def setUp(self): self.game = GameBattleship() input_user = [ '1, 1, 1, vertical', '1, 2, 2, vertical', '1, 3, 3, vertical', '1, 4, 3, vertical', '1, 5, 4, vertical', '1, 6, 5, vertical', ] board = Board() board_table = [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 31, 32, 4, 5, 0, 0, 0], [0, 0, 2, 31, 32, 4, 5, 0, 0, 0], [0, 0, 0, 31, 32, 4, 5, 0, 0, 0], [0, 0, 0, 0, 0, 0, 4, 5, 0, 0], [0, 0, 0, 0, 0, 0, 0, 5, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ] board.set_board(board_table) self.game.play(1, 1, 1, 'vertical') self.game.play(1, 2, 2, 'vertical') self.game.play(1, 3, 3, 'vertical') self.game.play(1, 4, 3, 'vertical') self.game.play(1, 5, 4, 'vertical') self.game.play(1, 6, 5, 'vertical') # for single_input in input_user: # self.game.play(single_input) self.game.player_cpu.board_own.set_board(board)
def test_turn_war_player_wrong_number(self): game = GameBattleship() result = game.player_human.put_boat_own_board( 10, 1, 1, "vertical", ) self.assertFalse(result)
class TestBattleship(unittest.TestCase): def setUp(self): self.game = GameBattleship() input_user = [ '1, 1, 1, vertical', '1, 2, 2, vertical', '1, 3, 3, vertical', '1, 4, 3, vertical', '1, 5, 4, vertical', '1, 6, 5, vertical', ] board = Board() board_table = [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 2, 31, 32, 4, 5, 0, 0, 0], [0, 0, 2, 31, 32, 4, 5, 0, 0, 0], [0, 0, 0, 31, 32, 4, 5, 0, 0, 0], [0, 0, 0, 0, 0, 0, 4, 5, 0, 0], [0, 0, 0, 0, 0, 0, 0, 5, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ] board.set_board(board_table) self.game.play(1, 1, 1, 'vertical') self.game.play(1, 2, 2, 'vertical') self.game.play(1, 3, 3, 'vertical') self.game.play(1, 4, 3, 'vertical') self.game.play(1, 5, 4, 'vertical') self.game.play(1, 6, 5, 'vertical') # for single_input in input_user: # self.game.play(single_input) self.game.player_cpu.board_own.set_board(board) def test_shoot_water(self): board = Board() result = board.shoot(3, 3) self.assertEqual(result, "water") def test_shoot_sunked_1(self): board = Board() board.set_boat(1, 1, 1, "horizontal") result = board.shoot(1, 1) self.assertEqual(result, "sunked") def test_shoot_sunked_2(self): board = Board() result = [] board.set_boat(0, 0, 2, "horizontal") for i in range(0, 2): result.append(board.shoot(0, i)) self.assertEqual(result[len(result) - 1], "sunked") def test_shoot_sunked_31(self): board = Board() result = [] board.set_boat(1, 2, 3, "vertical") for i in range(1, 4): result.append(board.shoot(i, 2)) self.assertEqual(result[len(result) - 1], "sunked") def test_shoot_sunked_32(self): board = Board() result = [] board.set_boat(5, 7, 3, "horizontal") for i in range(7, 10): result.append(board.shoot(5, i)) self.assertEqual(result[len(result) - 1], "sunked") def test_shoot_sunked_4(self): board = Board() result = [] result2 = [] result3 = [] board.set_boat(9, 5, 4, "horizontal") for i in range(5, 9): result.append(board.shoot(9, i)) board.set_boat(0, 0, 3, "horizontal") for i in range(0, 1): result2.append(board.shoot(0, i)) board.set_boat(4, 5, 3, "horizontal") for i in range(5, 8): result3.append(board.shoot(4, i)) self.assertEqual(result[len(result) - 1], "sunked") self.assertEqual(result2[len(result2) - 1], "hit") self.assertEqual(result3[len(result3) - 1], "sunked") def test_shoot_sunked_5(self): board = Board() result = [] board.set_boat(5, 5, 5, "vertical") for i in range(5, 10): result.append(board.shoot(i, 5)) self.assertEqual(result[len(result) - 1], "sunked") def test_player_boards(self): player = PlayerHuman() result = player.get_boards() self.assertEqual(len(result), 2) def test_game_players(self): game = GameBattleship() result = game.get_players() self.assertEqual(len(result), 2) def test_own_board_is_ready_cpu(self): p1 = PlayerCPU() p1.fill_own_board() result = p1.board_own.state self.assertEqual(result, 'ready_to_war') def test_own_board_false(self): p1 = PlayerCPU() board = Board() p1.board_own = board p1.board_own.state = board.board_states[1] result = p1.fill_own_board() self.assertFalse(result) def test_game_state_init(self): game = GameBattleship() result = game.state self.assertEqual(result, 'init') def test_game_state_war(self): # Ir corriendo cada uno de los inputs del user self.game.set_boat('1 1 1 vertical') self.game.set_boat('1 2 2 vertical') self.game.set_boat('1 3 3 vertical') self.game.set_boat('1 4 3 vertical') self.game.set_boat('1 5 4 vertical') self.game.set_boat('1 6 5 vertical') result = self.game.state self.assertEqual(result, 'war') def test_turn_init_player_boat_not_set_that_position(self): game = GameBattleship() result = game.set_boat([9, 9, 5, 'vertical']) self.assertEqual(result, 'Your boat could not be set in that position') def test_turn_init_player_wrong_param_amount_of(self): game = GameBattleship() result = game.set_boat([1, 1, 1, 'vertical', 'hdgsjhgdashjd']) self.assertEqual(result, 'error, mas parametros de los requeridos (4)') def test_turn_war_player(self): game = GameBattleship() result = game.set_boat([1, 2, 1, 'vertical']) self.assertTrue(result) def test_turn_war_player_wrong_param_letter(self): game = GameBattleship() result = game.play('A', 'B', 1, 'vertical') self.assertEqual(result, 'error') def test_turn_war_player_wrong_number(self): game = GameBattleship() result = game.player_human.put_boat_own_board( 10, 1, 1, "vertical", ) self.assertFalse(result) def test_game_war_player_can_sunk_boat_player_cpu(self): board_cpu = Board() board = [ [1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ] board_cpu.set_board(board) self.game.state = game_states[1] self.game.player_cpu.board_own = board_cpu expected = ['Congratulations! You sunk a boat.'] result = self.game.play(0, 0) self.assertEqual(expected, result) @mock.patch('battleship.player.PlayerCPU.pick_coordenate') def test_game_war_player_can_water_boat_player_cpu(self, mock_pick_coordenate): board_cpu = Board() board = [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ] board_cpu.set_board(board) self.game.player_cpu.board_own = board_cpu self.game.turn = possible_turn[0] self.game.state = game_states[1] expected = ['You only hit water! CPU turn', 'Water! Now is your turn.'] mock_pick_coordenate.return_value = [0, 0] result = self.game.play(0, 0) self.assertEqual(expected, result) def test_game_war_player_can_hit_boat_player_cpu(self): board_cpu = Board() board = [ [1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ] board_cpu.set_board(board) self.game.player_cpu.board_own = board_cpu expected = ['You hit a boat'] self.game.state = game_states[1] result = self.game.play(2, 2) self.assertEqual(expected, result) def test_game_dont_change_state(self): board_cpu = Board() board = [ [1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ] board_cpu.set_board(board) self.game.player_cpu.board_own = board_cpu expected = self.game.state self.game.play(1, 2) self.assertEqual(expected, self.game.state) @mock.patch('battleship.player.PlayerCPU.pick_coordenate') def test_game_check_cpu_sunk(self, mock_pick_coordenate): self.game.state = game_states[1] self.game.turn = 'cpu' self.game.player_human.board_own.sunked.append(2) result = self.game.player_human.board_own.shoot(2, 2) self.assertEqual('sunked', result) @mock.patch('battleship.player.PlayerCPU.pick_coordenate') def test_game_check_cpu_hit(self, mock_pick_coordenate): self.game.state = game_states[1] self.game.turn = 'cpu' board = [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ] self.game.player_human.board_own.set_board(board) mock_pick_coordenate.return_value = [2, 2] result = self.game.play() self.assertEqual(['Your boat was hit.'], result) @mock.patch('battleship.player.PlayerCPU.pick_coordenate') def test_game_check_cpu_wins(self, mock_pick_coordenate): board_human = Board() board_table = [ [1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ] board_human.set_board(board_table) self.game.player_human.board_own = board_human self.game_states = game_states[1] self.game.turn = 'cpu' mock_pick_coordenate.return_value = [0, 0] result = self.game.play() self.assertEqual(['Your boat was sunk.', 'You lose.'], result) @mock.patch('battleship.player.PlayerCPU.pick_coordenate') def test_game_check_cpu_water(self, mock_pick_coordenate): self.game.state = game_states[1] self.game.turn = 'cpu' mock_pick_coordenate.return_value = [0, 0] result = self.game.player_human.board_own.shoot(0, 0) self.assertEqual('water', result) def test_player_cpu_pick_coordenate(self): cpu_player = PlayerCPU() coordenate = cpu_player.pick_coordenate() self.assertTrue(0 <= coordenate[0] < 10) self.assertTrue(0 <= coordenate[1] < 10) def test_doblehit(self): board_cpu = Board() board_cpu.shoot(0, 1) result = board_cpu.shoot(0, 1) self.assertEqual(result, 'already shoot') @mock.patch('battleship.player.PlayerCPU.pick_coordenate') def test_player_cpu_return_messages(self, mock_pick_coordenate): self.game.state = game_states[1] self.game.turn = 'cpu' mock_pick_coordenate.return_value = [1, 1] self.game.play('') mock_pick_coordenate.return_value = [1, 2] self.game.play('') mock_pick_coordenate.return_value = [2, 2] self.game.play('') mock_pick_coordenate.return_value = [9, 9] result = self.game.play('') expected = [ 'Your boat was sunk.', 'Your boat was hit.', 'Your boat was sunk.', 'Water! Now is your turn.' ] self.assertEqual(expected, result) def test_next_turn_init(self): game = GameBattleship() result = game.next_turn() expected = 'pone el barco (x y boat horizontal/vertical)' self.assertEqual(expected, result) def test_next_turn_war_start(self): self.game.state = game_states[1] self.game.turn = 'human' result = self.game.next_turn() expected = 'shoot (x y)' self.assertEqual(expected, result) def test_next_turn_cpu_win(self): self.game.state = game_states[2] result = self.game.next_turn() expected = 'gano el cpu' self.assertEqual(expected, result) def test_next_turn_human_win(self): self.game.state = game_states[3] result = self.game.next_turn() expected = 'ganaste' self.assertEqual(expected, result) @mock.patch('battleship.player.PlayerCPU.pick_coordenate') def test_play_human_water(self, mock_pick_coordenate): board = [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ] self.game.player_cpu.board_own.set_board(board) self.game.state = game_states[1] self.game.turn = 'human' mock_pick_coordenate.return_value = [1, 1] result = self.game.play(0, 0) expected = ['You only hit water! CPU turn', 'Your boat was sunk.'] self.assertEqual(result, expected) def test_play_human_wrong_param_amount_of(self): board = [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ] self.game.player_cpu.board_own.set_board(board) self.game.state = game_states[1] self.game.turn = 'human' result = self.game.war_human([0, 0, 0]) expected = 'error, mas parametros de los requeridos (2)' self.assertEqual(result, expected) def test_play_human_already_shoot(self): board = [ [9, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 4, 0, 0, 0, 0], [0, 0, 0, 0, 0, 4, 0, 0, 0, 0], [0, 0, 0, 0, 0, 4, 0, 0, 0, 0], [0, 0, 0, 0, 0, 4, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ] self.game.player_cpu.board_own.set_board(board) self.game.state = game_states[1] self.game.turn = 'human' result = self.game.play(0, 0) expected = ['You already shoot in this place. Try again'] self.assertEqual(result, expected) def test_play_human_win(self): board = [ [9, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 9], [0, 0, 0, 0, 0, 9, 0, 0, 0, 9], [0, 0, 9, 0, 0, 9, 0, 0, 0, 9], [0, 0, 9, 0, 0, 9, 0, 0, 0, 9], [0, 0, 9, 0, 0, 2, 2, 0, 0, 0], [0, 0, 9, 0, 0, 0, 0, 0, 0, 0], [0, 0, 9, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 9, 9, 9, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ] self.game.player_cpu.board_own.set_board(board) self.game.state = game_states[1] self.game.turn = 'human' self.game.play(5, 5) result = self.game.play(5, 6) expected = ['Congratulations! You sunk a boat.', 'You Win'] self.assertEqual(result, expected) self.assertFalse(self.game.player_cpu.board_own.there_are_boats()) def test_board_shown(self): result = self.game.board expected = '\n'\ 'Own Board (Player)\n'\ ' y 0 1 2 3 4 5 6 7 8 9\n'\ 'x \n'\ '0 |0|0|0|0|0|0|0|0|0|0|\n'\ '1 |0|1|2|3|3|4|5|0|0|0|\n'\ '2 |0|0|2|3|3|4|5|0|0|0|\n'\ '3 |0|0|0|3|3|4|5|0|0|0|\n'\ '4 |0|0|0|0|0|4|5|0|0|0|\n'\ '5 |0|0|0|0|0|0|5|0|0|0|\n'\ '6 |0|0|0|0|0|0|0|0|0|0|\n'\ '7 |0|0|0|0|0|0|0|0|0|0|\n'\ '8 |0|0|0|0|0|0|0|0|0|0|\n'\ '9 |0|0|0|0|0|0|0|0|0|0|\n'\ '\n'\ 'Opponent Board (CPU)\n'\ ' y 0 1 2 3 4 5 6 7 8 9\n'\ 'x \n'\ '0 |0|0|0|0|0|0|0|0|0|0|\n'\ '1 |0|0|0|0|0|0|0|0|0|0|\n'\ '2 |0|0|0|0|0|0|0|0|0|0|\n'\ '3 |0|0|0|0|0|0|0|0|0|0|\n'\ '4 |0|0|0|0|0|0|0|0|0|0|\n'\ '5 |0|0|0|0|0|0|0|0|0|0|\n'\ '6 |0|0|0|0|0|0|0|0|0|0|\n'\ '7 |0|0|0|0|0|0|0|0|0|0|\n'\ '8 |0|0|0|0|0|0|0|0|0|0|\n'\ '9 |0|0|0|0|0|0|0|0|0|0|\n' self.assertEqual(result, expected)
def test_next_turn_init(self): game = GameBattleship() result = game.next_turn() expected = 'pone el barco (x y boat horizontal/vertical)' self.assertEqual(expected, result)
def test_turn_war_player_wrong_param_letter(self): game = GameBattleship() result = game.play('A', 'B', 1, 'vertical') self.assertEqual(result, 'error')
def test_turn_war_player(self): game = GameBattleship() result = game.set_boat([1, 2, 1, 'vertical']) self.assertTrue(result)
def test_turn_init_player_wrong_param_amount_of(self): game = GameBattleship() result = game.set_boat([1, 1, 1, 'vertical', 'hdgsjhgdashjd']) self.assertEqual(result, 'error, mas parametros de los requeridos (4)')
def test_turn_init_player_boat_not_set_that_position(self): game = GameBattleship() result = game.set_boat([9, 9, 5, 'vertical']) self.assertEqual(result, 'Your boat could not be set in that position')
def test_game_state_init(self): game = GameBattleship() result = game.state self.assertEqual(result, 'init')
def test_game_players(self): game = GameBattleship() result = game.get_players() self.assertEqual(len(result), 2)