from gameobject import GameObject pygame.init() display = pygame.display.set_mode((SCREENWIDTH, SCREENHEIGHT)) pygame.display.set_caption("Ultimate Pong") clock = pygame.time.Clock() fps_delay = 60 fps_delta = 0 camera = Camera() background = GameObject(position=Vector2(0, 0), scale=Vector2(SCREENWIDTH, SCREENHEIGHT)) background.colorize(pygame.Color(255, 255, 255)) ball = GameObject(position=Vector2(40, 40)) ball.colorize(pygame.Color(255, 0, 0)) while True: #TODO: Move inputs into a custom class and handle with single function call for event in pygame.event.get(): if event.type == QUIT: print("Closing game...") pygame.quit() sys.exit(0) elif event.type == KEYDOWN: print("Key Down: ", event.key) elif event.type == KEYUP: