Пример #1
0
 def primitive_vectors(self):
   half_a = self._a / 2.0
   return (
       Vector3D(-half_a, +half_a, +half_a),
       Vector3D(+half_a, +half_a, +half_a),
       Vector3D(-half_a, -half_a, +half_a),
   )
Пример #2
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def rand_normal(vec, tries=10):
    """
    :type vec: Vector3D
    :type tries: int
    """
    for i in range(tries):
        a = random.randint(-50, 50)
        b = random.randint(-50, 50)
        if vec.z != 0:
            two = vec.x * a + vec.y * b
            c = two / (-vec.z)
            c = round(c)
            if two + c * vec.z == 0 and (a != 0 or b != 0 or c != 0):
                return Vector3D(a, b, c)
        elif vec.y != 0:
            two = vec.x * a + vec.z * b
            c = two / (-vec.y)
            c = round(c)
            if two + c * vec.y == 0 and (a != 0 or b != 0 or c != 0):
                return Vector3D(a, c, b)
        else:
            two = vec.z * a + vec.y * b
            c = two / (-vec.x)
            c = round(c)
            if two + c * vec.x == 0 and (a != 0 or b != 0 or c != 0):
                return Vector3D(c, b, a)
    return None
Пример #3
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 def primitive_vectors(self):
   half_a = self._a / 2.0
   return (
       Vector3D(half_a, 0, 0),
       Vector3D(0, half_a, 0),
       Vector3D(0, 0, half_a)
   )
Пример #4
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 def primitive_vectors(self):
     a = Decimal(self._a)
     half_a = Decimal(self._a / 2.)
     c = Decimal(8 / 3.).sqrt() * a
     return (Vector3D(a, 0,
                      0), Vector3D(half_a,
                                   half_a * Decimal(3).sqrt(),
                                   0), Vector3D(0, 0, c))
 def primitive_vectors(self):
   a = Decimal(self._a)
   half_a = Decimal(self._a / 2.)
   return (
       Vector3D(+half_a, +half_a, 0),
       Vector3D(+half_a, -half_a, 0),
       Vector3D(0, 0, a),
   )
Пример #6
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def __sort_vertices(points):
    """Return vertices that are sorted by average center of all points."""
    points = list(set(points))
    if len(points) < 3:
        return None
    start_point = __find_average_center(points)
    start_vector = Vector3D.by_points(start_point, points[0])
    return sorted(points,
                  key=lambda point: GeometryUtils.angle_between(
                      start_vector, Vector3D.by_points(start_point, point)))
Пример #7
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 def test_vector_product(self):
     self.assertEqual(
         Vector3D(1, 2, 3) * Vector3D(4, 5, 6), Vector3D(-3, 6, -3))
     self.assertEqual(
         Vector3D(1, 0, 0) * Vector3D(0, 0, 1), Vector3D(0, -1, 0))
     self.assertEqual(
         Vector3D(-1, 2, -3) * Vector3D(2, -3, -4), Vector3D(-17, -10, -1))
Пример #8
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 def test_add(self):
     self.assertEqual(
         Vector3D(0, 0, 0) + Vector3D(1, 1, 1), Vector3D(1, 1, 1))
     self.assertEqual(
         Vector3D(1, 0, 1) + Vector3D(0, 2, 0), Vector3D(1, 2, 1))
     self.assertEqual(
         Vector3D(1, 2, -3) + Vector3D(-2, -3, 3), Vector3D(-1, -1, 0))
Пример #9
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 def test_sub(self):
     self.assertEqual(
         Vector3D(0, 0, 0) - Vector3D(1, 1, 1), Vector3D(-1, -1, -1))
     self.assertEqual(
         Vector3D(1, 0, 1) - Vector3D(0, 2, 0), Vector3D(1, -2, 1))
     self.assertEqual(
         Vector3D(1, 2, -3) - Vector3D(-2, -3, 3), Vector3D(3, 5, -6))
Пример #10
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 def test_rotate(self):
     self.assertEqual(
         Vector3D(0, 0, 1).rotate(math.pi, Vector3D(1, 0, 0)),
         Vector3D(0, 0, -1))
     self.assertEqual(
         Vector3D(-1, 0, 0).rotate(math.pi / 2, Vector3D(0, -1, 0)),
         Vector3D(0, 0, 1))
     self.assertEqual(
         Vector3D(0, 2, 0).rotate(-math.pi / 4, Vector3D(1, 0, 0)),
         Vector3D(0, math.sqrt(2), math.sqrt(2)))
Пример #11
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def solve(eye, look, up, fov, aspect_ratio, near, far):
    """
    :type eye: Point3D
    :type look: Point3D
    :type up: Vector3D
    :type fov: int or float
    :type aspect_ratio: int or float
    :type near: int or float
    :type far: int or float
    """
    solution = {}
    n = look.vector_to(eye)
    u = Vector3D.cross_product(up, n)
    n.normalize()
    u.normalize()
    v = Vector3D.cross_product(n, u)
    solution['n'] = n
    solution['u'] = u
    solution['v'] = v
    view_mat = Mat4()
    view_mat.set_element(0, 0, u.x)
    view_mat.set_element(0, 1, u.y)
    view_mat.set_element(0, 2, u.z)
    view_mat.set_element(1, 0, v.x)
    view_mat.set_element(1, 1, v.y)
    view_mat.set_element(1, 2, v.z)
    view_mat.set_element(2, 0, n.x)
    view_mat.set_element(2, 1, n.y)
    view_mat.set_element(2, 2, n.z)
    neg_eye = eye.to_vector().scaled(-1)
    view_mat.set_element(0, 3, neg_eye.dot_product(u))
    view_mat.set_element(1, 3, neg_eye.dot_product(v))
    view_mat.set_element(2, 3, neg_eye.dot_product(n))
    solution['view_mat'] = view_mat
    t = near * tan(fov * pi / 360)
    b = -t
    r = t * aspect_ratio
    l = -r
    projection_mat = Mat4()
    projection_mat.set_element(0, 0, 2 * near / (r - l))
    projection_mat.set_element(0, 2, (r + l) / (r - l))
    projection_mat.set_element(1, 1, 2 * near / (t - b))
    projection_mat.set_element(1, 2, (t + b) / (t - b))
    projection_mat.set_element(2, 2, -(far + near) / (far - near))
    projection_mat.set_element(2, 3, -(2 * far * near) / (far - near))
    projection_mat.set_element(3, 2, -1)
    projection_mat.set_element(3, 3, 0)
    solution['projection_mat'] = projection_mat
    return solution
Пример #12
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 def test_3d(self):
     point = Vector3D(1, 1, 1)
     point += Vector3D(2, 2, 2)
     self.assertEqual(point, Vector3D(3, 3, 3))
     self.assertEqual(point.length(), math.sqrt(27))
     point = point.set_length(math.sqrt(3))
     self.assertEqual(point, Vector3D(1, 1, 1))
     point -= Vector3D(0, 1, 1)
     point = point.rotate(math.pi, Vector3D(0, 1, 0))
     self.assertEqual(point, Vector3D(-1, 0, 0))
Пример #13
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 def test_distance_to(self):
     self.assertEqual(
         Vector3D(0, 0, 0).distance_to(Vector3D(1, 1, 1)), math.sqrt(3))
     self.assertEqual(
         Vector3D(10, 10, 10).distance_to(Vector3D(20, 10, 10)), 10)
     self.assertEqual(
         Vector3D(-1, -1, -1).distance_to(Vector3D(-2, -3, -4)),
         math.sqrt(14))
Пример #14
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    def __init__(self,
                 name: str = "",
                 playerid: int = None,
                 userid: int = None,
                 possession: bool = False,
                 position: List[float] = None,
                 stats: dict = {}):
        self.name = name
        self.playerid = playerid
        self.userid = userid
        self.possession = possession

        self.position = Vector3D(*position)
        self.stats = Stats(**stats)
Пример #15
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def generate():
    problem = {}
    while True:
        vertex_pos = Point3D(random.randint(-100, 100), random.randint(-100, 100), random.randint(-100, 100))
        vertex_normal = Vector3D(random.randint(-10, 10), random.randint(-10, 10), random.randint(-10, 10))
        cam = Point3D(random.randint(-100, 100), random.randint(-100, 100), random.randint(-100, 100))
        light = Point3D(random.randint(-100, 100), random.randint(-100, 100), random.randint(-100, 100))
        if vertex_pos != cam and vertex_pos != light and cam != light:
            v = vertex_pos.vector_to(cam)
            s = vertex_pos.vector_to(light)
            h = v + s
            if vertex_normal.dot_self() == 0 or s.dot_self() == 0 or h.dot_self() == 0:
                continue
            problem['v_pos'] = vertex_pos
            problem['v_norm'] = vertex_normal
            problem['c_pos'] = cam
            problem['l_pos'] = light
            break
    while True:
        g_a = Color.random_color()
        l_a = Color.random_color()
        if g_a.r + l_a.r > 1.0 or g_a.b + l_a.b > 1.0 or g_a.g + l_a.g > 1.0:
            continue
        l_d = Color.random_color()
        l_s = Color.random_color()
        m_a = Color.random_color()
        m_d = Color.random_color()
        m_s = Color.random_color()
        shine = random.randint(10, 250)
        s = solve(problem['v_pos'], problem['v_norm'], problem['c_pos'], problem['l_pos'],
              g_a, l_a, l_d, l_s, m_a, m_d, m_s, shine)
        if s.r > 1.0 or s.g > 1.0 or s.b > 1.0:
            continue
        problem['g_a'] = g_a
        problem['l_a'] = l_a
        problem['l_d'] = l_d
        problem['l_s'] = l_s
        problem['m_a'] = m_a
        problem['m_d'] = m_d
        problem['m_s'] = m_s
        problem['shine'] = shine
        return problem
Пример #16
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    def test_solve2(self):
        s = solve(v_pos=Point3D(4, 4, 3),
                  v_normal=Vector3D(0, 1, 0),
                  c_pos=Point3D(4, 6, 5),
                  l_pos=Point3D(5, 8, -1),
                  g_a=Color(0.3, 0.2, 0.4),
                  l_a=Color(0, 0, 0),
                  l_d=Color(0.5, 0.3, 0.7),
                  l_s=Color(0.3, 0.8, 0.7),
                  m_a=Color(0.4, 0.2, 0.3),
                  m_d=Color(0.4, 0.7, 0.2),
                  m_s=Color(0.6, 0.6, 0.6),
                  shine=13)
        expected = Color(r=0.336555752545358,
                         g=0.392341571751585,
                         b=0.397835285490389)

        self.assertAlmostEqual(s.r, expected.r, delta=1E-5, msg='r')
        self.assertAlmostEqual(s.g, expected.g, delta=1E-5, msg='g')
        self.assertAlmostEqual(s.b, expected.b, delta=1E-5, msg='b')
Пример #17
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    def test_solve3(self):
        s = solve(v_pos=Point3D(0, 1, 1),
                  v_normal=Vector3D(1, -1, 3),
                  c_pos=Point3D(-3, 3, 4),
                  l_pos=Point3D(3, -2, 2),
                  l_a=Color(0, 0, 0),
                  l_d=Color(0.5, 0.3, 0.7),
                  l_s=Color(0.3, 0.8, 0.7),
                  g_a=Color(0.3, 0.2, 0.4),
                  m_a=Color(0.4, 0.7, 0.3),
                  m_d=Color(0.4, 0.7, 0.2),
                  m_s=Color(0.6, 0.6, 0.6),
                  shine=21)
        expected = Color(r=0.3067022520099555,
                         g=0.4365837630415202,
                         b=0.3522745356466035)

        self.assertAlmostEqual(s.r, expected.r, delta=1E-5, msg='r')
        self.assertAlmostEqual(s.g, expected.g, delta=1E-5, msg='g')
        self.assertAlmostEqual(s.b, expected.b, delta=1E-5, msg='b')
Пример #18
0
    def test_solve1(self):
        s = solve(v_pos=Point3D(1, 4, 3),
                  v_normal=Vector3D(0, 0, -1),
                  c_pos=Point3D(-1, -1, 5),
                  l_pos=Point3D(3, 8, -2),
                  g_a=Color(0, 0, 0),
                  l_a=Color(0.3, 0.7, 0.6),
                  l_d=Color(0.3, 0.7, 0.6),
                  l_s=Color(0.3, 0.7, 0.6),
                  m_a=Color(0.3, 0.1, 0.2),
                  m_d=Color(0.6, 0.2, 0.4),
                  m_s=Color(1, 1, 1),
                  shine=10)
        expected = Color(r=0.401311078649987,
                         g=0.587692838949990,
                         b=0.653179438199983)

        self.assertAlmostEqual(s.r, expected.r, delta=1E-5, msg='r')
        self.assertAlmostEqual(s.g, expected.g, delta=1E-5, msg='g')
        self.assertAlmostEqual(s.b, expected.b, delta=1E-5, msg='b')
Пример #19
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 def test_div(self):
     self.assertEqual(Vector3D(0, 0, 0) / 2, Vector3D(0, 0, 0))
     self.assertEqual(Vector3D(1, 0, 2) / 2, Vector3D(0.5, 0, 1))
     self.assertEqual(Vector3D(1, 2, 3) / (-0.5), Vector3D(-2, -4, -6))
     self.assertRaises(Exception, Vector3D(1, 2, 3).__truediv__, 1e-12)
Пример #20
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 def test_set_length(self):
     self.assertEqual(
         Vector3D(1, 1, 0).set_length(1),
         Vector3D(math.cos(math.pi / 4), math.sin(math.pi / 4), 0))
     self.assertEqual(Vector3D(0, 0, 0).set_length(0), Vector3D(0, 0, 0))
     self.assertRaises(Exception, Vector3D(0, 0, 0).set_length, 1)
Пример #21
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 def test_scalar_product(self):
     self.assertEqual(Vector3D(0, 2, 0) % Vector3D(2, 0, 0), 0)
     self.assertEqual(Vector3D(2, 2, 2) % Vector3D(-2, -2, -2), -12)
     self.assertEqual(Vector3D(1, 3, 5) % Vector3D(2, 4, 6), 44)
Пример #22
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 def test_normalize(self):
     self.assertEqual(
         Vector3D(1, 1, 0).normalize(),
         Vector3D(math.cos(math.pi / 4), math.sin(math.pi / 4), 0))
     self.assertEqual(Vector3D(2, 0, 0).normalize(), Vector3D(1, 0, 0))
     self.assertRaises(Exception, Vector3D(0, 0, 0).normalize)
Пример #23
0
 def test_length(self):
     self.assertEqual(Vector3D(0, 5, 0).length(), 5)
     self.assertEqual(Vector3D(5, 5, 5).length(), math.sqrt(75))
     self.assertEqual(Vector3D(-1, -1, -1).length(), math.sqrt(3))
    def test_solve3(self):
        d = 1E-5
        s = solve(
            eye=Point3D(-1, -2, 4),
            look=Point3D(3, 1, -2),
            up=Vector3D(0, 1, 0),
            fov=30,
            aspect_ratio=16 / 9,
            near=1,
            far=11
        )
        n = s['n']
        u = s['u']
        v = s['v']
        vm = s['view_mat']
        pm = s['projection_mat']

        expected = (
            #u
            (
                3/sqrt(13),
                0,
                2/sqrt(13)
            ),
            #v
            (
                -6/sqrt(793),
                26/sqrt(793),
                9/sqrt(793)
            ),
            #n
            (
                -4/sqrt(61),
                -3/sqrt(61),
                6/sqrt(61)
            ),
            #vm
            {
                (0, 0): 3/sqrt(13),
                (0, 1): 0,
                (0, 2): 2/sqrt(13),
                (0, 3): -5/sqrt(13),

                (1, 0): -6/sqrt(793),
                (1, 1): 26/sqrt(793),
                (1, 2): 9/sqrt(793),
                (1, 3): 10/sqrt(793),

                (2, 0): -4/sqrt(61),
                (2, 1): -3/sqrt(61),
                (2, 2): 6/sqrt(61),
                (2, 3): -34/sqrt(61),

                (3, 0): 0,
                (3, 1): 0,
                (3, 2): 0,
                (3, 3): 1,
            },
            #pm
            {
                # T = tan(30 * pi / 360)
                # B = -tan(30 * pi / 360)
                # R = 16 * tan(30 * pi / 360) / 9
                # L = -16 * tan(30 * pi / 360) / 9
                (0, 0): 1 / (16 * tan(30 * pi / 360) / 9),
                (0, 1): 0,
                (0, 2): 0,
                (0, 3): 0,

                (1, 0): 0,
                (1, 1): 1 / (tan(30 * pi / 360)),
                (1, 2): 0,
                (1, 3): 0,

                (2, 0): 0,
                (2, 1): 0,
                (2, 2): -1.2,
                (2, 3): -2.2,

                (3, 0): 0,
                (3, 1): 0,
                (3, 2): -1,
                (3, 3): 0,
            }
        )

        # U
        self.assertAlmostEqual(u.x, expected[0][0], delta=d)
        self.assertAlmostEqual(u.y, expected[0][1], delta=d)
        self.assertAlmostEqual(u.z, expected[0][2], delta=d)

        # V
        self.assertAlmostEqual(v.x, expected[1][0], delta=d)
        self.assertAlmostEqual(v.y, expected[1][1], delta=d)
        self.assertAlmostEqual(v.z, expected[1][2], delta=d)

        # N
        self.assertAlmostEqual(n.x, expected[2][0], delta=d)
        self.assertAlmostEqual(n.y, expected[2][1], delta=d)
        self.assertAlmostEqual(n.z, expected[2][2], delta=d)

        # View matrix
        for vm_kv in expected[3].items():
            self.assertAlmostEqual(vm.get_element(*vm_kv[0]), vm_kv[1], delta=d)

        # Projection matrix
        for pm_kv in expected[4].items():
            self.assertAlmostEqual(pm.get_element(*pm_kv[0]), pm_kv[1], delta=d)
    def test_solve1(self):
        d = 1E-5
        s = solve(
            eye=Point3D(0, 8, 4),
            look=Point3D(0, 3, -1),
            up=Vector3D(0, 0, -1),
            fov=75,
            aspect_ratio=16 / 9,
            near=3,
            far=25
        )
        n = s['n']
        u = s['u']
        v = s['v']
        vm = s['view_mat']
        pm = s['projection_mat']

        expected = (
            #u
            (
                1.0,
                0,
                0
            ),
            #v
            (
                0,
                sqrt(2) / 2,
                -sqrt(2) / 2
            ),
            #n
            (
                0,
                sqrt(2) / 2,
                sqrt(2) / 2
            ),
            #vm
            {
                (0, 0): 1,
                (0, 1): 0,
                (0, 2): 0,
                (0, 3): 0,

                (1, 0): 0,
                (1, 1): sqrt(2)/2,
                (1, 2): -sqrt(2)/2,
                (1, 3): -2*sqrt(2),

                (2, 0): 0,
                (2, 1): sqrt(2)/2,
                (2, 2): sqrt(2)/2,
                (2, 3): -6*sqrt(2),

                (3, 0): 0,
                (3, 1): 0,
                (3, 2): 0,
                (3, 3): 1,
            },
            #pm
            {
                (0, 0): 9 / (16 * (sqrt(6) + sqrt(3) - sqrt(2) - 2)),
                (0, 1): 0,
                (0, 2): 0,
                (0, 3): 0,

                (1, 0): 0,
                (1, 1): 1 / (sqrt(6) + sqrt(3) - sqrt(2) - 2),
                (1, 2): 0,
                (1, 3): 0,

                (2, 0): 0,
                (2, 1): 0,
                (2, 2): -14 / 11,
                (2, 3): -75 / 11,

                (3, 0): 0,
                (3, 1): 0,
                (3, 2): -1,
                (3, 3): 0,
            }
        )

        # U
        self.assertAlmostEqual(u.x, expected[0][0], delta=d)
        self.assertAlmostEqual(u.y, expected[0][1], delta=d)
        self.assertAlmostEqual(u.z, expected[0][2], delta=d)

        # V
        self.assertAlmostEqual(v.x, expected[1][0], delta=d)
        self.assertAlmostEqual(v.y, expected[1][1], delta=d)
        self.assertAlmostEqual(v.z, expected[1][2], delta=d)

        # N
        self.assertAlmostEqual(n.x, expected[2][0], delta=d)
        self.assertAlmostEqual(n.y, expected[2][1], delta=d)
        self.assertAlmostEqual(n.z, expected[2][2], delta=d)

        # View matrix
        for vm_kv in expected[3].items():
            self.assertAlmostEqual(vm.get_element(*vm_kv[0]), vm_kv[1], delta=d)

        # Projection matrix
        for pm_kv in expected[4].items():
            self.assertAlmostEqual(pm.get_element(*pm_kv[0]), pm_kv[1], delta=d)
Пример #26
0
 def test_neg(self):
     self.assertEqual(-Vector3D(1, 1, 1), Vector3D(-1, -1, -1))
     self.assertEqual(-Vector3D(1, 0, -1), Vector3D(-1, 0, 1))
     self.assertEqual(-Vector3D(2, 5, -6), Vector3D(-2, -5, 6))
Пример #27
0
 def test_mul(self):
     self.assertEqual(Vector3D(0, 0, 0) * 2, Vector3D(0, 0, 0))
     self.assertEqual(Vector3D(1, 0, 2) * 3, Vector3D(3, 0, 6))
     self.assertEqual(Vector3D(1, 2, 3) * (-0.5), Vector3D(-0.5, -1, -1.5))
Пример #28
0
 def test_get_intersection(self):
     self.assertEqual(
         get_intersection(Vector3D(0, 0, 0), Vector3D(0, 0, 1),
                          Vector3D(0, 0, 0), Vector3D(0, 1, 0),
                          Vector3D(1, 0, 0)), Vector3D(0, 0, 0))
     self.assertIsNone(
         get_intersection(Vector3D(0, 0, 0), Vector3D(1, 0, 0),
                          Vector3D(0, 0, 0), Vector3D(0, 1, 0),
                          Vector3D(1, 0, 0)))
     self.assertEqual(
         get_intersection(Vector3D(1, 1, 0), Vector3D(0, 0, 1),
                          Vector3D(0, 0, 0), Vector3D(0, 1, 0),
                          Vector3D(1, 0, 0)), Vector3D(1, 1, 0))
    def test_solve2(self):
        d = 1E-5
        s = solve(
            eye=Point3D(-29, -18, -93),
            look=Point3D(70, -76, -10),
            up=Vector3D(26, -10, -38),
            fov=74,
            aspect_ratio=7/4,
            near=8,
            far=23
        )
        n = s['n']
        u = s['u']
        v = s['v']
        vm = s['view_mat']
        pm = s['projection_mat']

        expected = (
            #u
            (
                0.45471427033982176,
                0.8872473567606278,
                0.07763414371655494
            ),
            #v
            (
                0.5518192679714115,
                -0.21223817998900443,
                -0.8065050839582169
            ),
            #n
            (
                -0.6990925745885297,
                0.409569387132674,
                -0.5861079160691713
            ),
            #vm
            {
                (0, 0): 0.45471427033982176,
                (0, 1): 0.8872473567606278,
                (0, 2): 0.07763414371655494,
                (0, 3): 36.37714162718574,

                (1, 0): 0.5518192679714115,
                (1, 1): -0.21223817998900443,
                (1, 2): -0.806505083958216,
                (1, 3): -62.822501276745314,

                (2, 0): -0.6990925745885297,
                (2, 1): 0.409569387132674,
                (2, 2): -0.5861079160691713,
                (2, 3): -67.40947188911215,

                (3, 0): 0,
                (3, 1): 0,
                (3, 2): 0,
                (3, 3): 1,
            },
            #pm
            {
                (0, 0): 0.7583113266402343,
                (0, 1): 0,
                (0, 2): 0,
                (0, 3): 0,

                (1, 0): 0,
                (1, 1): 1.32704482162041,
                (1, 2): 0,
                (1, 3): 0,

                (2, 0): 0,
                (2, 1): 0,
                (2, 2): -2.066666666666667,
                (2, 3): -24.533333333333335,

                (3, 0): 0,
                (3, 1): 0,
                (3, 2): -1,
                (3, 3): 0,
            }
        )

        # U
        self.assertAlmostEqual(u.x, expected[0][0], delta=d)
        self.assertAlmostEqual(u.y, expected[0][1], delta=d)
        self.assertAlmostEqual(u.z, expected[0][2], delta=d)

        # V
        self.assertAlmostEqual(v.x, expected[1][0], delta=d)
        self.assertAlmostEqual(v.y, expected[1][1], delta=d)
        self.assertAlmostEqual(v.z, expected[1][2], delta=d)

        # N
        self.assertAlmostEqual(n.x, expected[2][0], delta=d)
        self.assertAlmostEqual(n.y, expected[2][1], delta=d)
        self.assertAlmostEqual(n.z, expected[2][2], delta=d)

        # View matrix
        for vm_kv in expected[3].items():
            self.assertAlmostEqual(vm.get_element(*vm_kv[0]), vm_kv[1], delta=d)

        # Projection matrix
        for pm_kv in expected[4].items():
            self.assertAlmostEqual(pm.get_element(*pm_kv[0]), pm_kv[1], delta=d)
Пример #30
0
 def test_length2(self):
     self.assertEqual(Vector3D(0, 5, 0).length2(), 25)
     self.assertEqual(Vector3D(5, 5, 5).length2(), 75)
     self.assertEqual(Vector3D(-1, -1, -1).length2(), 3)