def test_game02(self): """ testing: x o x o x o x o x o x o x o x x o x o x x o x o o """ game = Game(5, 4) moves = [ (1, 1), (2, 1), (3, 1), (4, 1), (5, 1), (1, 2), (2, 2), (3, 2), (4, 2), (5, 2), (1, 3), (2, 3), (3, 3), (4, 3), (5, 3), (5, 5), (1, 4), (2, 4), (3, 4), (4, 4), (1, 5), (2, 5), (3, 5), (4, 5) ] for move in moves: game.makemove(game.next_player(), move) status, _ = game.game_status() #game.printboard() assert_equal(status, None) game.makemove(game.next_player(), (5, 4)) status, _ = game.game_status() game.printboard() assert_equal(status, 0)
def main(): np.random.seed(seed=int(time.time())) parser = argparse.ArgumentParser(description='Tournament generator.') parser.add_argument('--class', type=str, action='append', dest='clazz', help='ML Class', required=True) args = parser.parse_args() clazzs = [getattr(sys.modules[__name__], clazz) for clazz in args.clazz] players = [clazz() for clazz in clazzs] for player in players: if isinstance(player, MLPlayer): player.load_model() game = Game(5, 4) status = None while status is None: next_player = game.next_player() position = game.position.serialize_out(asplayer=next_player) positions = [position] # [?, x, x, 3] shape is required moves = players[next_player - 1].make_game_moves(positions=positions) xy = moves[0][0] + 1, moves[0][1] + 1 game.makemove(player=next_player, position=xy) game.printboard() status, _ = game.game_status()
def test_01(self): """ testing: x x x x - - o - - - - - o - - - - - o - - - - - - """ game = Game(5, 4) moves = [(1, 1), (2, 2), (2, 1), (3, 3), (3, 1), (4, 4), (4, 1)] for move in moves: game.makemove(game.next_player(), move) game.printboard() print(game.position.serialize_out())
def test_game01(self): """ testing: x x x x - - o - - - - - o - - - - - o - - - - - - """ game = Game(5, 4) moves = [(1, 1), (2, 2), (2, 1), (3, 3), (3, 1), (4, 4)] for move in moves: game.makemove(game.next_player(), move) status, _ = game.game_status() assert_equal(status, None) game.makemove(game.next_player(), (4, 1)) status, _ = game.game_status() game.printboard() assert_equal(status, 1)