def start(self, scene: Scene):
     Enemy.start(self, scene)
     self.__cooldown_expire = 0
Пример #2
0
 def start(self, scene: Scene):
     Enemy.start(self, scene)
     self.__retreat_distance_sqr = (self.width / 2 +
                                    self._target.width / 2)**2
 def start(self, scene: Scene):
     Enemy.start(self, scene)