def run_game(): pygame.init() setting = Setting() screen = pygame.display.set_mode([setting.width, setting.height]) #Now create the object of the ship ship = Ship(screen, setting) pygame.display.set_caption("Alien Games") # Make the Play button play_button = Button(setting, screen, "Play") #create an instance of gameStats stats = GameStats(setting) sb = Scoreboard(setting, screen, stats) #store a bullet in a list bullets = Group() aliens = Group() gf.create_fleet(setting, screen, aliens, ship) while True: gf.check_event(setting, screen, stats, play_button, sb, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullet(setting, screen, stats, sb, ship, bullets, aliens) gf.update_alien(setting, stats, screen, ship, aliens, bullets) gf.update_screen(screen, setting, sb, ship, stats, bullets, aliens, play_button) screen.blit(setting.bg_image, setting.bg_image.get_rect()) ship.blitme() ship.update() pygame.display.flip()
def run_game(): #初始化游戏并创建一个屏幕对象 pygame.init() #生成游戏场景对象,screen对象,飞船,外星人,子弹,游戏状态,按钮,记分牌 game_setting = Setting() screen = pygame.display.set_mode( (game_setting.screen_width, game_setting.screen_height)) pygame.display.set_caption("Alien Invsion") bullets = [] ship = Ship(screen) play_button = Button(screen, 'Play') stats = GameStats(game_setting) score_board = ScoreBoard(game_setting, screen, stats) aliens = [] gf.create_alien_feet(game_setting, screen, ship, aliens) #开始游戏的主循环 while True: #获取事件响应 gf.check_event(game_setting, screen, ship, bullets, stats, play_button, aliens) if stats.game_active: ship.update() gf.update_bullet(game_setting, screen, ship, bullets, aliens, score_board, stats) gf.update_alien(game_setting, screen, bullets, aliens, ship, stats) gf.update_screen(game_setting, screen, ship, bullets, aliens, play_button, stats, score_board)
def run_game(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") play_button = Button(ai_settings, screen, "Play") ship = Ship(ai_settings, screen) bullets = Group() aliens = Group() gf.create_fleet(ai_settings, screen, ship, aliens) # alien = Alien(ai_settings,screen) # print('x:'+str(alien.rect.x) + ' y:'+str(alien.rect.y) + ' centerx:' + str(alien.rect.centerx)) stats = GameStats(ai_settings) stats.get_high_score() sco_boa = Scoreboard(ai_settings, screen, stats) while True: gf.check_events(ai_settings, screen, stats, sco_boa, play_button, ship, aliens, bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings, screen, stats, sco_boa, ship, aliens, bullets) gf.update_alien(ai_settings, stats, screen, sco_boa, ship, aliens, bullets) gf.update_screen(ai_settings, screen, stats, sco_boa, ship, aliens, bullets, play_button)
def run_game(): # 初始化游戏并创建一个屏幕对象 pygame.init() pygame.mixer.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") play_button = Button(ai_settings, screen, 'play') #创建一艘飞船 ship = Ship(ai_settings, screen) #创建一个用于存储游戏统计信息的实例 status = gs.GameStatus(ai_settings) #创建一个用于存储子弹的编组 bullets = Group() #创建一个外星人编组 aliens = Group() #创建外星人群 gf.create_fleet(ai_settings, screen, aliens, ship) #创建分数 sb = Scoreboard(ai_settings, screen, status) #创建音乐 music_game = MusicPlay() # 开始游戏的主循环 while True: # 监视键盘和鼠标事件 gf.check_events(ai_settings, screen, ship, bullets, status, play_button, aliens, sb, music_game) if status.game_active: music_game.background_music_play() ship.update() gf.update_bullets(bullets, aliens, ai_settings, screen, ship, status, sb, music_game) gf.update_alien(aliens, ai_settings, ship, status, bullets, screen, sb) #每次循环时都重绘屏幕 gf.update_screen(ai_settings, screen, ship, bullets, aliens, play_button, status, sb)
def run_game(): #初始化游戏并创建一个屏幕 pygame.init() # screen = pygame.display.set_mode((1200,800)) ai_settings = Settings() screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") #设置屏幕背景色 # bg_color = (230,230,230) #绘制飞船 ship = Ship(ai_settings,screen) #存储子弹的编组 bullets = Group() #创建外星人 # alien =Alien(ai_settings,screen) aliens = Group() gf.create_fleet(ai_settings,screen,ship,aliens) #存储统计信息 stats = GameStats(ai_settings) sb = Scoreboard(ai_settings,screen,stats) #创建按钮 play_button = Button(ai_settings,screen,"start") #开始游戏主循环 while True: gf.check_events(ai_settings,screen,stats,play_button,ship,aliens,bullets) if stats.game_active: ship.update() gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets) gf.update_alien(ai_settings,stats,screen,ship,aliens,bullets) gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button)