Пример #1
0
    def set_sprite(self, typesprite, time=None):
        if time is not None:
            self.time_to_back2normal = time
        data = GameConfig.get_player(typesprite)
        (sprite_x, sprite_y) = data[0]
        (width, height) = data[1]

        #Loads sprite
        self.image = SpriteManager.load(sprite_x, sprite_y, width, height)