def __init__(self, *args, **kwargs): BulletRigidBodyNode.__init__(self, *args, **kwargs) # Remove the shapes connection as this is built from the input # NodePath. #self.attributes. cnnctn = self.FindProperty('shapes') self.attributes.remove(cnnctn)
def __init__(self, *args, **kwargs): BulletRigidBodyNode.__init__(self, *args, **kwargs) # Remove the shapes connection as this is built from the input # NodePath. # self.attributes. cnnctn = self.FindProperty("shapes") self.attributes.remove(cnnctn)
def __init__( self, *args, **kwargs ): GameBulletRigidBodyNode.__init__( self, *args, **kwargs ) i = self.attributes.index( self.FindProperty( 'shapes' ) ) self.AddAttributes( Attr( 'Num Shapes', int, BRBN.getNumShapes, w=False ), index=i ) self.AddAttributes( Attr( 'Debug Enabled', bool, BRBN.isDebugEnabled, BRBN.setDebugEnabled, w=False ) )
def __init__( self, *args, **kwargs ): GameBulletRigidBodyNode.__init__( self, *args, **kwargs ) i = self.attributes.index( self.FindProperty( 'shapes' ) ) self.AddAttributes( Attr( 'Num Shapes', int, BRBN.getNumShapes, w=False ), index=i ) self.AddAttributes( Attr( 'Debug Enabled', bool, BRBN.isDebugEnabled, BRBN.setDebugEnabled, w=False ) )