Пример #1
0
    def __init__(self, pos, color, flipped):
        super().__init__(public.all_sprites, public.blocks)

        self.image = functions.image_return(color, 'Exit')
        self.rect = self.image[0].get_rect(topleft=pos)
        self.transparent = pygame.Surface(self.image[0].get_size())

        self.type = 'Exit'
        self.color = color
        self.layer = 3

        self.anim_index = 0
        self.anim_ticks = 0

        self.transparent.set_alpha(0)
Пример #2
0
    def __init__(self, pos, color, direction):
        super().__init__(public.all_sprites, public.blocks)

        self.image = functions.image_return(color, 'Flipad')
        self.transparent = pygame.Surface((20, 10))
        self.rect = self.image[0].get_rect(topleft=pos)

        self.direction = direction
        self.type = 'Flipad'
        self.color = color
        self.layer = 3

        self.anim_index = 0
        self.anim_ticks = 0

        self.transparent.set_alpha(0)
        functions.flip_check(self)