Пример #1
0
    def test_applying_move_component_with_one_node_to_actor(self):
        actor = Actor()
        node = MoveComponentNode(Vector3D(10, 0, 0), 2)
        actor.add_component(MoveComponent([node]))

        actor.end_tick()

        assert actor.move_vector == Vector3D(10, 0, 0)
Пример #2
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    def test_applying_move_component_with_many_nodes_to_actor(self):
        actor = Actor()
        node1 = MoveComponentNode(Vector3D(10, 0, 0), 2)
        node2 = MoveComponentNode(Vector3D(0, 5, 0), 2)
        actor.add_component(MoveComponent([node1, node2]))

        actor.end_tick()
        actor.end_tick()
        actor.end_tick()

        assert actor.move_vector == Vector3D(0, 5, 0)
Пример #3
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    def test_keep_last_applied_move_component_node(self):
        actor = Actor()
        node1 = MoveComponentNode(Vector3D(10, 0, 0), 2)
        node2 = MoveComponentNode(Vector3D(0, 5, 0), 2)
        actor.add_component(MoveComponent([node1, node2]))

        actor.end_tick()
        actor.end_tick()
        actor.end_tick()
        actor.end_tick()

        assert actor.move_vector == Vector3D(0, 5, 0)
Пример #4
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 def from_center_static_go_down_up_down_twice_then_ram(cls):
     return MoveComponent([
         MoveComponentNode(Vector3D(-5, 0, 0), 3),
     ] + [
         MoveComponentNode(Vector3D(0, -8, 0), 2),
         MoveComponentNode(Vector3D(0, 8, 0), 4),
         MoveComponentNode(Vector3D(0, -8, 0), 2),
         MoveComponentNode(Vector3D(0, 0, 0), 2)
     ] + [
         MoveComponentNode(Vector3D(0, -8, 0), 2),
         MoveComponentNode(Vector3D(0, 8, 0), 4),
         MoveComponentNode(Vector3D(0, -8, 0), 2),
     ] + [MoveComponentNode(Vector3D(-12, 0, 0), 999)])
Пример #5
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 def __init__(self):
     super().__init__()
     body = Polygon([Point3D(0, 0, 0), Point3D(3, 1, 0), Point3D(3, -1, 0)])
     self.add_component(PolygonComponent(body))
     self.position = Point3D(10, 10, 0)
     self.add_component(ColorComponent(RGB(0.2, 0.2, 1)))
     movement_node_list = [
         MoveComponentNode(Vector3D(-5, 0, 0), 1),
         MoveComponentNode(Vector3D(0, -5, 0), 1),
         MoveComponentNode(Vector3D(5, 0, 0), 1),
         MoveComponentNode(Vector3D(0, 5, 0), 1),
     ] * 50
     self.add_component(MoveComponent(movement_node_list))
     particle_emitter = ParticleEmitterComponent(RotatingParticle,
                                                 10,
                                                 Vector3D(-6, 0, 0),
                                                 speed_variability=0,
                                                 direction_variability=0)
     shoot_pattern_node_list = [
         ShootPatternComponentNode(particle_emitter, 0.3),
         ShootPatternComponentNode(None, 0.3)
     ] * 999
     self.add_component(ShootPatternComponent(shoot_pattern_node_list))
Пример #6
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 def from_center_go_straight(cls):
     return MoveComponent([MoveComponentNode(Vector3D(-5, 0, 0), 999)])
Пример #7
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 def from_bottom_go_up_down_straight(cls):
     return MoveComponent([
         MoveComponentNode(Vector3D(-4, 6, 0), 3),
         MoveComponentNode(Vector3D(-4, -6, 0), 1.5),
         MoveComponentNode(Vector3D(-5, 0, 0), 999)
     ])