def run_game(): pygame.init() # display interface ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption('Alien Invasion') play_button = Button(ai_settings, screen, 'Play') stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) # Creating game objects ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() gf.create_fleet(ai_settings, screen, ship, aliens) # cycle of displaying game events while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.upd_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets) gf.upd_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
def run_game(): # initialize game pygame.mixer.pre_init(22050, -16, 2, 512) pygame.mixer.init() pygame.init() screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) screen_rect = screen.get_rect() # images import icon = pygame.image.load("resources/icon.jpeg") ship_img = pygame.image.load("resources/ship.bmp") logo_img = pygame.image.load("resources/logo.png") alien_img = pygame.image.load("resources/alien.bmp") back_img = pygame.image.load("resources/background.png") backg = pygame.transform.scale(back_img, (screen_rect.width, screen_rect.height)) # soundtrack pygame.mixer.music.load("resources/Starlight.ogg") pygame.mixer.music.play(loops=-1) # -1 = loop # sound effects laser_shot = pygame.mixer.Sound("resources/laser-shoot.ogg") alien_exp = pygame.mixer.Sound("resources/alien-explosion-1.ogg") pygame.display.set_icon(icon) # class istances aliens = Group() bullets = Group() ai_set = Settings(screen) stats = GameStats(ai_set) logo = Logo(screen, logo_img) sb = Scoreboard(screen, stats, ship_img, ai_set) ship = Ship(screen, ai_set, ship_img) play_b = Button(ai_set, screen, "Play") # functions pygame.display.set_caption("Alien Invasion") gf.create_fleet(ai_set, screen, aliens, ship, alien_img) # main loop while True: screen.blit(backg, (0, 0)) gf.check_events(ai_set, screen, aliens, ship, stats, bullets, play_b, alien_img, laser_shot, sb) if stats.game_active: ship.update() gf.update_bullets(bullets, aliens, ai_set, screen, ship, alien_exp, alien_img, stats, sb) gf.update_aliens(ai_set, stats, screen, aliens, ship, bullets, alien_img, sb) gf.update_screen(ai_set, screen, ship, aliens, bullets, play_b, stats, logo, sb) pygame.quit()
def run_game(): pygame.init() ai_settings = Settings() # stats = GameStats(ai_settings) screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("LALALALALALALAL") play_button = Button(ai_settings, screen, "GAY") stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) ship = Ship(ai_settings, screen) # alien = Alien(ai_settings, screen) bullets = Group() aliens = Group() gf.create_fleet(ai_settings, stats, screen, ship, aliens, bullets) while True: gf.check_events(ai_settings, screen, stats, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
def run_game(): pygame.init() new_setting = Settings_1() screen = pygame.display.set_mode((new_setting.screen_width, new_setting.screen_height)) pygame.display.set_caption("Alian Invasion") #创建一个play按钮 play_button = Button(new_setting,screen,"Play") #创建一个用于存储游戏统计信息的实例 stats = GameStats(new_setting) #创建存储游戏统计信息的实例,并创建记分牌 sb = Scoreboard(new_setting,screen,stats) #创建一艘飞船 ship = Ship(new_setting,screen) #创建一个用于存储子弹的编组 bullets = Group() #创建一个外星人 #alien = Alien(new_setting,screen) aliens = Group() gf.create_fleet(new_setting,screen,ship,aliens) #游戏主循环 while True: #监视键盘和鼠标事件 gf.check_events(new_setting,screen,stats,sb,play_button,ship,aliens,bullets) if stats.game_active: ship.update() gf.update_bullets(new_setting,screen,stats,sb,ship,aliens,bullets) gf.update_aliens(new_setting,stats,sb,screen,ship,aliens,bullets) #print(len(bullets)) 主句代码用于监测是否所有的子弹都被删除了 #让最近绘制的屏幕可见 gf.update_screen(new_setting,screen,stats,sb,ship,aliens,bullets,play_button)
def run_game(): pg.init() ai_settings = Settings() screen = pg.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pg.display.set_caption("Alien Invasion") ship = Ship(screen, ai_settings) bullets = Group() aliens = Group() gf.create_fleet(ai_settings, screen, aliens) while True: gf.check_events(ai_settings, screen, ship, bullets) ship.update() gf.update_bullets(bullets) gf.update_screen( ai_settings, screen, ship, aliens, bullets, ) for event in pg.event.get(): if event.type == pg.QUIT: sys.exit() screen.fill(ai_settings.bg_color) ship.blitme() pg.display.flip()
def run_game(): # Запуск и создание объекта экрана pygame.init() ai_settings = Settings() screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") shuttle = Shuttle(ai_settings, screen) # Cоздание корабля bullets = Group() # Создание группы для хранения пуль aliens = Group() # Создание группы для хранения пришельцев gf.create_fleet(ai_settings, screen, aliens) # Создание флота # Запуск основго цикла игры while True: gf.check_events(ai_settings, screen, shuttle, bullets) # Отслеживание событий shuttle.update() gf.update_bullets(bullets) # print(len(bullets)) gf.update_screen(ai_settings, screen, shuttle, aliens, bullets)
def run_game(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height) ) pygame.display.set_caption("Old Galaxy") stats = GameStats(ai_settings) ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() gf.create_fleet(ai_settings, screen, aliens, ship) while True: gf.check_events(ai_settings, screen, ship, bullets) ship.update() gf.update_bullets(bullets, aliens, ai_settings, screen, ship) gf.update_aliens(ai_settings, aliens, ship, stats, screen, bullets) gf.update_screen(ai_settings, screen, ship, aliens, bullets)
def run_game(): pygame.init() #get highscore path = sys.path[0] path += highscore_filename print(path) high_score = gf.get_saved_highscore(path) bg_color =(230,230,230) ai_settings = Settings() stats = GameStats(ai_settings) if len(high_score) == 2: stats.high_score = high_score[0] stats.level = high_score[1] screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height)) pygame.display.set_caption('Alien Invasion') ship = Ship(ai_settings,screen) aliens = Group() #create one bullet bullets = Group() play_button = Button(ai_settings,screen,"Play") sb = Scoreboard(ai_settings,screen,stats) gf.create_fleet(ai_settings,screen,ship,aliens) #while cnt = 0 while True: #event gf.check_events(ship,ai_settings,screen,bullets,aliens,stats,play_button,sb) if stats.game_active: ship.update() bullets.update() gf.update_bullets(ai_settings,screen,ship,aliens,bullets,stats,sb) gf.update_aliens(ai_settings,aliens,ship,stats,screen,bullets,sb) else: if cnt < 3: cnt += 1 print('game over!') # draw gf.update_screen(ai_settings,screen,ship,aliens,bullets,stats,play_button,sb)
def run_game(): #initialize pygame.init() ai_settings = Settings() #screen screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_heigth)) pygame.display.set_caption("Alien Invasion") #Erstellt die PlaySchaltfläche play_button = Button(ai_settings, screen, "Play") #Erstellt eine Instanz zur Speicherung von Statistiken stats = GameStats(ai_settings) #ship ship = Ship(ai_settings, screen) #bullets bullets = Group() #Aliens aliens = Group() #Erstellt die Invasionflotte gf.create_fleet(ai_settings, screen, ship, aliens) #Hauptschleife while True: gf.check_events(ai_settings, screen, stats, play_button, ship, aliens, bullets) if stats.game_active == True: ship.update_self() gf.update_bullets(ai_settings, screen, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, ship, bullets, aliens, play_button)
def run_game(): # 初始化游戏并创建游戏窗口 pygame.init() pygame.mixer.init() pygame.mixer.music.load("back_music.mp3") pygame.mixer.music.set_volume(0.5) ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption(' Alien Invasion') play_button = Button(ai_settings, screen, 'Play') ship = Ship(screen, ai_settings) # 创建飞船 aliens = Group() # 创建外星人 bullets = Group() # 创建子弹 stats = GameStats(ai_settings) scoreboard = ScoreBoard(ai_settings, screen, stats) gf.create_fleet(ai_settings, screen, aliens, ship) # 开始游戏主循环 while True: '''监视鼠标和键盘''' gf.high_score_memory(stats) gf.check_events(ship, screen, ai_settings, bullets, stats, play_button, aliens) if stats.game_active: ship.update() gf.update_bullets(aliens, bullets, ai_settings, screen, ship, stats, scoreboard) gf.aliens_update(ai_settings, aliens, ship, stats, screen, bullets, scoreboard) gf.update_screen(screen, ai_settings, ship, bullets, aliens, stats, play_button, scoreboard)
def run_game(): # game init pygame.init() # Set the width and height of the screen [width, height], and set Title of the game ai_settings = Settings() size = (ai_settings.screen_width, ai_settings.screen_height) screen = pygame.display.set_mode(size) pygame.display.set_caption("Alien Invasion") play_button = Button(ai_settings, screen, "Play") lose_button = Button(ai_settings, screen, "You Lose! Start Again") # Loop until the user clicks the close button. done = False # Used to manage how fast the screen updates clock = pygame.time.Clock() # prepare for the war ship drawing ship = Ship(ai_settings, screen) # prepare for bullets bullets = Group() # prepare for aliens aliens = Group() stats = GameStats(ai_settings) score = Scoreboard(ai_settings, screen, stats) gf.create_fleet(ai_settings, screen, ship, aliens) center_button = play_button # -------- Main Program Loop ----------- while not done: # --- Main event loop gf.check_event(ai_settings, screen, stats, score, ship, aliens, bullets, center_button) if stats.game_active: if center_button == lose_button: center_button = play_button ship.update() gf.update_bullets(ai_settings, screen, stats, score, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, screen, score, ship, aliens, bullets) if not gf.check_ship_remain(stats): center_button = lose_button # --- Drawing code should go here gf.update_screen(ai_settings, screen, stats, score, ship, aliens, bullets, center_button) # --- Go ahead and update the screen with what we've drawn. pygame.display.flip() # --- Limit to 60 frames per second clock.tick(60) # Close the window and quit. pygame.quit()