def move(controller, direction, what=None): """Moves an object from one position to another""" # XXX Player shouldn't see his own movements pos = controller.character.position pos2 = controller.world.next(pos, direction) print pos, pos2, direction if pos2: controller.broadcast( YELLOW_TXT("\n{} walks away {}.".format( controller.character.name, get_direction_name(direction))), protocol=controller, send2self=False) # Change position controller.character.position = pos2 controller.broadcast( YELLOW_TXT("{} arrives from the {}.".format( controller.character.name, get_direction_name(direction, invert=True))), protocol=controller, send2self=False) # When a person enters your room, list updated occupants common.list_occupants(controller, broadcast=True) l(controller) # Performs 'look' on client
def l(controller): """Displays the contents and description of the room controller.character is in. Passively + privately examine the state of the world without side effect """ room = controller.character.get_room(controller.world) controller.sendLine("\n{}".format(BLUE_TXT(room.name))) controller.sendLine(room.description) controller.sendLine("{} {}".format( LIGHTBLUE_TXT("exits:"), controller.character.get_room(controller.world).get_exits())) common.list_occupants(controller)