def new_match(self, player1, player2): media.fade_music(1000) gamestate.new_game(player1, player2) self.manager.switch_scene('main') return True
def new_game(self): gamestate.new_game(gamestate.players.red, gamestate.players.yellow) # if the first player is a computer, make its move if gamestate.players.player_type() == gamestate.COMPUTER: self.drop_tile(gamestate.players.computer_move())