def test_game_no_raise_player_A_starts(self): world = WorldTotalWatten() world.LOG.setLevel(DEBUG) world.init_world_to_state(-1, 1, 0, 0, [28, 29, 3, 15, 22], [19, 14, 7, 0, 11], [], 0, 0, 2, False, False, None, 18, 21, None, None) # [39, 44, 0, 46, 48, 3, 29, 46, 48, 14, 11, 15] world_copy = world.deepcopy() ######## MOVE ######## valid_moves = world.get_valid_moves() outcome, next_player = world.act(0, self.agent) # rank outcome, next_player = world.act(0, self.agent) # suit outcome, next_player = world.act(0, self.agent) # card outcome, next_player = world.act(1, self.agent) # raise outcome, next_player = world.act(3, self.agent) # accepted raise outcome, next_player = world.act(0, self.agent) # card -- outcome, next_player = world.act(1, self.agent) # raise outcome, next_player = world.act(3, self.agent) # accepted raise outcome, next_player = world.act(0, self.agent) # card -- outcome, next_player = world.act(0, self.agent) # card outcome, next_player = world.act(0, self.agent) # card outcome, next_player = world.act(0, self.agent) # card world.get_valid_moves()
def test_get_valid_moves_last_move_accepted_raise(self): world = WorldTotalWatten() world.is_last_move_accepted_raise = True valid_moves = world.get_valid_moves() # after an accepted raise a player can't raise again self.assertNotIn(1, valid_moves)
def test_get_valid_moves_last_move_raise(self): world = WorldTotalWatten() world.is_last_move_raise = True valid_moves = world.get_valid_moves() # after a raise a player can only accept it or fold self.assertEqual([2, 3], valid_moves)
def test_get_valid_moves_normal(self): world = WorldTotalWatten() world.refresh() # opponent player declare the rank # valid moves: MAKE_BEST_MOVE + RAISE POINTS valid_moves = world.get_valid_moves() self.assertEqual([0, 1], valid_moves)
def test_get_valid_moves_last_move_raise_last_hand(self): world = WorldTotalWatten() world.is_last_move_raise = True world.is_last_hand_raise_valid = True valid_moves = world.get_valid_moves() # after a raise in last hand a player can only accept, fold, or fold and verify conditions for raise in last hand self.assertEqual([2, 3, 4], valid_moves)