def _patient_joins(self, camp: gears.GearHeadCampaign): patient = self.elements["PATIENT"] patient_r = camp.get_relationship(patient) patient_r.tags.add(gears.relationships.RT_LANCEMATE) patient_r.history.append( gears.relationships.Memory( "you cured me of {DISEASE}".format(**self.elements), "I cured you of {DISEASE}".format(**self.elements), 25, (gears.relationships.MEM_AidedByPC, ))) patient_r.attitude = gears.relationships.A_THANKFUL camp.egg.dramatis_personae.add(patient) self.got_reward = True
def start_conversation(camp: gears.GearHeadCampaign,pc,npc,cue=None): # If this NPC has no relationship with the PC, create that now. realnpc = npc.get_pilot() if realnpc and not realnpc.relationship: realnpc.relationship = camp.get_relationship(realnpc) if not cue: npcteam = camp.scene.local_teams.get(npc) if npcteam and camp.scene.player_team.is_enemy(npcteam): cue = ATTACK_STARTER elif camp.is_favorable_to_pc(realnpc): cue = HELLO_STARTER elif npc not in camp.party and camp.is_unfavorable_to_pc(realnpc): cue = UNFAVORABLE_STARTER else: cue = HELLO_STARTER cviz = ghdview.ConvoVisualizer(npc,camp,pc=pc) cviz.rollout() convo = pbge.dialogue.DynaConversation(camp,realnpc,pc,cue,visualizer=cviz) convo.converse() if realnpc: realnpc.relationship.met_before = True
def _nurse_joins(self, camp: gears.GearHeadCampaign): nurse = self.elements["NURSE"] nurse_r = camp.get_relationship(nurse) nurse_r.tags.add(gears.relationships.RT_LANCEMATE) nurse_r.reaction_mod += 15 self.got_reward = True