Пример #1
0
def get_value_and_move(starting_matrix, max_samples=1000):

    if max_samples <= 1:
        return (my_score(starting_matrix), dir_down)

    merged_states = [(merge(starting_matrix, direction), direction)
                     for direction in all_directions]
    valid_states = [(mat, direction) for (mat, direction) in merged_states
                    if mat != starting_matrix]
    weights = get_explore_weights([mat for mat, direction in valid_states])
    num_samples_per_state = distribute(max_samples, weights)

    if not valid_states:
        # return 0
        return (my_score(starting_matrix), dir_down)

    dir_scores = []
    sample_count = 0
    for (mat, direction), num_samples in zip(valid_states,
                                             num_samples_per_state):
        if not num_samples:
            continue
        new_value = get_value_of_post_move(mat, num_samples)
        dir_scores.append(new_value)
        sample_count += num_samples
    rankables = [(score, direction)
                 for score, (mat, direction) in zip(dir_scores, valid_states)]
    return max(rankables)
Пример #2
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 def do_swipe(self, direction):
     new_mat = merge(self.mat, direction)
     if new_mat == self.mat:  # No change - Don't add stuff to the board.
         return self.mat
     self.mat = new_mat
     self.add_to_random_state(direction)
     self.add_tile()
     return self.mat
Пример #3
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def get_next_move(matrix):
    """Return one of the dir_ constants from game_logic"""

    for direction in prioritized_directions:
        if merge(matrix, direction) != matrix:
            return direction

    return dir_down  # no good options
Пример #4
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def get_next_move(matrix):
    """Return one of the dir_ constants from game_logic"""
    def get_value(mat):
        # Tuple ordering prefers earlier values.
        # Here we prefer new matricies, then higher-score matricies.
        return (mat != matrix, score(mat))

    best_value, best_direction = max(
        (get_value(merge(matrix, direction)), direction)
        for direction in all_directions)

    return best_direction
Пример #5
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    def test_merge_on_two_unsorded_not_empty_lists(self):
        list1 = [4, 5, 2, 1]
        list2 = [3, 6, 9, 1]

        self.assertEqual(merge(list1, list2), [1, 1, 2, 3, 4, 5, 6, 9])
Пример #6
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    def test_merge_on_empty_lists(self):

        list1 = []
        list2 = []

        self.assertEqual(merge(list1, list2), [])