Пример #1
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 def test_rule3_two_neighbours_lives(self):
     board = game_of_life.GameOfLife(2, 2)
     board.set_cell(0, 0, True)
     board.set_cell(0, 1, True)
     board.set_cell(1, 0, True)
     board.next_generation()
     self.assertEqual(board.get_cell(1, 0), True)
Пример #2
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 def test_rule4_dead_with_2_neighbours_stays_dead(self):
     board = game_of_life.GameOfLife(2, 2)
     board.set_cell(0, 0, True)
     board.set_cell(0, 1, True)
     board.set_cell(1, 0, False)
     board.next_generation()
     self.assertEqual(board.get_cell(1, 0), False)
Пример #3
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    def __init__(self, width, height, cell_size, seed):
        super().__init__(width, height)      # calls the inherited constructor

        # constructing a GoL object and assigning to an attribute
        self.gameOfLife = game_of_life.GameOfLife(width, height, cell_size, seed)

        # scheduling updated states
        pyglet.clock.schedule_interval(self.update, 1.0/20.0)       # 20fps
Пример #4
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 def test_rule4_dead_with_3_neighbours_becomes_alive(self):
     board = game_of_life.GameOfLife(2, 2)
     board.set_cell(0, 0, True)
     board.set_cell(0, 1, True)
     board.set_cell(1, 0, True)
     board.set_cell(1, 1, False)
     board.next_generation()
     self.assertEqual(board.get_cell(1, 1), True)
Пример #5
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 def test_rule2_more_than_3_neighbours(self):
     board = game_of_life.GameOfLife(3, 3)
     board.set_cell(0, 0, True)
     board.set_cell(0, 1, True)
     board.set_cell(0, 2, True)
     board.set_cell(1, 0, True)
     board.set_cell(1, 1, True)
     board.set_cell(2, 1, True)
     board.next_generation()
     self.assertEqual(board.get_cell(1, 1), False)
Пример #6
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 def __init__(self, width=100, height=50):
     super().__init__()
     self.main_view = None
     self.running = False
     self.game_of_life = game_of_life.GameOfLife(width, height)
     self.time_value = 1
     self.nb_iterations = -1
     self.figures_manager = figures_manager.FiguresManager(
         self.game_of_life.width, self.game_of_life.height
     )
     self.figure_to_place = ()
Пример #7
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    def sanityTest(self):
        '''
        program[width][height][infect - after][max - generations][seed]
        '''

        args = {
            'width': 2,
            'height': 3,
            'infect-after': 3,
            'max-generations': 6,
            'seed': "1 0 0 1 1 1",
        }
        width, height, infect_after, max_gen, seed = 2, 3, 3, 6, [
            1, 0, 0, 1, 1, 1
        ]
        obj = GOF.GameOfLife(width, height, infect_after, max_gen)
        obj.playStage()
Пример #8
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 def __init__(self):
     self.game = life.GameOfLife()
     self.running = False
Пример #9
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 def test_initial_cell_state_is_dead(self):
     board = game_of_life.GameOfLife(1, 1)
     self.assertEqual(board.get_cell(0, 0), False)
Пример #10
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 def test_board_initialisation(self):
     game_of_life.GameOfLife(10, 10)
Пример #11
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 def test_rule1_live_cell_becomes_dead(self):
     board = game_of_life.GameOfLife(1, 1)
     board.set_cell(0, 0, True)
     board.next_generation()
     self.assertEqual(board.get_cell(0, 0), False)
Пример #12
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 def test_larger_board_stimulating(self):
     board = game_of_life.GameOfLife(5, 5)
     board.set_cell(4, 3, True)
     self.assertEqual(board.get_cell(4, 3), True)
     self.assertEqual(board.get_cell(3, 3), False)
Пример #13
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 def test_cell_can_be_stimulated(self):
     board = game_of_life.GameOfLife(1, 1)
     board.set_cell(0, 0, True)
     self.assertEqual(board.get_cell(0, 0), True)
Пример #14
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#!/usr/bin/env python3

import game_of_life as gol

if __name__ == "__main__":
    game = gol.GameOfLife()
    game.init_game()