Пример #1
0
 def notify_some_player(self,
                        desk_id,
                        seat_id,
                        act_info={},
                        interval=1000,
                        max_player_num=4,
                        exclude=[]):
     """
     推送给桌子上的某些用户, 用于玩家执行动作后的推送
     :param desk_id: 桌子ID
     :param seat_id: 执行动作的玩家位置
     :param act_info: 详细动作参数 {act_type:[card_val]}
     :param interval: 延迟时间
     :param exclude: 可以排除推送的作为ID, [seat_id,1]
     :return:
     """
     logger.debug(u"通知桌子上某些玩家: %s", str([exclude, act_info, interval]))
     target_seat_id = act_info.get("seat_id")
     act = act_info.keys()[0]
     for i in xrange(max_player_num):
         if not i in exclude:
             if i != target_seat_id and act == 60:
                 act_info["card_list"] = []
             notify_single_user(desk_id, i, PUSH_OTHER_PLAYER_CALL_CARD,
                                act_info)
Пример #2
0
 def bu_hua(self, seat_id, card_list=[]):
     """检查是否补花"""
     hua_card = []
     tmp_card_list = copy.deepcopy(card_list)
     for c in tmp_card_list:
         if CardType.HUA == Card.cal_card_type(c):
             hua_card.append(c)
             card_list.remove(c)
     if not hua_card:
         return 0
     logger.debug(u"发牌补花:%d", len(hua_card))
     new_cards = []
     temp_hua = copy.deepcopy(hua_card)
     while temp_hua:
         cards = self.card_dealer.draw_cards(num=len(temp_hua), is_last=True)
         temp_hua = []
         for c in cards:
             if CardType.HUA == Card.cal_card_type(c):
                 temp_hua.append(c)
                 hua_card.append(c)
             else:
                 new_cards.append(c)
     card_list.extend(new_cards)
     # 将补花数量添加进手牌中 hua_card_vals 中
     self.players[seat_id].hand_card.hua_card_vals.extend(hua_card)
     for p in self.players:
         if p.seat_id == seat_id:
             notify_single_user(self.desk_id, p.seat_id, messageids.PUSH_GAME_DEAL_BU_HUA,
                                data={"seat_id": seat_id, "hua_card": hua_card, "bu_cards": new_cards})
         else:
             notify_single_user(self.desk_id, p.seat_id, messageids.PUSH_GAME_DEAL_BU_HUA,
                                data={"seat_id": seat_id, "hua_card": hua_card, "bu_cards": [BLACK]*len(new_cards)})
     return 1
Пример #3
0
 def notify_player(self,
                   desk_id,
                   seat_id,
                   act_info={},
                   interval=1000,
                   t_type=TimerType.NORMAL,
                   command_id=PUSH_CALL_CARD,
                   code=200):
     """
     :param desk_id:
     :param seat_id:
     :param act_info: 玩家可进行的操作信息{act_type:params, ...}
     :param interval:
     :return:
     """
     logger.debug(u"通知玩家进行操作: %s", str([seat_id, act_info, interval]))
     data = {"seat_id": seat_id, "act_info": act_info}
     notify_single_user(desk_id, seat_id, command_id, data, code)
     timer_manager_ins.add_timer(
         desk_id,
         seat_id,
         interval,
         t_type=t_type,
         call_type=CallbackFuncType.FUNC_AUTO_PLAYER_ACT,
         call_params={
             "seat_id": seat_id,
             "act_info": act_info
         })
Пример #4
0
    def cache_act(self, seat_id, act_type, act_params):
        """
        缓存动作,用于判断动作优先级
        :param seat_id:
        :param act_type:
        :param act_params:
        :return:
        """

        if not self.game_data.cur_players_to_act.get(seat_id, []):
            notify_single_user(self.game_data.desk_id,
                               seat_id,
                               command_id=PUSH_CALL_CARD,
                               data={"desc": "current user can't do anything"},
                               code=CUR_USER_CANT_SPEAK)
            return
        if act_type not in self.game_data.cur_players_to_act[seat_id]:
            return
        act_params.update(self.game_data.cur_players_acted[seat_id]
                          [act_type])  # 待执行动作结果中可能存储了部分局部信息
        self.game_data.del_player_to_act(seat_id)
        self.game_data.add_player_acted(seat_id, act_type, act_params)
        logger.debug(
            u"cache__act: %s",
            str([
                self.game_data.cur_players_to_act,
                self.game_data.cur_players_acted
            ]))
        return 1
Пример #5
0
 def notify_player_card_change(self, seat_id, code=200):
     data = {
         "test_type": TestActionType.HUAN_CARD,
         "seat_id": seat_id,
         "hand_card": self.players[seat_id].hand_card.hand_card_vals
     }
     notify_single_user(self.desk_id, seat_id, USER_TEST_ACT, data, code)
Пример #6
0
 def notify_player_quick_draw(self, seat_id, code=200):
     data = {
         "test_type": TestActionType.QUICK_DRAW,
         "seat_id": seat_id,
         "remain_cards": 0
     }
     notify_single_user(self.desk_id, seat_id, USER_TEST_ACT, data, code)
Пример #7
0
 def notify_player(self, seat_id, cards, code=200):
     data = {
         "test_type": TestActionType.GET_LAST_CARD,
         "seat_id": seat_id,
         "cards": cards
     }
     notify_single_user(self.desk_id, seat_id, USER_TEST_ACT, data, code)
Пример #8
0
 def notify_other_player_act_an_gang(self,
                                     seat_id,
                                     act_info={},
                                     interval=1000,
                                     max_player_num=4):
     """
     通知其他玩家有人进行暗杠操作
     :param seat_id:
     :param act_info:  {"seat_id": 座位号, "act_type": Act.CHU, "card_list": [操作的牌]}
     :param interval:
     :return:
     """
     for i in xrange(max_player_num):
         is_ting = self.players[i].hand_card.is_ting
         if not i == int(seat_id) and not is_ting:
             tmp_act_info = copy.deepcopy(act_info)
             tmp_act_info["card_list"] = [0]
         else:
             tmp_act_info = act_info
         notify_single_user(self.desk_id, i, PUSH_OTHER_PLAYER_CALL_CARD,
                            tmp_act_info)
         timer_manager_ins.add_timer(
             self.desk_id,
             i,
             interval,
             call_type=CallbackFuncType.FUNC_AUTO_PLAYER_ACT,
             call_params=act_info)
     return 1
Пример #9
0
 def notify_other_player(self, **kwargs):  # 记录玩家动作
     act_info = {
         "seat_id": self.seat_id,
         "act_type": Act.ZI_MO,
         "card_list": []
     }
     for i in xrange(self.game_data.max_player_num):
         notify_single_user(self.desk_id, self.seat_id,
                            PUSH_OTHER_PLAYER_CALL_CARD, act_info)
     return 1
Пример #10
0
 def notify_player_next(self, seat_id, code=200):
     data = {
         "test_type":
         TestActionType.SURE_NEXT_CARDS,
         "seat_id":
         seat_id,
         "next_cards":
         GlobalConfig().test_sure_next_cards[self.desk_id][seat_id]
     }
     notify_single_user(self.desk_id, seat_id, USER_TEST_ACT, data, code)
Пример #11
0
    def execute(self):
        """
        初始发牌
        :return:
        """
        logger.debug(u"初始发牌: %s", str([]))
        card_results = []
        for i in xrange(self.max_player_num):
            drew_card_vals = self.card_dealer.draw_cards(num=13)
            # 处理测试初始化发牌
            if GlobalConfig().test_sure_next_cards.get(self.desk_id):
                test_cards = GlobalConfig().test_sure_next_cards[self.desk_id][i]
                if test_cards:
                    min_len = min(len(test_cards),len(drew_card_vals))
                    for index in xrange(min_len):
                        drew_card_vals[index] = test_cards[index]
            # 测试初始化发牌结束
            card_results.append(drew_card_vals)




        for x in self.players:
            result = []
            for y in self.players:
                if x.seat_id == y.seat_id:
                    data = {"seat_id": y.seat_id, "card_list": card_results[y.seat_id]}
                else:
                    data = {"seat_id": y.seat_id, "card_list": [BLACK]*13}
                result.append(data)
            notify_single_user(self.desk_id, x.seat_id, messageids.PUSH_DEAL_CARD, data={"card_list": result})
        for x in self.players:
            if self.game_config.draw_card_bu_hua:
                self.bu_hua(x.seat_id, card_results[x.seat_id])
            # 发牌时候同时将牌添加入手牌
            print "card_results[%s] = %s len=%s" % (x.seat_id, card_results[x.seat_id], len(card_results[x.seat_id]))
            self.players[x.seat_id].hand_card.add_hand_card_by_vals(card_results[x.seat_id])
        # 添加玩家动作, Waite_answer
        # for i in xrange(self.game_data.max_player_num):
        #     self.game_data.add_player_to_act(i, Act.WAITE_ANSWER)
        # 添加超时回调
        self.game_data.next_speaker_callback = {"type": CallbackFuncType.FUNC_NOTIFY_PLAYER_ACT, "call_params": {
            "seat_id": self.game_data.banker_seat_id,
            "interval": self.get_act_wait_time(self.game_data.banker_seat_id, Act.WAITE_ANSWER),
            "act_info": {}}}
        return 1
Пример #12
0
 def notify_some_player_ting(self,
                             desk_id,
                             seat_id,
                             act_info={},
                             interval=1000,
                             max_player_num=4):
     """
     推送给桌子上的某些用户, 用于玩家执行听牌后的推送
     :param desk_id: 桌子ID
     :param seat_id: 执行动作的玩家位置
     :param act_info: 详细动作参数 {act_type:[card_val]}
     :param interval: 延迟时间
     :return:
     """
     logger.debug(u"通知桌子上某些玩家: %s",
                  str([desk_id, seat_id, act_info, interval]))
     act = act_info.keys()[0]
     for i in xrange(max_player_num):
         notify_single_user(desk_id, i, PUSH_OTHER_PLAYER_CALL_CARD,
                            act_info)