def login(request): if request.method == 'POST': form = LoginForm(request.POST) if form.is_valid(): identifier = request.POST['identifier'] password = request.POST['password'] if User.objects.filter(username=identifier).exists(): username = identifier elif User.objects.filter(mturk=identifier).exists(): username = User.objects.filter(mturk=identifier)[0] else: form.add_error('identifier', "Username does not exist") return render(request, 'login.html', {'form': form}) user = authenticate(username=username, password=password) if user: # and user.is_active: auth_login(request, user) return redirect(reverse('home')) else: form.add_error('password', "Password incorrect") return render(request, 'login.html', {'form': form}) else: form = LoginForm() if 'next' in request.GET: context = {'form': form, 'next': request.GET['next']} # todo: added "logged out" message # todo: added "password reset" message else: context = {'form': form} return render(request, 'login.html', context)
def login_view(request): """ Login page. :param request: :return: """ context = dict() if request.method == 'POST': form = LoginForm(request.POST) try: if form.is_valid(): user = authenticate(username=form.cleaned_data['username'], password=PASSWORD) login(request, user) redirect_url = request.POST.get('next', reverse("game:index")) return HttpResponseRedirect(unquote_redirect_url(redirect_url)) else: context['next'] = unquote_redirect_url(request.GET.get('next', reverse("game:index"))) except: context['next'] = unquote_redirect_url(request.GET.get('next', reverse("game:index"))) else: context['next'] = request.GET.get('next', '') form = LoginForm() context['form'] = form # context['path'] = settings.DOMAIN return render(request, 'login.html', context)
def index(request): def errorHandle(error): form = LoginForm() return render(request, "game/index.html", {"error": error, "form": form}) # If the user is already logged in, always go to map page if request.user.is_authenticated(): return HttpResponseRedirect("/map/") if request.method == "POST": form = LoginForm(request.POST) if form.is_valid(): u = request.POST["uname"] p = request.POST["password"] user = authenticate(username=u, password=p) if user is not None: login(request, user) return HttpResponseRedirect("/map/") else: return errorHandle(u"Sorry, Password and or Username is incorrect. Ask your teacher for help.") else: form = LoginForm() return render(request, "game/index.html", {"form": form})
def login_view(request): form = LoginForm(request.POST or None) if request.POST and form.is_valid(): user = form.login(request) if user: login(request, user) return redirect(play2)# Redirect to a success page. return render(request, 'login.html', {'login_form': form })
def index(request): player = get_player(request) if player is not None: # Delete old player and game objects if player.game and player == player.game.master: player.game.delete() player.delete() del request.session['player_pk'] if request.method == "POST": form = LoginForm(request.POST) if form.is_valid(): name = form.cleaned_data['player_name'] create_game = form.cleaned_data['create_game'] checkin = CheckIn() checkin.save() player = Player(name=name, rand_id=Player.generate_rand_id(), checkin=checkin) if create_game: checkin = CheckIn() checkin.save() bot = Bot() bot.save() game = Game(checkin=checkin, bot=bot) game.save() player.game = game player.index = 1 player.save() if create_game: game.master = player game.players.add(player) game.save() request.session['player_pk'] = player.pk request.session['player_rand_id'] = player.rand_id request.session['player_name'] = name if create_game: return redirect('/create-game') else: return redirect('/join-game') else: form = LoginForm(initial={'player_name': request.session.get('player_name', '')}) return render(request, 'game/index.html', {'form': form})
def user_login(request): context = {} if request.method == 'GET': context['form'] = LoginForm() return render(request, 'game/login.html', context) form = LoginForm(request.POST) context['form'] = form if not form.is_valid(): return render(request, 'game/login.html', context) user = authenticate(username=form.cleaned_data['username'], password=form.cleaned_data['password']) login(request, user) return redirect(reverse('home'))
def user_login(request): if request.method == "POST": form = LoginForm(request.POST) if form.is_valid(): cd = form.cleaned_data user = authenticate(username=cd['username'], password=cd['password']) if user is not None: if user.is_active: login(request, user) return redirect('index') else: messages.info(request,'Invalid username or password') else: messages.info (request, 'Invalid username or password') else: form = LoginForm() return render(request, 'game/login.html', {'form' : form})
def login(request): form = LoginForm(request.POST) if form.is_valid(): email = form.cleaned_data.get('email') password = form.cleaned_data.get('password') try: user = User.objects.get(email=email) except User.DoesNotExist: user = None if user is not None and user.check_password(password): return JsonResponse(user.profile.get_profile_dict(user), content_type="application/json") else: return JsonResponse( {'errors': { 'email': ['Email або ж пароль не вірний!'] }}, status=401) else: return JsonResponse(form.errors, content_type="application/json", status=400, safe=False)