def __init__(self, name, pos, animationSpeed): GameEntity.__init__(self, position=pos, name=name ) self.animationSpeed = animationSpeed self.currentMode = 'a' self.activeDirectionIndex = 0
def __init__(self, playerId, isAiPlayer = False): GameEntity.__init__(self) self.playerId = playerId self.isAiPlayer = isAiPlayer self.position = Vector2D(10.0,10.0) self.checkVisibility = False