Пример #1
0
                    hit_model=bg_color + Graphics.Sprites.DECIDUOUS_TREE +
                    Utils.Style.RESET_ALL,
                    hit_callback=sprout,
                )
                row = g.player.pos[0]
                column = g.player.pos[1] + 1
                if key == "w" or key == "z":
                    projectile.set_direction(Constants.UP)
                    row = g.player.pos[0] - 1
                    column = g.player.pos[1]
                elif key == "s":
                    projectile.set_direction(Constants.DOWN)
                    row = g.player.pos[0] + 1
                    column = g.player.pos[1]
                elif key == "a" or key == "q":
                    projectile.set_direction(Constants.LEFT)
                    row = g.player.pos[0]
                    column = g.player.pos[1] - 1
                hit_wave_obj.play()
                g.add_projectile(g.current_level, projectile, row, column)
                g.timer -= projectile.range
            elif key == "p":
                if g.state == Constants.RUNNING:
                    g.pause()
                else:
                    g.start()
            key = Utils.get_key()
        current_state = "title"

g.save_config("settings", "settings-suparex.json")
Пример #2
0
from gamelib.Game import Game


g = Game()
c = g.load_config("test-config.json", "test")

print(f"Version: {g.config('test')['config_file_version']}")
g.config("test")["directories"].append("test_boards")
g.save_config("test", "config-test.json")
print(g.config("blorp"))
Пример #3
0
        cnt = 0
        for o in object_history:
            print(f"{cnt}: {o.model}", end="  ")
            cnt += 1
        print("")
        print(f"Current item: {current_object.model}")
    if not (current_menu == "main"
            and game.config("settings")["menu_mode"] == "hidden"):
        game.display_menu(current_menu, Constants.ORIENTATION_VERTICAL, 15)
    for m in dbg_messages:
        Utils.debug(m)
    for m in info_messages:
        Utils.info(m)
    for m in warn_messages:
        Utils.warn(m)
    if current_menu == "boards_list":
        key = input("Enter your choice (and hit ENTER): ")
    else:
        key = Utils.get_key()

# Before saving we need to transform the object library into reference that json can
# understand
reflib = []
for o in game.config("settings")["object_library"]:
    reflib.append(Game._obj2ref(o))
game.config("settings")["object_library"] = reflib
# Let's also save the partial display viewport
game.config("settings")["partial_display_viewport"][0] = viewport_height
game.config("settings")["partial_display_viewport"][1] = viewport_width
game.save_config("settings", os.path.join(editor_config_dir, "settings.json"))