Пример #1
0
    def test_get_project_company_name(self):

        project_dir = Path(__file__).parent / 'unity'

        self.assertTrue(project_dir.exists())

        project = UnityProject(str(project_dir))

        self.assertEqual(project.get_project_company_name(), 'fopoon')
Пример #2
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    def test_get_project_tags(self):

        project_dir = Path(__file__).parent / 'unity'

        self.assertTrue(project_dir.exists())

        project = UnityProject(str(project_dir))

        tags = project.get_project_tags()

        self.assertCountEqual(tags, ['tag_0'])
Пример #3
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    def test_get_project_bundle_version(self):

        project_dir = Path(__file__).parent / 'unity'

        self.assertTrue(project_dir.exists())

        project = UnityProject(str(project_dir))

        bundle_version = project.get_project_bundle_version()

        self.assertEqual(bundle_version, 0.1)
Пример #4
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    def test_get_editor_version(self):

        project_dir = Path(__file__).parent / 'unity'

        self.assertTrue(project_dir.exists())

        project = UnityProject(str(project_dir))

        editor_version = project.get_editor_version()

        self.assertEqual(editor_version, '2019.2.6f1')
Пример #5
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    def test_get_project_sorting_layers(self):

        project_dir = Path(__file__).parent / 'unity'

        self.assertTrue(project_dir.exists())

        project = UnityProject(str(project_dir))

        sorting_layers = project.get_project_sorting_layers()

        self.assertCountEqual(sorting_layers, ['Default', 'sorting_layer_1'])
Пример #6
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    def test_get_build_scenes(self):

        project_dir = Path(__file__).parent / 'unity'

        self.assertTrue(project_dir.exists())

        project = UnityProject(str(project_dir))

        scenes = project.get_build_scenes()

        self.assertTrue(scenes)
Пример #7
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    def __import_run(self, *args: str, project: UnityProject) -> int:
        pkg_name, pkg_data = rsc_data
        pkg_dir = FUnityEditor.__get_package(package=pkg_name,
                                             resource_name=pkg_data)
        FUnityEditor.__import_package(project,
                                      pkg_name=pkg_name,
                                      pkg_dir=pkg_dir)
        return_code = self.run(*args,
                               '-projectPath',
                               str(project),
                               cli=True,
                               log_func=FUnityEditor.__log)
        project.delete_asset(pkg_name)

        return return_code
Пример #8
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    def test_find_assets(self):

        project_dir = Path(__file__).parent / 'unity'

        self.assertTrue(project_dir.exists())

        project = UnityProject(str(project_dir))

        csharp_assets = project.find_assets(
            file_extensions=['.cs'], skip_folders=UnityProject.SPECIAL_DIRS)

        self.assertTrue(csharp_assets)

        self.assertCountEqual(csharp_assets, [
            'Assets/Scripts/MyClass.cs',
            'Assets/Scripts/MyMonoBehaviour.cs',
        ])
Пример #9
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 def __import_package(project: UnityProject, pkg_name: str,
                      pkg_dir: str) -> None:
     src_path = Path(pkg_dir)
     asset_path = project.get_assets_path()
     dst_path = asset_path / pkg_name
     if (asset_path / pkg_name).exists():
         raise Exception('Unable to import package')
     copytree(str(src_path), str(dst_path))
Пример #10
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def main():
    # Get arguments.
    arguments = parse_arguments()
    output = arguments.output
    version = arguments.version
    project_path = arguments.project
    asset_paths = arguments.assets

    # Get paths.
    fdp = Path(__file__).parent
    rdp = fdp.parent.parent
    cache_path = fdp / "editor.cache"

    # Get Unity editor.
    editor = get_editor(str(cache_path))

    # Get Unity project.
    project = UnityProject(str(rdp / project_path))

    # Setup output path.
    output_dir_name = "UnityPackages"
    output_dir = project.path / output_dir_name
    output_dir.mkdir(parents=True, exist_ok=True)

    # Setup file name.
    file_extension = ".unitypackage"
    file_name = f"{output}_v{version}{file_extension}"
    file_path = output_dir / file_name

    try:
        # Run 'exportPackage' on the Unity project using the Unity editor CLI.
        return_code = editor.run(
            "-projectPath",
            str(project),
            "-exportPackage",
            *asset_paths,
            str(file_path.relative_to(project.path)),
            # log_func=lambda l: print(l, end=""),
            cli=
            True  # Shorthand for '-batchmode', '-nographics', '-quit', '-silent-crashes'.
        )

        if return_code != 0 or not file_path.exists():
            raise Exception("Failed to export package.")

        # Setup bin path.
        bupdp = rdp / "bin/UnityPackages"
        bupdp.mkdir(parents=True, exist_ok=True)

        # Move file into bin/UnityPackages folder.
        src = file_path
        dst = bupdp / file_path.name
        move(str(src), str(dst))
        print(f"{str(src.relative_to(rdp))} → {str(dst.relative_to(rdp))}")
    finally:
        # Delete output directory.
        rmtree(str(output_dir), ignore_errors=True)
Пример #11
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    def test_compile(self):

        editor = UnityEditor(str(UnityEditor.find_all()[0]))

        self.assertIsNotNone(editor)

        project_dir = Path(__file__).parent / 'unity'

        self.assertTrue(project_dir.exists())

        project = UnityProject(str(project_dir))

        tmp_path = project.path / 'tmp'

        tmp_path.mkdir(exist_ok=True)

        self.assertTrue(tmp_path.exists())

        output_file = tmp_path / 'test.dll'

        self.assertFalse(output_file.exists())

        unity_libraries = editor.get_libs()

        self.assertTrue(unity_libraries)

        csharp_assets = project.find_assets(
            file_extensions=['.cs'], skip_folders=UnityProject.SPECIAL_DIRS)
        csharp_files = [str(project.path / a) for a in csharp_assets]

        self.assertTrue(csharp_files)

        try:
            return_code = editor.compile(*csharp_files,
                                         out=str(output_file),
                                         references=unity_libraries,
                                         target='library')

            self.assertEqual(0, return_code)

            self.assertTrue(output_file.exists())
        finally:
            rmtree(str(tmp_path), ignore_errors=True)
Пример #12
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    def test_get_project_layers(self):

        project_dir = Path(__file__).parent / 'unity'

        self.assertTrue(project_dir.exists())

        project = UnityProject(str(project_dir))

        layers = project.get_project_layers()

        self.assertCountEqual(layers, [
            'Default', 'TransparentFX', 'Ignore Raycast', 'Water', 'UI',
            'layer_8'
        ])

        layers = project.get_project_layers(include_none=True)

        self.assertCountEqual(layers, [
            'Default', 'TransparentFX', 'Ignore Raycast', None, 'Water', 'UI',
            None, None, 'layer_8', None, None, None, None, None, None, None,
            None, None, None, None, None, None, None, None, None, None, None,
            None, None, None, None, None
        ])
Пример #13
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    def test_set_serialization_mode(self):

        editor = FUnityEditor(str(FUnityEditor.find_all()[0]))

        self.assertIsNotNone(editor)

        project_dir = Path(__file__).parent / 'unity'

        self.assertTrue(project_dir.exists())

        project = UnityProject(str(project_dir))

        return_code = editor.run_set_serialization_mode(
            project=project, serialization_mode='ForceText')

        self.assertEqual(0, return_code)
Пример #14
0
    def test_get_project_input_axes(self):

        project_dir = Path(__file__).parent / 'unity'

        self.assertTrue(project_dir.exists())

        project = UnityProject(str(project_dir))

        axes = project.get_project_input_axes()

        self.assertCountEqual(axes, [{
            'serializedVersion': 3,
            'm_Name': 'Horizontal',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': 'left',
            'positiveButton': 'right',
            'altNegativeButton': 'a',
            'altPositiveButton': 'd',
            'gravity': 3,
            'dead': 0.001,
            'sensitivity': 3,
            'snap': 1,
            'invert': 0,
            'type': 0,
            'axis': 0,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Vertical',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': 'down',
            'positiveButton': 'up',
            'altNegativeButton': 's',
            'altPositiveButton': 'w',
            'gravity': 3,
            'dead': 0.001,
            'sensitivity': 3,
            'snap': 1,
            'invert': 0,
            'type': 0,
            'axis': 0,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Fire1',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': 'left ctrl',
            'altNegativeButton': None,
            'altPositiveButton': 'mouse 0',
            'gravity': 1000,
            'dead': 0.001,
            'sensitivity': 1000,
            'snap': 0,
            'invert': 0,
            'type': 0,
            'axis': 0,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Fire2',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': 'left alt',
            'altNegativeButton': None,
            'altPositiveButton': 'mouse 1',
            'gravity': 1000,
            'dead': 0.001,
            'sensitivity': 1000,
            'snap': 0,
            'invert': 0,
            'type': 0,
            'axis': 0,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Fire3',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': 'left shift',
            'altNegativeButton': None,
            'altPositiveButton': 'mouse 2',
            'gravity': 1000,
            'dead': 0.001,
            'sensitivity': 1000,
            'snap': 0,
            'invert': 0,
            'type': 0,
            'axis': 0,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Jump',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': 'space',
            'altNegativeButton': None,
            'altPositiveButton': None,
            'gravity': 1000,
            'dead': 0.001,
            'sensitivity': 1000,
            'snap': 0,
            'invert': 0,
            'type': 0,
            'axis': 0,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Mouse X',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': None,
            'altNegativeButton': None,
            'altPositiveButton': None,
            'gravity': 0,
            'dead': 0,
            'sensitivity': 0.1,
            'snap': 0,
            'invert': 0,
            'type': 1,
            'axis': 0,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Mouse Y',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': None,
            'altNegativeButton': None,
            'altPositiveButton': None,
            'gravity': 0,
            'dead': 0,
            'sensitivity': 0.1,
            'snap': 0,
            'invert': 0,
            'type': 1,
            'axis': 1,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Mouse ScrollWheel',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': None,
            'altNegativeButton': None,
            'altPositiveButton': None,
            'gravity': 0,
            'dead': 0,
            'sensitivity': 0.1,
            'snap': 0,
            'invert': 0,
            'type': 1,
            'axis': 2,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Horizontal',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': None,
            'altNegativeButton': None,
            'altPositiveButton': None,
            'gravity': 0,
            'dead': 0.19,
            'sensitivity': 1,
            'snap': 0,
            'invert': 0,
            'type': 2,
            'axis': 0,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Vertical',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': None,
            'altNegativeButton': None,
            'altPositiveButton': None,
            'gravity': 0,
            'dead': 0.19,
            'sensitivity': 1,
            'snap': 0,
            'invert': 1,
            'type': 2,
            'axis': 1,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Fire1',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': 'joystick button 0',
            'altNegativeButton': None,
            'altPositiveButton': None,
            'gravity': 1000,
            'dead': 0.001,
            'sensitivity': 1000,
            'snap': 0,
            'invert': 0,
            'type': 0,
            'axis': 0,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Fire2',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': 'joystick button 1',
            'altNegativeButton': None,
            'altPositiveButton': None,
            'gravity': 1000,
            'dead': 0.001,
            'sensitivity': 1000,
            'snap': 0,
            'invert': 0,
            'type': 0,
            'axis': 0,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Fire3',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': 'joystick button 2',
            'altNegativeButton': None,
            'altPositiveButton': None,
            'gravity': 1000,
            'dead': 0.001,
            'sensitivity': 1000,
            'snap': 0,
            'invert': 0,
            'type': 0,
            'axis': 0,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Jump',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': 'joystick button 3',
            'altNegativeButton': None,
            'altPositiveButton': None,
            'gravity': 1000,
            'dead': 0.001,
            'sensitivity': 1000,
            'snap': 0,
            'invert': 0,
            'type': 0,
            'axis': 0,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Submit',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': 'return',
            'altNegativeButton': None,
            'altPositiveButton': 'joystick button 0',
            'gravity': 1000,
            'dead': 0.001,
            'sensitivity': 1000,
            'snap': 0,
            'invert': 0,
            'type': 0,
            'axis': 0,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Submit',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': 'enter',
            'altNegativeButton': None,
            'altPositiveButton': 'space',
            'gravity': 1000,
            'dead': 0.001,
            'sensitivity': 1000,
            'snap': 0,
            'invert': 0,
            'type': 0,
            'axis': 0,
            'joyNum': 0
        }, {
            'serializedVersion': 3,
            'm_Name': 'Cancel',
            'descriptiveName': None,
            'descriptiveNegativeName': None,
            'negativeButton': None,
            'positiveButton': 'escape',
            'altNegativeButton': None,
            'altPositiveButton': 'joystick button 1',
            'gravity': 1000,
            'dead': 0.001,
            'sensitivity': 1000,
            'snap': 0,
            'invert': 0,
            'type': 0,
            'axis': 0,
            'joyNum': 0
        }])