def run_game(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") play_button = Button(ai_settings, screen, "Play") ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() gf.create_fleet(ai_settings, screen, ship, aliens) stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, sb, screen, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
def game(): pygame.init() ai_setting = Setting() screen = pygame.display.set_mode( (ai_setting.screen_width, ai_setting.screen_height)) pygame.display.set_caption('Alien invasion') play_button = Button(ai_setting, screen, "Play") stats = GameStats(ai_setting) sb = Scoreboard(ai_setting, screen, stats) bg_color = (220, 220, 220) alian = Alian(ai_setting, screen) ship = Ship(screen, ai_setting) bullets = Group() alians = Group() gf.create_fleet(ai_setting, screen, ship, alians) while True: gf.check_event(ai_setting, screen, stats, sb, play_button, ship, alians, bullets) gf.screen(ai_setting, screen, stats, sb, ship, bullets, alians, play_button) if stats.game_active: ship.update() gf.update_bullets(ai_setting, screen, stats, sb, ship, alians, bullets) gf.update_alians(ai_setting, screen, stats, sb, ship, alians, bullets) pygame.display.flip() gf.screen(ai_setting, screen, stats, sb, ship, bullets, alians, play_button)
def run_game(): #初始化游戏并创建一个屏幕对象 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") #创建Play按钮 play_button = Button(ai_settings, screen, 'Play') #创建一个用于存储游戏统计信息的实例 stats = GameStats(ai_settings) #创建一艘飞船 ship = Ship(ai_settings, screen) #创建一个用于存储子弹的编组 bullets = Group() #创建一个外星人编组 aliens = Group() #创建外星人群 gf.create_fleet(ai_settings, screen, ship, aliens) #创建存储游戏统计信息的实例,并创建几分牌 sb = Scoreboard(ai_settings, screen, stats) while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, bullets, aliens) gf.update_aliens(ai_settings, stats, sb, screen, ship, bullets, aliens) gf.update_screen(ai_settings, stats, screen, ship, bullets, aliens, play_button, sb)
def main(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) #,RESIZABLE) pygame.display.set_caption("Alien Invasion") play_button = Button(ai_settings, screen, "Play") stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) ship = Ship(ai_settings, screen) moon = Moon(ai_settings, screen) earth = Earth(ai_settings, screen) stars = Group() bullets = Group() aliens = Group() gf.create_fleet(ai_settings, screen, ship, aliens) gf.create_multilayer_star(ai_settings, screen, stars) while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, sb, screen, ship, aliens, bullets) stats.update_highscore() gf.update_screen(ai_settings, screen, stats, stars, sb, [moon, earth], [ship], play_button, aliens, bullets)
def run_game(): pygame.init() pygame.display.set_caption('Alien Invasion') ai_setings = Setting() screen = pygame.display.set_mode( (ai_setings.screen_width, ai_setings.screen_height), pygame.FULLSCREEN) play_button = Button(ai_setings, screen, 'Play') setting_button = S_Button(ai_setings, screen, 'Setting') q_button = Q_Button(ai_setings, screen, 'Quit') ship = Ship(ai_setings, screen) bullet = Group() alien = Alien(ai_setings, screen, scale) aliens = Group() gf.create_fleet(ai_setings, screen, ship, aliens) stats = GameStats(ai_setings) sb = scoreboard(ai_setings, screen, stats) gf.update_screen(ai_setings, screen, stats, sb, ship, bullet, aliens, play_button, setting_button, q_button) while True: gf.check_events(ai_setings, screen, stats, sb, play_button, setting_button, q_button, ship, aliens, bullet) if stats.game_active: ship.update() gf.update_screen(ai_setings, screen, stats, sb, ship, bullet, aliens, play_button, setting_button, q_button) gf.update_bullet(ai_setings, screen, stats, sb, ship, bullet, aliens) gf.update_aliens(ai_setings, stats, screen, sb, ship, aliens, bullet)
def run_game(): # init game and create a screen pygame.init() # create game settings object settings = Settings() screen = pygame.display.set_mode( (settings.screen_width, settings.screen_height)) pygame.display.set_caption("Alien Invation") # create a ship object ship = Ship(settings, screen) # create group of bullets bullets = Group() # create a group of aliens aliens = Group() # create fleet gf.create_fleet(settings, screen, aliens) # start the main loop for the game while True: # watch for keyboard event and mouse event gf.check_events(settings, screen, ship, bullets) # update ship position ship.update() # update bullets gf.update_bullets(bullets) # update screen gf.update_screen(settings, screen, ship, aliens, bullets)
def run_game(): # 初始化游戏并创建一个屏幕对象 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") # 创建一艘飞船 ship = Ship(ai_settings, screen) # 创建一个用于存储子弹和外星人的编组 bullets = Group() aliens = Group() # 创建外星人群 gf.create_fleet(ai_settings, screen, ship, aliens) # 开始游戏的主循环 while True: # 监视键盘和鼠标事件 gf.check_events(ai_settings, screen, ship, bullets) ship.update() gf.update_bullets(bullets) # 每次循环时都重绘屏幕 gf.update_screen(ai_settings, screen, ship, bullets, aliens)
def run_game(): # 初始化游戏并创建一个屏幕对象 pygame.init() ai_setting = Settings() screen = pygame.display.set_mode( (ai_setting.screen_width, ai_setting.screen_height)) pygame.display.set_caption("Alien Invasion") # 创建Play按钮 play_button = Button(ai_setting, screen, 'Play') # 创建一个用于存储游戏统计信息的实例 stats = GameStats(ai_setting) # 创建一艘飞船 ship = Ship(ai_setting, screen) # 创建一个用于存储子弹的编组 bullets = Group() # 创建一群外星人 aliens = Group() # 创建外星人群 gf.create_fleet(ai_setting, screen, ship, aliens) # 开始游戏的主循环 while True: # 监视键盘和鼠标事件 gf.check_events(ai_setting, screen, stats, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_setting, screen, ship, aliens, bullets) gf.update_aliens(ai_setting, stats, screen, ship, aliens, bullets) # 每次循环时都会重绘屏幕 gf.update_screen(ai_setting, screen, stats, ship, aliens, bullets, play_button)
def run_game(): # 初始化pygame、设置和屏幕对象 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") # 创建Play按钮 play_button = Button(ai_settings, screen, "Play") # 创建一个用于存储游戏统计信息的实例 stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) # 创建一艘飞船、一个子弹编组和一个外星人编组 ship = Ship(ai_settings, screen) # 创建一个用于存储子弹的编组 bullets = Group() aliens = Group() # 创建外星人群 gf.create_fleet(ai_settings, screen, ship, aliens) # 开始游戏主循环 while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) # print(len(bullets)) gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
def run_game(): #Initialize pygame,settings, and screen object pygame.display.init() ai_settings = Settings() print ai_settings.screen_height print ai_settings.screen_width screen = pygame.display.set_mode( (ai_settings.screen_height, ai_settings.screen_width)) pygame.display.set_caption("Alien Invasion") #Make a ship, a group of bullets and a group of aliens ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() #Create the fleet of aliens gf.create_fleet(ai_settings, screen, aliens) #Start the main loop for the game while True: gf.check_events(ai_settings, screen, ship, bullets) ship.update() gf.update_bullets(bullets) gf.update_screen(ai_settings, screen, ship, aliens, bullets) #Make the most recently drawn screen visible pygame.display.flip()
def run_game(): #初始化游戏并创建一个屏幕对象 pygame.init() ai_settings = Settings() pygame.display.set_caption("Alien Invasion")#定义了窗口的名称 screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height)) # 创建Play按钮 play_button = Button(ai_settings, screen, "Play")#注意不要放到screen前面去 #创建存储游戏统计的实时信息,并且创建记分牌 stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) #创建一艘飞船 ship = Ship(ai_settings, screen) #创建一个用于存储子弹的编组 bullets = Group() #创建一个外星人 aliens = Group() #创建外星人群 gf.create_fleet(ai_settings,screen, ship,aliens) #开始游戏的主循环 while True: gf.check_events(ai_settings, screen, stats,sb, play_button, ship, aliens, bullets)#一定要注意顺序 #监视鼠标键盘时间 if stats.game_active:#这样就可以锁住屏幕可操作部分 ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings,screen,stats,sb, ship, aliens, bullets) gf.update_screen(ai_settings, screen,stats, sb,ship,aliens,bullets, play_button)
def run_game(): #初始化游戏并创建一个屏幕,创建setting实例和船实例,给游戏命名 pygame.init() ai_setting=Settings() screen=pygame.display.set_mode( (ai_setting.screen_width,ai_setting.screen_height)) pygame.display.set_caption('Alien Invasion') ship=Ship(ai_setting,screen) #创建用于存储子弹的编组 bullets=Group() aliens=Group() #开始游戏主循环 while True: #监视键盘和鼠标事件 gf.check_events(ai_setting,screen,ship,bullets) ship.update() gf.create_fleet(screen,ai_setting,ship,aliens) bullets.update() for bullet in bullets.copy(): if bullet.rect.right>1200: bullets.remove(bullet) gf.update_screen(ai_setting,screen,ship,bullets,aliens)
def run_game(): #initialize game and greate a screen object pygame.init() ai_settings = Settings() screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") play_button = Button(ai_settings,screen,"Play") stats = GameStats(ai_settings) ship = Ship(ai_settings,screen) bullets = Group() aliens = Group() gf.create_fleet(ai_settings,screen,ship,aliens) #start game loops: while True: #monitor keyboard and mouse event gf.check_events(ai_settings,screen,stats,play_button,ship,aliens,bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings,screen,ship,aliens,bullets) gf.update_aliens(ai_settings,stats,screen,ship,aliens,bullets) gf.update_screen(ai_settings,screen,stats,ship,aliens,bullets,play_button)
def run_game(): # Инициализация игры и создание объекта экрана pygame.init() ai_settings = Settings() screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height) ) pygame.display.set_caption("Alien Invasion") # Создание корабля, группы пуль и группы пришельцев ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() # Созданиефлота пришельцев. gf.create_fleet(ai_settings, screen, ship, aliens) stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) play_button = Button(ai_settings, screen, "Play") # Создание пришельца #alien = Alien(ai_settings, screen) # Запуск основного цикла игры while True: # Отслеживание событий клавиатуры и мыши gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() bullets.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
def run_game(): pygame.init() ai_setting = Settings() screen = pygame.display.set_mode( (ai_setting.screen_width, ai_setting.screen_height)) pygame.display.set_caption("Alien Invasion") player1 = Player1(ai_setting, screen) bullets = Group() aliens = Group() gf.create_fleet(ai_setting, screen, player1, aliens) stats = GameStats(ai_setting) gf.load_high_score(ai_setting, stats) sb = Scoreboard(ai_setting, screen, stats) play_button = Button(ai_setting, screen, 'Play') # Запуск основного цикла while True: gf.check_events(ai_setting, screen, stats, sb, player1, aliens, bullets, play_button) gf.update_screen(ai_setting, screen, sb, stats, player1, aliens, bullets, play_button) if stats.game_active: player1.update() gf.update_bullets(ai_setting, screen, stats, sb, player1, aliens, bullets) gf.update_aliens(ai_setting, stats, sb, screen, player1, aliens, bullets)
def run_game(): '''初始化屏幕并创建一个屏幕对象''' pygame.init() ai_set = Setting() screen = pygame.display.set_mode( (ai_set.screen_width, ai_set.screen_height)) pygame.display.set_caption('Alien Invasion') # bg_color = (230,230,230) # 创建一艘飞船、一个子弹编组和一个外星人编组 ship = Ship(ai_set, screen) bullets = Group() aliens = Group() #创建外星人实例 gf.create_fleet(ai_set, screen, ship, aliens) #创建一个用于存储游戏统计信息的实例 status = GameStatus(ai_set) sb = Scoreboard(ai_set, screen, status) #创建play按钮 play_button = Button(ai_set, screen, 'Play') # #游戏主循环开始 while True: #监控键盘和鼠标事件 gf.check_events(ai_set, screen, ship, bullets, status, play_button, aliens, sb) if status.game_active: ship.update() gf.update_bullets(ai_set, screen, ship, aliens, bullets, status, sb) gf.update_aliens(aliens, ai_set, ship, status, bullets, screen, sb) gf.update_screen(ai_set, screen, ship, aliens, bullets, play_button, status, sb)
def run_game(): pygame.init() setting = Setting() screen = pygame.display.set_mode([setting.width, setting.height]) #Now create the object of the ship ship = Ship(screen, setting) pygame.display.set_caption("Alien Games") # Make the Play button play_button = Button(setting, screen, "Play") #create an instance of gameStats stats = GameStats(setting) sb = Scoreboard(setting, screen, stats) #store a bullet in a list bullets = Group() aliens = Group() gf.create_fleet(setting, screen, aliens, ship) while True: gf.check_event(setting, screen, stats, play_button, sb, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullet(setting, screen, stats, sb, ship, bullets, aliens) gf.update_alien(setting, stats, screen, ship, aliens, bullets) gf.update_screen(screen, setting, sb, ship, stats, bullets, aliens, play_button) screen.blit(setting.bg_image, setting.bg_image.get_rect()) ship.blitme() ship.update() pygame.display.flip()
def run_game(): # 初始化游戏,并创建一个屏幕对象 pygame.init() ai_settings = Setting() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() gf.create_fleet(ai_settings, screen, aliens) # 设置背景色 bg_color = (230, 230, 230) # 开始游戏的主循环 while True: # 监视键盘和鼠标事件 gf.check_events(ai_settings, screen, ship, bullets) ship.update() gf.update_bullets(bullets) gf.update_screen(ai_settings, screen, ship, aliens, bullets)
def run_game(): pygame.init() ai_settings = Settings() screen_size = (ai_settings.screen_width, ai_settings.screen_height) screen = pygame.display.set_mode(screen_size) pygame.display.set_caption("Alien Invasion") play_button = Button(ai_settings, screen, "Play") stats = GameStats(ai_settings) ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() # Alien(ai_settings, screen) # 创建外星人群 gf.create_fleet(ai_settings, screen, ship, aliens) # 开始游戏主循环 while True: # 监听键盘和鼠标事件 gf.check_events(ai_settings, screen, stats, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, ship, aliens, bullets) gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets) gf.update_screen(ai_settings, stats, screen, ship, aliens, bullets, play_button)
def run_game(): #初始化游戏并创建一屏幕对象 pygame.init() ai_settings = Settings() screen = pygame.display.set_mode(( ai_settings.screen_width , ai_settings.screen_height )) pygame.display.set_caption("Alien Invasion by Mr.yang") #创建Play按钮 play_button = Button(ai_settings ,screen ,"Play") #创建一个用于统计游戏信息的实例 stats = GameStats(ai_settings) sb = Scoreboard(ai_settings ,screen ,stats) ship = Ship(ai_settings,screen) #创建一个存储子弹的编组 bullets = Group() #创建外星人群 aliens = Group() gf.create_fleet(ai_settings ,screen ,ship ,aliens) #开始游戏的主循环 while True: gf.check_events(ai_settings ,screen ,stats ,sb ,play_button ,ship ,aliens ,bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings ,screen ,stats ,sb ,ship ,aliens ,bullets) gf.update_aliens(ai_settings ,screen ,stats ,sb ,ship ,aliens ,bullets) gf.update_screen(ai_settings ,screen ,stats ,sb ,ship ,aliens, bullets ,play_button)
def run_game(): #初始化游戏并创建一个屏幕对象 pygame.init() ai_settings = Setting() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption('Alien Invasion') play_button = Buttom(ai_settings, screen, 'Play') ship = Ship(ai_settings, screen) #开始游戏的主循环 bullets = Group() aliens = Group() gf.create_fleet(ai_settings, screen, ship, aliens) stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) while True: #监听键盘和鼠标事件 gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.updata() gf.updata_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.updata_aliens(ai_settings, stats, sb, screen, ship, aliens, bullets) gf.updata_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
def run_game(): #初始化游戏并创建一个屏幕对象 pygame.init() my_setting = Settings() screen = pygame.display.set_mode( (my_setting.screen_width, my_setting.screen_height), pygame.RESIZABLE) pygame.display.set_caption("外星人入侵") ship = Ship(my_setting, screen) bullets = Group() aliens = Group() #开始游戏循环 while True: # start = time.clock() #监视键盘和鼠标事件 gf.check_events(ship, my_setting, screen, bullets) ship.update() # print(ship.rect.centery) # print(ship.moving_right) gf.update_bullets(bullets) gf.create_fleet(screen, my_setting, aliens, ship) # screen.fill(my_setting.bg_color) # for bullet in bullets.sprites(): # bullet.draw_bullet() # ship.blitme() # alien.blitme() #让最近绘制的屏幕可见 # pygame.display.flip() # print(len(bullets)) gf.screen_update(my_setting, screen, ship, bullets, aliens)
def run_game(): #初始化游戏并且创建一个游戏对象 pygame.init() #初始化屏幕宽高颜色 ai_setting = Settings() screen =pygame.display.set_mode((ai_setting.screen_width,ai_setting.screen_width)) pygame.display.set_caption("Alien Invasion") #创建play按钮 play_button = Button(ai_setting,screen,"Play") stats = GameStats(ai_setting) # bg_color = {230,230,230} #创建一个ship的实例,在while前面,避免创建很多飞船 ship = Ship(ai_setting,screen) #创建一个用于存储子弹的编组 bullets = Group() aliens = Group() gf.create_fleet(ai_setting,screen,ship,aliens) alien = Alien(ai_setting,screen) pygame.display.flip() #开始游戏的主循环 while True: #监听键盘和鼠标事件 gf.check_events(ai_setting,screen,stats,play_button,ship,aliens,bullets) if stats.game_active: ship.update() gf.update_bullets(ai_setting,screen,ship,aliens,bullets) gf.update_aliens(ai_setting,stats,screen,ship,aliens,bullets) gf.update_screen(ai_setting,screen,stats,ship,aliens,bullets,play_button)
def run_game(): pygame.init() #初始化背景设置 ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) #设置背景色 pygame.display.set_caption("Alien Invasion") #设置游戏名 play_button = Button(ai_settings, screen, "Play") stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) ship = Ship(ai_settings, screen) aliens = Group() #创建外星人编组 bullets = Group() #创建子弹编组 gf.create_fleet(ai_settings, screen, ship, aliens) while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) #鼠标和按键行为 if stats.game_active: #游戏开始 ship.update() #更新飞船 gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) #更新子弹 gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets) #更新外星人 gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button) #更新屏幕
def run_game(): # Initialize game and create screen object pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") # Start backgound music ai_settings.set_music_background() # Make a ship, a group of bullets, and a group of aliens. ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() # Create a fleet of aliens. gf.create_fleet(ai_settings, screen, ship, aliens) # Start the main loop for the game. while True: gf.check_events(ai_settings, screen, ship, bullets) ship.update() gf.update_bullets(bullets) gf.update_screen(ai_settings, screen, ship, aliens, bullets)
def run_game(): #初始化 pygame.init() ai_setting = Setting() screen = pygame.display.set_mode( (ai_setting.screen_width, ai_setting.screen_hight)) #创建窗口 ship = Ship(ai_setting, screen) #实例化飞船 stats = Gamestats(ai_setting) #统计信息 sb = Scoreboard(ai_setting, screen, stats) #scoreboard记分牌 bullets = Group() #创建子弹的一个列表 aliens = Group() #同上 gf.create_fleet(ai_setting, screen, ship, aliens) play_button = Button(ai_setting, screen, "Play") # 检测操作->game_function while True: gf.check_event(ai_setting, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_setting, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_setting, screen, stats, sb, ship, aliens, bullets) gf.upgrade_screen(ai_setting, screen, stats, sb, ship, aliens, bullets, play_button) #更新屏幕函数
def run_game(): #pygame init pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) #set title pygame.display.set_caption("Alien Invasion") #创建一个飞船,一个用于存储子弹的编组,一个用于存储外星人的编组 ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() #创建外星人群 gf.create_fleet(ai_settings, screen, aliens) #cycle for game while True: gf.check_events(ai_settings, screen, ship, bullets) ship.update() bullets.update() gf.update_bullets(bullets) gf.update_screen(ai_settings, screen, ship, aliens, bullets)
def run_game(): # Initialise game and create a screen object. pygame.init() screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("ALIEN INVASION") # MAKE A SHIP. ship = Ship(ai_settings, screen) # MAKE A GROUP TO STORE THE BULLETS. bullets = Group() new_bullets = Group() # make a group of aliens aliens = Group() # create fleet gf.create_fleet(ai_settings, screen, aliens) # start the main loop for the game. while True: gf.check_function(ship, ai_settings, screen, new_bullets, bullets) ship.update() gf.update_bullet(bullets, aliens, ai_settings, screen) gf.update_aliens(aliens, ai_settings) gf.update_function(ai_settings, screen, ship, bullets, new_bullets, aliens)
def run(self): self.ship = Ship(self.screen) enemy_fleet = pygame.sprite.Group() gf.create_fleet(self.screen, enemy_fleet) print('游戏开始') while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: self.ship.moving_left = True if event.key == pygame.K_RIGHT: self.ship.moving_right = True if event.key == pygame.K_SPACE: self.ship.fire() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: self.ship.moving_left = False if event.key == pygame.K_RIGHT: self.ship.moving_right = False # if len(enemy_fleet) == 0: # enemy_fleet = gf.create_fleet(self.screen) self.screen.fill(self.settings.bg_color) # gf.check_collison(enemy_fleet, self.ship.bullets) gf.check_collide(enemy_fleet, self.ship.bullets, self.ship, self.screen) gf.update_enemy(enemy_fleet) # enemy_fleet.update() enemy_fleet.draw(self.screen) self.ship.update() self.screen.blit(self.ship.image, self.ship.rect) pygame.display.flip()
def run_game(): pygame.init() ai_setting = Setting() screen = pygame.display.set_mode( (ai_setting.screen_width, ai_setting.screen_height)) pygame.display.set_caption("外星人大战") ship = Ship(ai_setting, screen) # 创建存储子弹的编组 bullets = Group() #创建一个外星人 aliens = Group() gameState = GameState(ai_setting) sb = ScoreBoard(ai_setting, screen, gameState) play_button = Button(ai_setting, screen, 'Play') gf.create_fleet(ai_setting, screen, ship, aliens) while True: gf.check_events(ai_setting, gameState, aliens, screen, ship, bullets, play_button, sb) if gameState.game_active: ship.update() gf.update_bullets(ai_setting, screen, gameState, sb, ship, aliens, bullets) gf.update_aliens(ai_setting, gameState, sb, screen, ship, aliens, bullets) gf.update_screen(ai_setting, gameState, screen, ship, aliens, bullets, play_button, sb)
def run_game(): # initialize game and create a screen object pygame.init() f_settings = Setting() screen = pygame.display.set_mode((f_settings.screen_width, f_settings.screen_height)) pygame.display.set_caption("Alien Attack!") # Make a fighter, a group of bullets and a group of aliens fighter = Fighter(f_settings, screen) aliens = Group() bullets = Group() # Create play button play_button = Button(f_settings, screen, "Play") # Create an instance to store game stats stats = GamesStats(f_settings) # Create the fleet of aliens gf.create_fleet(f_settings, screen, aliens, fighter) # Create scoreboard sb = Scoreboard(f_settings, screen, stats, fighter) # Start the main loop for the game. while True: gf.check_events(f_settings, screen, aliens, fighter, bullets, play_button, stats, sb) if stats.game_active: fighter.position() gf.update_bullets(f_settings, screen, stats, fighter, bullets, aliens, sb) gf.update_aliens(f_settings, screen, aliens, fighter, bullets, stats, sb) gf.screen_update(f_settings, screen, fighter, bullets, aliens, stats, play_button, sb)
def run_game(): # 初始化pygame、设置和屏幕对象 pygame.init() ai_settings = Settings() # 定义类 screen = pygame.display.set_mode(( ai_settings.screen_width, ai_settings.screen_height)) # screen = pygame.display.set_mode()#创建和屏幕一样大的 pygame.display.set_caption("Alien Invasion") # 创建play按钮 play_button = Button(ai_settings, screen, 'Play') # 创建一个用于存储游戏统计信息的实例,并创建记分牌 stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) # 创建一艘飞船 ship = Ship(ai_settings, screen) # 创建一个用于存储子弹的编组 bullets = Group() # 创建一个用于存储外星人的编组 aliens = Group() # 创建一个外星人 alien = Alien(ai_settings, screen) gf.create_fleet(ai_settings, screen, ship, aliens) # 开始游戏的主循环 while True: gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)