Пример #1
0
def build_game():
    content = request.get_json()
    player1_name = content.get('player1Name', 'Player 1')
    player2_name = content.get('player2Name', 'Player 2')
    decks = content.get('decks', ['Codenames'])
    bystanders = content.get('bystanders', 9)
    game = make_game(player1_name, player2_name, bystanders, decks)
    db_game = Game(token=id_generator(size=30), game_details=json.dumps(game))
    db.session.add(db_game)
    db.session.commit()
    # Create 2 attendees to be used later
    player1 = db_game.add_pending_attendee(name=player1_name, index=1)
    player2 = db_game.add_pending_attendee(name=player2_name, index=2)
    game = safe_game(game, db_game.token)
    return {
        'gameUrlPlayer1':
        url_for('start_game_split',
                game_id=db_game.token,
                player_token=player1.token,
                token=make_login_token(signer, db_game.token, 1)),
        'gameUrlPlayer2':
        url_for('start_game_split',
                game_id=db_game.token,
                player_token=player2.token,
                token=make_login_token(signer, db_game.token, 2)),
    }
Пример #2
0
def player_js(player_token, db_attendee, db_game, game, game_id):
    player_index = db_attendee.index
    # Make a copy so it's not affected by safe_game
    player_dict = game[f'player{player_index}']
    key = {'black': player_dict['black'], 'green': player_dict['green']}
    channels = build_channels(db_game)
    game = safe_game(game, game_id)
    response = make_response(
        render_template(
            'javascript/game_split_data.txt',
            game=game,
            attendee=db_attendee.attendee_details,
            meeting=db_game.meeting,
            pusher_key=os.environ['PUSHER_APP_KEY'],
            pusher_cluster='ap1',
            key=key,
            player_number=player_index,
            urls={
                'key':
                url_for('key', game_id=game_id, player_token=player_token),
                'game':
                url_for('game_details', game_id=game_id),
                'game_channel':
                channels[0],
                'player_channel':
                channels[player_index],  # one-indexed
                'hint':
                url_for('hint_route',
                        player_token=player_token,
                        game_id=game_id),
                'skip':
                url_for('skip', player_token=player_token, game_id=game_id)
            }))
    response.mimetype = 'text/javascript'
    return response
Пример #3
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def guess_route(game_id, game, db_game, player_token, db_attendee):
    content = request.get_json()
    index = db_attendee.index
    word = content['word']
    result, game = guess(game, word=word, player=index)
    update_game_details(game, game_id)
    channel = get_other_player_channel(db_game, player_token)
    app.logger.info(f'Triggering update on socket channel {channel}')
    pusher_client.trigger(channel, 'game_update',
                          {'message': f'Guessed "{word}"'})
    return {'result': result, 'game': safe_game(game, game_id)}
Пример #4
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def stop_route(game_id, player_token, game, game_dc, db_game, db_attendee,
               **kwargs):
    content = request.get_json()
    index = db_attendee.index
    result, game_dc = stop_guessing(game_dc, index)
    update_game_details(game_dc, game_id)
    channel = get_other_player_channel(db_game, player_token)
    app.logger.info(f'Triggering update on socket channel {channel}')
    pusher_client.trigger(channel, 'game_update',
                          {'message': "Stopped guessing"})
    return {'result': result, 'game': safe_game(game_dc, game_id)}
Пример #5
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def start_new_game(game_id, db_game, game, **kwargs):
    new_game = make_game(game['player1']['name'],
                         game['player2']['name'],
                         game['initialBystanders'],
                         decks=game['decks'])
    update_game_details(new_game, game_id)
    for channel in build_channels(db_game):
        app.logger.info(f'Triggering update on socket channels {channel}')
        pusher_client.trigger(channel, 'game_update', {})
        pusher_client.trigger(channel, 'key_update', {})
    game = safe_game(game, game_id)
    return {'result': 1, 'game': game}
Пример #6
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def start_game_split(game_id, player_token, db_game, game, db_attendee,
                     **kwargs):
    if request.is_json:
        return get_game_details(db_game=db_game,
                                game=game,
                                game_id=game_id,
                                **kwargs)

    # Get the corresponding attendee
    db_attendee = get_attendee(db_game, player_token)
    if db_attendee is None:
        return redirect(url_for('setup_game'))

    player_id = db_attendee.index

    # AWS video stuff
    client = get_client_from_env()
    if db_game.meeting_id is None:
        _, meeting = create_meeting(client)
        db_game.set_meeting(meeting)

    meeting = db_game.meeting_details
    # Create an attendee
    try:
        unique_id, attendee = create_attendee(client, db_game.meeting_id,
                                              db_attendee.token)
    except (client.exceptions.ForbiddenException,
            client.exceptions.NotFoundException):
        # Likely the meeting expired, delete and try again
        db_game.delete_meeting()
        # Probably should do something about this potential infinite redirect
        return redirect(request.url)
    db_attendee.update_attendee_details(attendee)

    # Actual game stuff
    player_key = f'player{player_id}'
    player = dict(game[player_key])
    record_viewed(game, player_key)
    update_game_details(game, game_id)
    game = safe_game(game, game_id)
    words_copy = game['words'].copy()
    words = [[words_copy.pop(0) for _ in range(5)] for __ in range(5)]
    return render_template(
        'game_split.html',
        thisPlayerName=player['name'],
        dynamic_script=url_for('dynamic_split_js',
                               game_id=db_game.token,
                               player_token=db_attendee.token),
        otherPlayerName=game[f'player{3-player_id}']['name'])
Пример #7
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def get_game_details(db_game, game, game_id, **kwargs):
    game = safe_game(game, game_id)
    return {'result': 1, 'game': game}
Пример #8
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def skip(game_id, db_game, game, db_attendee, **kwargs):
    outcome, game = skip_player(game, db_attendee.index)
    update_game_details(game, game_id)
    return {'outcome': outcome, 'game': safe_game(game, game_id)}