Пример #1
0
def test_text_widget():

    interactive = False

    renderer = window.Renderer()
    axes = actor.axes()
    window.add(renderer, axes)
    renderer.ResetCamera()

    show_manager = window.ShowManager(renderer, size=(900, 900))

    if interactive:
        show_manager.initialize()
        show_manager.render()

    fetch_viz_icons()
    button_png = read_viz_icons(fname='home3.png')

    def button_callback(obj, event):
        print('Button Pressed')

    button = widget.button(show_manager.iren, show_manager.ren,
                           button_callback, button_png, (.8, 1.2), (100, 100))

    global rulez
    rulez = True

    def text_callback(obj, event):

        global rulez
        print('Text selected')
        if rulez:
            obj.GetTextActor().SetInput("Diffusion Imaging Rulez!!")
            rulez = False
        else:
            obj.GetTextActor().SetInput("Diffusion Imaging in Python")
            rulez = True
        show_manager.render()

    text = widget.text(show_manager.iren,
                       show_manager.ren,
                       text_callback,
                       message="Diffusion Imaging in Python",
                       left_down_pos=(0., 0.),
                       right_top_pos=(0.4, 0.05),
                       opacity=1.,
                       border=False)

    if not interactive:
        button.Off()
        text.Off()
        pass

    if interactive:
        show_manager.render()
        show_manager.start()

    report = window.analyze_renderer(renderer)
    npt.assert_equal(report.actors, 3)
Пример #2
0
def test_streamtube_and_line_actors():
    renderer = window.renderer()

    line1 = np.array([[0, 0, 0], [1, 1, 1], [2, 2, 2.]])
    line2 = line1 + np.array([0.5, 0., 0.])

    lines = [line1, line2]
    colors = np.array([[1, 0, 0], [0, 0, 1.]])
    c = actor.line(lines, colors, linewidth=3)
    window.add(renderer, c)

    c = actor.line(lines, colors, spline_subdiv=5, linewidth=3)
    window.add(renderer, c)

    # create streamtubes of the same lines and shift them a bit
    c2 = actor.streamtube(lines, colors, linewidth=.1)
    c2.SetPosition(2, 0, 0)
    window.add(renderer, c2)

    arr = window.snapshot(renderer)

    report = window.analyze_snapshot(arr,
                                     colors=[(255, 0, 0), (0, 0, 255)],
                                     find_objects=True)

    npt.assert_equal(report.objects, 4)
    npt.assert_equal(report.colors_found, [True, True])

    # as before with splines
    c2 = actor.streamtube(lines, colors, spline_subdiv=5, linewidth=.1)
    c2.SetPosition(2, 0, 0)
    window.add(renderer, c2)

    arr = window.snapshot(renderer)

    report = window.analyze_snapshot(arr,
                                     colors=[(255, 0, 0), (0, 0, 255)],
                                     find_objects=True)

    npt.assert_equal(report.objects, 4)
    npt.assert_equal(report.colors_found, [True, True])
Пример #3
0
def test_deprecated():
    with warnings.catch_warnings(record=True) as w:
        warnings.simplefilter("always", DeprecationWarning)
        scene = window.Renderer()
        npt.assert_equal(scene.size(), (0, 0))
        npt.assert_equal(len(w), 1)
        npt.assert_(issubclass(w[-1].category, DeprecationWarning))

    with warnings.catch_warnings(record=True) as w:
        warnings.simplefilter("always", DeprecationWarning)
        scene = window.renderer(background=(0.0, 1.0, 0.0))
        npt.assert_equal(scene.size(), (0, 0))
        npt.assert_equal(len(w), 1)
        npt.assert_(issubclass(w[-1].category, DeprecationWarning))

    with warnings.catch_warnings(record=True) as w:
        warnings.simplefilter("always", DeprecationWarning)
        scene = window.ren()
        npt.assert_equal(scene.size(), (0, 0))
        npt.assert_equal(len(w), 2)
        npt.assert_(issubclass(w[-1].category, DeprecationWarning))

    scene = window.Scene()
    with warnings.catch_warnings(record=True) as l_warn:
        warnings.simplefilter("always", DeprecationWarning)
        obj = actor.axes(scale=(1, 1, 1))
        window.add(scene, obj)
        arr = window.snapshot(scene)
        report = window.analyze_snapshot(arr)
        npt.assert_equal(report.objects, 3)
        window.rm(scene, obj)
        arr = window.snapshot(scene)
        report = window.analyze_snapshot(arr)
        npt.assert_equal(report.objects, 0)
        window.add(scene, obj)
        window.rm_all(scene)
        arr = window.snapshot(scene)
        report = window.analyze_snapshot(arr)
        npt.assert_equal(report.objects, 0)
        window.add(scene, obj)
        window.clear(scene)
        report = window.analyze_renderer(scene)
        npt.assert_equal(report.actors, 0)
        deprecated_warns = [
            w for w in l_warn if issubclass(w.category, DeprecationWarning)
        ]
        npt.assert_equal(len(deprecated_warns), 7)
        npt.assert_(issubclass(l_warn[-1].category, DeprecationWarning))
Пример #4
0
def test_renderer():

    ren = window.Renderer()

    npt.assert_equal(ren.size(), (0, 0))

    # background color for renderer (1, 0.5, 0)
    # 0.001 added here to remove numerical errors when moving from float
    # to int values
    bg_float = (1, 0.501, 0)

    # that will come in the image in the 0-255 uint scale
    bg_color = tuple((np.round(255 * np.array(bg_float))).astype('uint8'))

    ren.background(bg_float)
    # window.show(ren)
    arr = window.snapshot(ren)

    report = window.analyze_snapshot(arr,
                                     bg_color=bg_color,
                                     colors=[bg_color, (0, 127, 0)])
    npt.assert_equal(report.objects, 0)
    npt.assert_equal(report.colors_found, [True, False])

    axes = actor.axes()
    ren.add(axes)
    # window.show(ren)

    arr = window.snapshot(ren)
    report = window.analyze_snapshot(arr, bg_color)
    npt.assert_equal(report.objects, 1)

    ren.rm(axes)
    arr = window.snapshot(ren)
    report = window.analyze_snapshot(arr, bg_color)
    npt.assert_equal(report.objects, 0)

    window.add(ren, axes)
    arr = window.snapshot(ren)
    report = window.analyze_snapshot(arr, bg_color)
    npt.assert_equal(report.objects, 1)

    ren.rm_all()
    arr = window.snapshot(ren)
    report = window.analyze_snapshot(arr, bg_color)
    npt.assert_equal(report.objects, 0)

    ren2 = window.Renderer(bg_float)
    ren2.background((0, 0, 0.))

    report = window.analyze_renderer(ren2)
    npt.assert_equal(report.bg_color, (0, 0, 0))

    ren2.add(axes)

    report = window.analyze_renderer(ren2)
    npt.assert_equal(report.actors, 3)

    window.rm(ren2, axes)
    report = window.analyze_renderer(ren2)
    npt.assert_equal(report.actors, 0)
Пример #5
0
def test_bundle_maps():
    renderer = window.renderer()
    bundle = fornix_streamlines()
    bundle, shift = center_streamlines(bundle)

    mat = np.array([[1, 0, 0, 100],
                    [0, 1, 0, 100],
                    [0, 0, 1, 100],
                    [0, 0, 0, 1.]])

    bundle = transform_streamlines(bundle, mat)

    # metric = np.random.rand(*(200, 200, 200))
    metric = 100 * np.ones((200, 200, 200))

    # add lower values
    metric[100, :, :] = 100 * 0.5

    # create a nice orange-red colormap
    lut = actor.colormap_lookup_table(scale_range=(0., 100.),
                                      hue_range=(0., 0.1),
                                      saturation_range=(1, 1),
                                      value_range=(1., 1))

    line = actor.line(bundle, metric, linewidth=0.1, lookup_colormap=lut)
    window.add(renderer, line)
    window.add(renderer, actor.scalar_bar(lut, ' '))

    report = window.analyze_renderer(renderer)

    npt.assert_almost_equal(report.actors, 1)
    # window.show(renderer)

    renderer.clear()

    nb_points = np.sum([len(b) for b in bundle])
    values = 100 * np.random.rand(nb_points)
    # values[:nb_points/2] = 0

    line = actor.streamtube(bundle, values, linewidth=0.1, lookup_colormap=lut)
    renderer.add(line)
    # window.show(renderer)

    report = window.analyze_renderer(renderer)
    npt.assert_equal(report.actors_classnames[0], 'vtkLODActor')

    renderer.clear()

    colors = np.random.rand(nb_points, 3)
    # values[:nb_points/2] = 0

    line = actor.line(bundle, colors, linewidth=2)
    renderer.add(line)
    # window.show(renderer)

    report = window.analyze_renderer(renderer)
    npt.assert_equal(report.actors_classnames[0], 'vtkLODActor')
    # window.show(renderer)

    arr = window.snapshot(renderer)
    report2 = window.analyze_snapshot(arr)
    npt.assert_equal(report2.objects, 1)

    # try other input options for colors
    renderer.clear()
    actor.line(bundle, (1., 0.5, 0))
    actor.line(bundle, np.arange(len(bundle)))
    actor.line(bundle)
    colors = [np.random.rand(*b.shape) for b in bundle]
    actor.line(bundle, colors=colors)