Пример #1
0
def main():
    GLib.threads_init()
    Clutter.init(sys.argv)

    MainWindow()

    Clutter.main()
Пример #2
0
    def __init__(self, argv, descriptor):
        super().__init__()
        Clutter.init(sys.argv)

        # application main window, instance of :see: :class: `window.Window`:
        self.window = None

        # path to a file with style definition:
        self.style = None

        # dictionary for all the application basic elements:
        self.box = {}

        # if playing of the sound effects should be enabled:
        self.sound_effects_enabled = False

        # indicator of the application main loop status, should be used
        # with caution as there will always be some non-zero time interval
        # between setting this flag 'True' and actual launching of the loop and
        # between actual quit of the loop and setting the flag 'False':
        self.main_loop_is_running = False

        # player of any audio effects:
        self.sound_effects_player = None

        self._sound_effects = {}

        self._read_descriptor(descriptor)
        self._configure()
        self._initialize_style()
        self._initialize_window(argv, descriptor)
        self._initialize_sound_effects_player()
Пример #3
0
    def __init__(self):
        Clutter.init([])
        self.__latitude = None
        self.__longitude = None
        self.__selected_marker = None
        self.__active_sensitive = False
        self.__marker_last_location = None

        self.__factory = Champlain.MapSourceFactory.dup_default()
        self.__set_location_context_menu = None
        self.__locations = []
        self.__task_locations = {}
        self.__tag_locations = {}
        self.__view = None
        self.__vbox_map = None
        self.__map = None
        self.__current_layer = None
        self.__menu_item_tag_sidebar = None
        self.__plugin_api = None

        self.__where = Geoclue()
        self.__where.client.connect_to_signal(
            'LocationUpdated', self._location_updated
        )
        self.__where.client.Start()
        self.__distance = 15

        self.__preferences = None
Пример #4
0
    def __init__(self, argv, descriptor):
        super().__init__()
        Clutter.init(sys.argv)

        # application main window, instance of :see: :class: `window.Window`:
        self.window = None

        # path to a file with style definition:
        self.style = None

        # dictionary for all the application basic elements:
        self.box = {}

        # if playing of the sound effects should be enabled:
        self.sound_effects_enabled = False

        # indicator of the application main loop status, should be used
        # with caution as there will always be some non-zero time interval
        # between setting this flag 'True' and actual launching of the loop and
        # between actual quit of the loop and setting the flag 'False':
        self.main_loop_is_running = False

        # player of any audio effects:
        self.sound_effects_player = None

        self._sound_effects = {}

        self._read_descriptor(descriptor)
        self._configure()
        self._initialize_style()
        self._initialize_window(argv, descriptor)
        self._initialize_sound_effects_player()
Пример #5
0
 def start(self):
     """Starts the Clutter main event loop and sets our kernel startup routine.
     """
     # Register our function to initiate the kernel and start Clutter
     GObject.idle_add(self._wire_kernel)
     Clutter.init([])
     Clutter.main()
Пример #6
0
 def __init__(self, container, argv):
     PisakEduApp.APP = self
     Clutter.init(argv)
     self.stage = PisakEduStage(container)
     self.stage.connect("destroy", lambda _: Clutter.main_quit())
     self.stage.set_fullscreen(True)
     self.stage.show_all()
Пример #7
0
def main():
    hello_str = chr_chr = ''
    x_offset = y_offset = idx = 0

    # initialize Clutter
    Clutter.init(sys.argv)

    if (len(sys.argv) > 1):
        hello_str = argv[0]
    else:
        hello_str = 'Hello Clutter!'

        # create a Stage
        stage = Clutter.Stage()

        # set the title of the Stage window
        stage.set_title('Hello, Clutter')

        # set the background color of the Stage
        stage_color = Clutter.Color()
        Clutter.Color.from_string(stage_color, 'DarkSlateGray')
        stage.set_color(stage_color)

        # connect the pointer button press and key press event signals
        stage.connect('button-press-event', on_button_press)
        stage.connect('key-press-event', on_key_press)
        stage.connect('destroy', Clutter.main_quit)

        # set the size of the Stage
        stage.set_size(800, 600)

        # then show the Stage
        stage.show_all()
Пример #8
0
 def start(self):
     """Starts the Clutter main event loop and sets our kernel startup routine.
     """
     # Register our function to initiate the kernel and start Clutter
     GObject.idle_add(self._wire_kernel)
     Clutter.init([])
     Clutter.main()
Пример #9
0
    def finish_initializing(self, builder):  # pylint: disable=E1002
        """Set up the camera dialog"""
        super(CameraMugshotDialog, self).finish_initializing(builder)

        # Initialize Gst or nothing will work.
        Gst.init(None)
        Clutter.init(None)

        self.camera = CameraBox(self)
        self.camera.show()

        self.camera.connect("gst-state-changed", self.on_camera_state_changed)
        self.camera.connect("photo-saved", self.on_camera_photo_saved)

        # Pack the video widget into the dialog.
        vbox = builder.get_object('camera_box')
        vbox.pack_start(self.camera, True, True, 0)

        # Essential widgets
        self.record_button = builder.get_object('camera_record')
        self.apply_button = builder.get_object('camera_apply')

        # Store the temporary filename to be used.
        self.filename = None

        self.show_all()
Пример #10
0
 def __init__(self, argv):
     PisakSpellerApp.APP = self
     Clutter.init(argv)
     self.stage = PisakSpellerStage()
     TimerCycle(self.stage.contents).start_cycle()
     self.stage.connect("destroy", lambda _: Clutter.main_quit())
     self.stage.set_fullscreen(True)
     self.stage.show_all()
Пример #11
0
 def __init__(self, argv):
     PisakSpellerApp.APP = self
     Clutter.init(argv)
     self.stage = PisakSpellerStage()
     TimerCycle(self.stage.contents).start_cycle()
     self.stage.connect("destroy", lambda _: Clutter.main_quit())
     self.stage.set_fullscreen(True)
     self.stage.show_all()
Пример #12
0
    def __init__(self):
        Clutter.init()

        self.stage = TextStage()
        self.stage.connect("destroy", lambda *_: Clutter.main_quit())
        self.stage.show_all()

        Clutter.main()
Пример #13
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    def __init__(self):
        Clutter.init()

        self.stage = TextStage()
        self.stage.connect("destroy", lambda *_: Clutter.main_quit())
        self.stage.show_all()

        Clutter.main()
Пример #14
0
    def __init__(self):
        GObject.GObject.__init__(self, type=Gtk.WindowType.POPUP)
        Clutter.init(None)

        # animation
        self._stage = Clutter.Stage.get_default()
        self._move_animation = None
        self._opacity_animation = None
Пример #15
0
def default_stage():
    import gi
    gi.require_version('Clutter', '1.0')
    from gi.repository import Clutter, GLib
    Clutter.init([])
    stage = Clutter.Stage()
    stage.set_size(800, 500)
    stage.set_title('Clutter - Cairo content')
    stage.set_user_resizable(True)
    return stage
Пример #16
0
 def run(self):
     # Import clutter only in the gobject thread
     # This function will be the running mainloop
     try:
         from gi.repository import Clutter as clutter
         clutter.threads_init()
         clutter.init([])
         clutter.main()
     except Exception, e:
         log.exception('unable to import clutter')
         return
Пример #17
0
    def __init__(self):
        Clutter.init(None)
        ui = Clutter.Script()
        ui.load_from_file("ui-threads.json")
        stage = ui.get_object("stage")
        stage.connect("destroy", self.stop)
        stage.connect("destroy", lambda w: Clutter.main_quit())

        self.loader = ui.get_object("loader")
        self.loader.set_from_file("style/loading.png")
        self.t = Clutter.PropertyTransition(property_name='rotation-angle-z')
        self.t.set_from(0)
        self.t.set_to(360)
        self.t.set_duration(3000)
        self.t.set_animatable(self.loader)
        self.t.set_repeat_count(-1)
        self.t.start()

        button1 = ui.get_object("button1")
        button1.connect("button-press-event", self.execute_in_main)
        button1.set_reactive(True)

        button2 = ui.get_object("button2")
        button2.connect("button-press-event", self.idle_add_event)
        button2.set_reactive(True)

        button3 = ui.get_object("button3")
        button3.connect("button-press-event", self.threads_idle_add_event)
        button3.set_reactive(True)

        button4 = ui.get_object("button4")
        button4.connect("button-press-event", self.execute_in_thread)
        button4.set_reactive(True)

        stage = ui.get_object("stage")
        stage.set_title("Test threads")
        stage.connect("destroy", self.stop)
        stage.show_all()

        self.events = JoinableQueue(10)

        # UI events needs to happen from within the
        # main thread. This was the only way I found that would do that.
        # It looks weirdm, but it works.
        def execute(event):
            print("Execute " + event + " from " + str(current_thread()))
            for i in range(100):
                hashlib.md5(str(list(range(100000))))
            print("Done executing")

        self.execute = execute
        stage.show()
Пример #18
0
    def create_ui(self):
        Clutter.init()
        Clutter.threads_init()

        self.clutter = GtkClutter.Embed()
        self.clutter.set_size_request(420, 280)

        self.stage = self.clutter.get_stage()
        self.stage.set_background_color(Clutter.Color
                                        .from_string('#8c8c8c')[1])
        self.stage.show_all()

        self.widget.add(self.clutter)
Пример #19
0
    def __init__(self):
        # initialize Clutter
        Clutter.init([])

        self.colors = {
            'white': Clutter.Color.new(0, 0, 0, 255),
            'blue': Clutter.Color.new(16, 16, 32, 255),
            'black': Clutter.Color.new(255, 255, 255, 128),
            'hand': Clutter.Color.new(16, 32, 16, 196)
        }

        # create a resizable stage
        stage = Clutter.Stage.new()
        stage.set_title("2D Clock")
        stage.set_user_resizable(True)
        stage.set_background_color(self.colors['blue'])
        stage.set_size(300, 300)
        stage.show()

        # our 2D canvas, courtesy of Cairo
        canvas = Clutter.Canvas.new()
        canvas.set_size(300, 300)

        actor = Clutter.Actor.new()
        actor.set_content(canvas)

        actor.set_content_scaling_filters(Clutter.ScalingFilter.TRILINEAR,
                                          Clutter.ScalingFilter.LINEAR)
        stage.add_child(actor)

        # bind the size of the actor to that of the stage
        actor.add_constraint(
            Clutter.BindConstraint.new(stage, Clutter.BindCoordinate.SIZE, 0))

        # resize the canvas whenever the actor changes size
        actor.connect("allocation-changed", self.on_actor_resize)

        # quit on destroy
        stage.connect("destroy", self.on_destroy)

        # connect our drawing code
        canvas.connect("draw", self.draw_clock)

        # invalidate the canvas, so that we can draw before the main loop starts
        Clutter.Content.invalidate(canvas)

        # set up a timer that invalidates the canvas every second
        Clutter.threads_add_timeout(GLib.PRIORITY_DEFAULT, 1000,
                                    self.invalidate_clock, canvas)

        Clutter.main()
Пример #20
0
 def __init__(self, argv):
     """
     Initialize the application. Call methods that initialize
     application stage, style and global sound effects player. 
     
     :param: argv application arguments
     """
     super().__init__()
     Gtk.init(sys.argv)
     Clutter.init(sys.argv)
     self._configure()
     self._initialize_style()
     self._initialize_window(argv)
     self._initialize_sound_effects_player()
Пример #21
0
  def __init__ (self):
    # initialize Clutter
    Clutter.init([])
    
    self.colors = {
      'white' : Clutter.Color.new(0, 0, 0, 255),
      'blue' : Clutter.Color.new(16, 16, 32, 255),
      'black' : Clutter.Color.new(255, 255, 255, 128),
      'hand' : Clutter.Color.new(16, 32, 16, 196)
    }

    # create a resizable stage
    stage = Clutter.Stage.new ()
    stage.set_title ("2D Clock")
    stage.set_user_resizable (True)
    stage.set_background_color (self.colors['blue'])
    stage.set_size (300, 300)
    stage.show ()

    # our 2D canvas, courtesy of Cairo
    canvas = Clutter.Canvas.new ()
    canvas.set_size (300, 300)

    actor = Clutter.Actor.new ()
    actor.set_content (canvas)
    
    actor.set_content_scaling_filters (Clutter.ScalingFilter.TRILINEAR,
                                       Clutter.ScalingFilter.LINEAR)
    stage.add_child (actor)

    # bind the size of the actor to that of the stage
    actor.add_constraint(Clutter.BindConstraint.new(stage, Clutter.BindCoordinate.SIZE, 0))

    # resize the canvas whenever the actor changes size
    actor.connect ("allocation-changed", self.on_actor_resize)

    # quit on destroy
    stage.connect ("destroy", self.on_destroy)

    # connect our drawing code
    canvas.connect ("draw", self.draw_clock)

    # invalidate the canvas, so that we can draw before the main loop starts
    Clutter.Content.invalidate (canvas)

    # set up a timer that invalidates the canvas every second
    Clutter.threads_add_timeout (GLib.PRIORITY_DEFAULT, 1000, self.invalidate_clock, canvas)

    Clutter.main ()
Пример #22
0
def main():
    if len(sys.argv) < 2:
        print "Usage: %s [OPTIONS] <video file> [logo file]" % (sys.argv[0])
    else:
        if DEBUG:
            Clutter.init(debugArgs)
        else:
            Clutter.init(sys.argv)

        filename = sys.argv[1]
        if len(sys.argv) > 2:
            logo = sys.argv[2]
        else:
            logo = None
        app = VideoApp(filename, logo)
        Clutter.main()
Пример #23
0
def test_style_loader(default_config):
    config = default_config
    config.file_base = abspath(join(dirname(__file__), "../.."))
    styles = ["Plain", "Mixer", "Spitzy"]
    resolutions = ["1920x1080", "1280x720", "800x480"]

    Clutter.init(None)

    for style in styles:
        for res in resolutions:
            config['Screen']['width'] = res.split("x")[0]
            config['Screen']['height'] = res.split("x")[1]
            config['Screen']['rotation'] = "0"
            config['Style']['style'] = style
            loader = StyleLoader(config)
            assert (loader.load_ui(loader.ui_file_path))
Пример #24
0
def main():
	Clutter.init(sys.argv)

	# Tests
	guy = PPGuy.PPGuy()
	guy.set_property("direction", 100)
	guy.connect("collide", collide_cb)
	print guy.get_property("direction")

	maze = PPMaze.PPMaze()
	print maze.get_property("width")
	print maze.get_property("height")

	guy.emit("collide", PPGuy.PPGuy())

	game = PPGame.PPGame()
	Mx.Application.run(game)
Пример #25
0
def setup_stage(config):
    stage_color = Clutter.Color.new(0, 0, 0, 0)
    text_color = Clutter.Color.new(0, 128, 0, 255)

    Clutter.init(sys.argv)
    stage = Clutter.Stage()
    stage.set_title("Speakup")
    stage.set_use_alpha(True)
    stage.set_background_color(stage_color)
    stage.connect("delete-event", stage_on_delete, config)
    stage.connect("button-press-event", stage_on_button_press, config)

    layout = Clutter.BoxLayout()
    layout.set_orientation(Clutter.Orientation.VERTICAL)
    layout.set_spacing(15)
    stage.set_layout_manager(layout)

    old_entries = []
    for i in range(15):
        old_entry = Clutter.Text.new_with_text("Sans 28px", "")
        old_entry.set_color(Clutter.Color.new(0, 128, 0, (i + 1) * 16))
        old_entries.append(old_entry)
        stage.add_actor(old_entry)
    old_entries.reverse()

    entry = Clutter.Text.new_with_text("Sans 28px", "")
    entry.set_color(text_color)
    entry.set_editable(True)
    entry.set_reactive(True)
    entry.set_single_line_mode(True)
    entry.set_line_alignment(Pango.Alignment.CENTER)
    entry.connect("key-press-event", entry_on_key_press, config)
    stage.add_actor(entry)
    entry.old_entries = old_entries
    entry.old_iterator = -1

    stage.show()
    stage.set_fullscreen(True)
    stage.set_key_focus(entry)

    stage_window = ClutterGdk.get_stage_window(stage)
    stage_window.set_keep_above(True)
    stage_window.set_modal_hint(True)
    stage_window.set_skip_taskbar_hint(True)
    stage_window.set_skip_pager_hint(True)
        def enable(self, app=None):
            """Enable event loop integration with Clutter.

            Parameters
            ----------
            app : ignored
               Ignored, it's only a placeholder to keep the call signature of all
               gui activation methods consistent, which simplifies the logic of
               supporting magics.

            Notes
            -----
            This methods sets the PyOS_InputHook for Clutter, which allows
            the Clutter to integrate with terminal based applications like
            IPython.
            """
            if GUI_CLUTTER not in self.manager.apps:
                Clutter.init([])

            self.manager.set_inputhook(inputhook_clutter)
            self.manager._current_gui = GUI_CLUTTER
            self.manager.apps[GUI_CLUTTER] = True
        def enable(self, app=None):
            """Enable event loop integration with Clutter.

            Parameters
            ----------
            app : ignored
               Ignored, it's only a placeholder to keep the call signature of all
               gui activation methods consistent, which simplifies the logic of
               supporting magics.

            Notes
            -----
            This methods sets the PyOS_InputHook for Clutter, which allows
            the Clutter to integrate with terminal based applications like
            IPython.
            """
            if GUI_CLUTTER not in self.manager.apps:
                Clutter.init([])

            self.manager.set_inputhook(inputhook_clutter)
            self.manager._current_gui = GUI_CLUTTER
            self.manager.apps[GUI_CLUTTER] = True
Пример #28
0
# taken from https://github.com/cubicool/clutter-pygobject-examples

import sys
sys.path.insert(0, '../..')
import pgi
pgi.install_as_gi()

import math

from gi.repository import Clutter

initialized, sys.argv = Clutter.init(sys.argv)

FRAGMENT_SHADER_VARS = """
uniform sampler2D tex;
uniform float x_step, y_step;
"""

FRAGMENT_SHADER_BEGIN = """
void main() {
    vec4 color = texture2D(tex, vec2(cogl_tex_coord_in[0]));
"""

FRAGMENT_SHADER_END = """
    gl_FragColor = color;
    gl_FragColor = gl_FragColor * cogl_color_in;
}
"""

FRAGMENTS = FRAGMENT_SHADER_VARS, FRAGMENT_SHADER_BEGIN, FRAGMENT_SHADER_END
Пример #29
0
 def _initialize_stage(self, argv):
     # create and set up a Clutter.Stage
     Clutter.init(argv)
     self._initialize_style()
     self.stage = self.create_stage(argv)
     self.stage.connect("destroy", lambda _: Clutter.main_quit())
Пример #30
0
    def __init__(self):
        self.version = "1.2.1"
        logging.info("Starting Toggle " + self.version)

        file_path = os.path.join("/etc/toggle", "local.cfg")
        if not os.path.exists(file_path):
            logging.info(file_path + " does not exist, Creating one")
            os.mknod(file_path)
            os.chmod(file_path, 0o777)

        # Parse the config files.
        config = CascadingConfigParser([
            '/etc/toggle/default.cfg', '/etc/toggle/printer.cfg',
            '/etc/toggle/local.cfg'
        ])

        # Get loglevel from the Config file
        level = config.getint('System', 'loglevel')
        if level > 0:
            logging.getLogger().setLevel(level)

        sys.stdout = LoggerWriter(config, logging, 20)
        sys.stderr = LoggerWriter(config, logging, 50)

        Clutter.init(None)

        style = Mx.Style.get_default()
        style.load_from_file(config.get("System", "stylesheet"))

        config.ui = Clutter.Script()
        try:
            config.ui.load_from_file(config.get("System", "ui"))
        except:
            print "Error loading UI"
            import traceback
            traceback.print_exc()
        config.stage = config.ui.get_object("stage")
        config.stage.connect("destroy", self.stop)
        config.stage.connect('key-press-event', self.key_press)

        # Set up tabs
        config.tabs = CubeTabs(config.ui, 4)
        config.splash = Splash(config)
        config.splash.set_status("Starting Toggle " + self.version + "...")
        config.jog = Jog(config)
        config.temp_graph = TemperatureGraph(config)
        config.filament_graph = FilamentGraph(config)

        # Set up SockJS and REST clients
        host = config.get("Rest", "hostname")
        config.rest_client = RestClient(config)

        # Add other stuff
        config.volume_stage = VolumeStage(config)
        config.message = Message(config)
        config.printer = Printer(config)
        config.loader = ModelLoader(config)
        config.plate = Plate(config)

        config.socks_client = WebSocksClient(config,
                                             host="ws://" + host + ":5000")

        # mouse
        use_mouse = int(config.get('System', 'mouse'))
        self.cursor = config.ui.get_object("cursor")
        if use_mouse:
            config.stage.connect("motion-event", self.mouse_move)
            logging.info("Mouse is active")
        else:
            logging.info("Mouse is not active")
            self.cursor.set_opacity(0)

        config.push_updates = JoinableQueue(10)
        self.config = config
        config.plate.make_scale()
        config.stage.show()
Пример #31
0
# for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA

from gi.repository import Gtk
from gi.repository import Gdk
from gi.repository import Clutter
from antler_settings import AntlerSettings
from math import sqrt
import os
import sys
import gobject

Clutter.init("antler")


class AnimatedWindowBase(Gtk.Window, Clutter.Animatable):
    __gproperties__ = {
        'antler-window-position':
        (gobject.TYPE_PYOBJECT, 'Window position',
         'Window position in X, Y coordinates', gobject.PARAM_READWRITE)
    }

    def __init__(self):
        gobject.GObject.__init__(self, type=Gtk.WindowType.POPUP)
        # animation
        self._stage = Clutter.Stage.get_default()
        self._move_animation = None
        self._opacity_animation = None
Пример #32
0
import sys
import unittest

import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, GObject, Gdk, Gio

from tests import skipIfGI

try:
    from gi.repository import Clutter
    Clutter
except ImportError:
    Clutter = None
else:
    status, argv = Clutter.init(sys.argv)
    if status == Clutter.InitError.SUCCESS:
        sys.argv = argv
    else:
        Clutter = None


class ObjectTest(unittest.TestCase):

    def test_classes(self):
        g = GObject.Object()
        self.assertTrue(isinstance(g, GObject.Object))
        a = Gtk.AccelMap()
        self.assertTrue(isinstance(a, type(g)))

    def test_init_1(self):
Пример #33
0
    def on_key_press_event(self, stage, event):
        print('on_key_press_event', event)
        if event.unicode_value:
            c = event.unicode_value
            if c in 'qx':
                self.on_destroy(stage, event)
                print('quit')
            elif c in 'pP':
                self.player.set_state(Gst.State.PAUSED)
                print('pause')
            elif c in 'gG':
                self.player.set_state(Gst.State.PLAYING)
                print('play')
            elif c in 'sS':
                self.player.seek_simple(
                    Gst.Format.TIME,
                    Gst.SeekFlags.FLUSH | Gst.SeekFlags.KEY_UNIT, 0)
                self.player.set_state(Gst.State.PAUSED)
                print('stop')


if __name__ == '__main__':
    from sys import argv

    GObject.threads_init()
    Gst.init(argv)
    ClutterGst.init(argv)
    Clutter.init(argv)
    video = Video(*argv[1:])
    Clutter.main()
Пример #34
0
        self.connect("key-release-event", self.key_release)
        self.connect("notify::mapped", self.start_focus)
        self.button = MyButton()
        self.add_child(self.button)
        self.set_layout_manager(Clutter.BoxLayout())

    def start_focus(self, source, *args):
        # set focus to the box
        self.get_stage().set_key_focus(source)

    def key_release(self, source, *args):
        print("KEY RELEASE: BOX")
        # set focus to the button
        source.get_stage().set_key_focus(self.button)


class MyStage(Clutter.Stage):
    def __init__(self):
        super().__init__()
        self.box = MyBox()
        self.add_child(self.box)
        self.set_layout_manager(Clutter.BinLayout())


if __name__ == '__main__':
    Clutter.init([])
    stage = MyStage()
    stage.show()
    stage.connect("destroy", lambda _: Clutter.main_quit())
    Clutter.main()
Пример #35
0
from gi.repository import Clutter

if __name__ == '__main__':
    Clutter.init(None)

    # The main stage
    stage = Clutter.Stage(title='Constraints', user_resizable=True)
    stage.props.background_color = Clutter.Color.get_static(Clutter.StaticColor.ALUMINIUM_1)
    stage.connect('destroy', Clutter.main_quit)

    # First actor, with a fixed (100, 25) size
    layer_a = Clutter.Actor()
    layer_a.props.background_color = Clutter.Color.get_static(Clutter.StaticColor.SCARLET_RED)
    layer_a.set_size(100, 25)
    stage.add_child(layer_a)

    # The first actor is anchored to the center of the stage
    layer_a.add_constraint(Clutter.AlignConstraint(source=stage, align_axis=Clutter.AlignAxis.BOTH, factor=0.5))

    # Second actor, with no explicit size
    layer_b = Clutter.Actor()
    layer_b.props.background_color = Clutter.Color.get_static(Clutter.StaticColor.BUTTER_DARK)
    stage.add_child(layer_b)

    # The second actor tracks the X coordinate and the width of the first actor
    layer_b.add_constraint(Clutter.BindConstraint(source=layer_a, coordinate=Clutter.BindCoordinate.X))
    layer_b.add_constraint(Clutter.BindConstraint(source=layer_a, coordinate=Clutter.BindCoordinate.WIDTH))

    # The second actor is snapped between the bottom edge of the first actor
    # and the bottom edge of the stage; vertical spacing of 10px is added for
    # padding
Пример #36
0
        args = sys.argv[1:]

    parser = ArgumentParser(description='Demonstrate drawing SVG on Clutter '
                            'stage')
    parser.add_argument('svg_path')
    parser.add_argument('shape', nargs='?', default=None)

    args = parser.parse_args(args)
    return args


if __name__ == "__main__":
    args = parse_args()
    print args

    Clutter.init()
    Clutter.Settings().props.double_click_time = 100
    stage = Clutter.Stage()
    if args.shape is not None:
        width, height = map(int, args.shape.split('x'))
        stage.set_size(width, height)

    stage.set_title("SVG paths as actors")
    stage.set_user_resizable(True)
    stage.connect("destroy", lambda x: Clutter.main_quit())

    group = SvgGroup(args.svg_path)

    stage.add_actor(group)
    stage.show_all()
    group.add_constraint(Clutter.BindConstraint
Пример #37
0
 def __init__(self, argv):
     Clutter.init(argv)
     self._build_stage()
     self._load_script()
     self._load_stylesheet()
     self._init_dispatcher()
Пример #38
0
 def __init__(self, argv):
     PisakEduApp.APP = self
     Clutter.init(argv)
     self._init_context()
     self._init_stage()
Пример #39
0
# version 2.1 of the License, or (at your option) any later version.

import sys
import unittest

import gi
gi.require_version("Gtk", "3.0")
from gi.repository import Gtk, Gdk, Atk, Gio, GLib

try:
    from gi.repository import Clutter
    Clutter
except ImportError:
    Clutter = None
else:
    status, argv = Clutter.init(sys.argv)
    if status == Clutter.InitError.SUCCESS:
        sys.argv = argv
    else:
        Clutter = None

from tests import FIXME, skipUnlessCairo, skipIfGI


class StructTest(unittest.TestCase):
    @skipUnlessCairo
    def test_foreign_cairo(self):
        window = Gtk.OffscreenWindow()
        area = Gtk.DrawingArea()
        window.add(area)
Пример #40
0
#!/usr/bin/python3
#! -*- coding: utf-8 -*-

import gi
gi.require_version('Clutter', '1.0')
from gi.repository import Clutter
import sys


def keyPress(self, event, _actor):
    _actor.set_position(200, 100)
    _actor.animatev(Clutter.AnimationMode.EASE_OUT_BOUNCE, 1500, ["x"], [20])


if __name__ == '__main__':
    Clutter.init(sys.argv)

    # Create Stage
    _stage = Clutter.Stage()
    _stage.set_title("Basic Usage")
    _stage.set_size(400, 200)

    # Create Actor
    _red = Clutter.Color().new(255, 0, 0, 255)  # R,G,B,alpha
    _actor = Clutter.Text().new_full("Mono 10", "Hello World!", _red)

    _actor.set_position(100, 100)
    _actor_anim = _actor.animatev(Clutter.AnimationMode.EASE_OUT_BOUNCE, 1500,
                                  ["x"], [20])

    # Add Actor to the Stage
Пример #41
0
#!/usr/bin/env python3
# Test Clutter
# HanishKVC, v20201124IST1127
#

import enum
# Import Clutter for use
import gi

gi.require_version('Clutter', '1.0')
from gi.repository import Clutter
import cluttergui as cg

# Initialise
Clutter.init()

# required things
colorizeEffect1 = Clutter.ColorizeEffect()
colorizeEffect1.set_tint(Clutter.color_from_pixel(0xE0E0F0FF))
print(colorizeEffect1.get_tint().to_string())


# Handle events
def handle_btn_press(actor, event):
    print("INFO:BtnPress:{},{}".format(actor, event))
    print("\t x,y [{},{}], btn [{}]".format(event.x, event.y, event.button))
    if actor == stage:
        print("INFO: Bowing down gracefully")
        Clutter.main_quit()
    elif actor in (imgBtn1, imgBtn2):
        print("INFO: Button is pressed:", actor.get_id())
Пример #42
0
  def __init__(self):
    from .__init__ import __version__
    logging.info("Initializing  Toggle {}".format(__version__))

    config_files = ['default.cfg', 'printer.cfg', 'local.cfg']
    config_paths = [os.path.join(Toggle.CONFIG_BASE, f) for f in config_files]
    config = CascadingConfigParser(config_paths)

    # Get loglevel from the Config file
    level = config.getint('System', 'loglevel')
    if level > 0:
      logging.getLogger().setLevel(level)

    sys.stdout = LoggerWriter(config, logging, logging.INFO)
    sys.stderr = LoggerWriter(config, logging, logging.FATAL)

    Clutter.init(None)

    config.file_base = Toggle.CONFIG_BASE

    config.style = StyleLoader(config)
    config.style.load_from_config()
    config.ui = config.style.ui

    config.stage = config.ui.get_object("stage")
    config.stage.connect("destroy", self.stop)
    config.stage.connect('key-press-event', self.key_press)

    config.style.do_screen_rotation()

    config.tabs = CubeTabs(config.ui, 4)
    config.splash = SplashPage(config)
    config.splash.set_status("Starting Toggle {} ...".format(__version__))
    config.jog = JogPage(config)
    config.temp_graph = TemperaturePage(config)
    config.network = Network.get_manager(config)
    config.settings = SettingsPage(config)
    config.rest_client = RestClient(config)
    config.volume_stage = VolumeStage(config)
    config.message = MessageBox(config)
    config.printer = PrintPage(config)
    config.loader = ModelLoader(config)
    config.model = Model(config)
    config.plate = Plate(config)
    config.socks_client = WebSocksClient(config, self.on_connected_cb)

    # mouse
    use_mouse = int(config.get('Input', 'mouse'))
    self.cursor = config.ui.get_object("cursor")
    if use_mouse:
      config.stage.connect("motion-event", self.mouse_move)
      logging.info("Mouse is active")
    else:
      config.stage.connect("touch-event", self.mouse_move)
      logging.info("Mouse is not active, using touch instead")
      self.cursor.set_opacity(0)
    config.mouse_invert_x = config.getboolean('Input', 'mouse_invert_x')
    config.mouse_invert_y = config.getboolean('Input', 'mouse_invert_y')
    config.mouse_swap = config.getboolean('Input', 'mouse_swap_xy')

    config.push_updates = Queue.Queue(10)
    self.config = config
    config.stage.show()
Пример #43
0
# for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA

from gi.repository import Gtk
from gi.repository import Gdk
from gi.repository import GObject
from gi.repository import Clutter
from antler_settings import AntlerSettings
from math import sqrt
import os
import sys

Clutter.init("antler")


class AnimatedWindowBase(Gtk.Window, Clutter.Animatable):
    __gproperties__ = {
        'antler-window-x' : (GObject.TYPE_INT, 'Window position',
                             'Window X coordinate',
                             GObject.G_MININT, GObject.G_MAXINT, 0,
                             GObject.PARAM_READWRITE),
        'antler-window-y' : (GObject.TYPE_INT, 'Window position',
                             'Window Y coordinate',
                             GObject.G_MININT, GObject.G_MAXINT, 0,
                             GObject.PARAM_READWRITE)
        }
    def __init__(self):
        GObject.GObject.__init__(self, type=Gtk.WindowType.POPUP)
Пример #44
0
 def _initialize_stage(self, argv):
     # create and set up a Clutter.Stage
     Clutter.init(argv)
     self._initialize_style()
     self.stage = self.create_stage(argv)
     self.stage.connect("destroy", lambda _: Clutter.main_quit())
Пример #45
0
# taken from https://github.com/cubicool/clutter-pygobject-examples

import sys
sys.path.insert(0, '../..')
import pgi
pgi.install_as_gi()

import math

from gi.repository import Clutter

initialized, sys.argv = Clutter.init(sys.argv)

FRAGMENT_SHADER_VARS = """
uniform sampler2D tex;
uniform float x_step, y_step;
"""

FRAGMENT_SHADER_BEGIN = """
void main() {
    vec4 color = texture2D(tex, vec2(cogl_tex_coord_in[0]));
"""

FRAGMENT_SHADER_END = """
    gl_FragColor = color;
    gl_FragColor = gl_FragColor * cogl_color_in;
}
"""

FRAGMENTS = FRAGMENT_SHADER_VARS, FRAGMENT_SHADER_BEGIN, FRAGMENT_SHADER_END
Пример #46
0
 def setUp(self):
     Clutter.init([])
Пример #47
0
def main():
    Clutter.init([])
    stage = ButtonStage()
    stage.connect("destroy", lambda _: Clutter.main_quit())
    stage.show_all()
    Clutter.main()
Пример #48
0
import subprocess
import logging
from gi.repository import Clutter, Mx, Mash, Toggle, Cogl, GObject

# Set up logging
logging.basicConfig(
    level=logging.DEBUG,
    format='%(asctime)s %(name)-12s %(levelname)-8s %(message)s',
    datefmt='%m-%d %H:%M')

if __name__ == '__main__':
    Clutter.init(None)

    stage = Clutter.Stage()
    stage.set_size(800, 500)
    stage.set_title('Clutter - Cairo content')
    stage.set_user_resizable(True)

    stage.connect("destroy", lambda w: Clutter.main_quit())

    model = Toggle.Model()
    model.load_from_file(0, "/home/root/.octoprint/uploads/reel2.stl")
    model.set_color(Clutter.Color.from_string("#55A94BFF")[1])
    model.set_position(400, 200)
    stage.add_child(model)

    stage.show_all()
    Clutter.main()
Пример #49
0
    label.set_x_align(Clutter.ActorAlign.START)
    label.set_x_expand(True)

    box.add_child(label)

    label.connect('clicked', label_clicked_cb, scroll)


# Handle Unix signal to terminate this application by your terminal.
def handle_unix_signal():
    Clutter.main_quit()


GLib.unix_signal_add(GLib.PRIORITY_HIGH, signal.SIGINT, handle_unix_signal)

if Clutter.init(sys.argv)[0] != Clutter.InitError.SUCCESS:
    print('fail')
    sys.exit()

stage = Clutter.Stage.new()
stage.set_title('Pan Action')
stage.set_user_resizable(True)

scroll = create_scroll_actor(stage)
stage.add_child(scroll)

box = Clutter.Actor.new()
stage.add_child(box)
box.set_position(12, 12)

layout = Clutter.BoxLayout.new()
Пример #50
0
#!/usr/bin/python

from gi.repository import Gdk
from gi.repository import ClutterGst
from gi.repository import Clutter
from gi.repository import GtkClutter
from gi.repository import Gst
from gi.repository import Gtk

Gdk.init([])
Gtk.init([])
GtkClutter.init([])
Gst.init([])
Clutter.init([])
ClutterGst.init([])

window = Gtk.Window()

texture = Clutter.Texture.new()
sink = Gst.ElementFactory.make("cluttersink", None)
sink.props.texture = texture
src = Gst.ElementFactory.make("videotestsrc", None)
pipeline = Gst.Pipeline()
pipeline.add(src, sink)
src.link(sink)

embed = GtkClutter.Embed()
embed.set_size_request(320, 240)

stage = embed.get_stage()
stage.add_child(texture)
Пример #51
0
        """
        Toggles fullscreen.
        """
        if self._is_fullscreen:
            self._stage.set_fullscreen(False)
            self._is_fullscreen = False
        else:
            self._stage.set_fullscreen(True)
            self._is_fullscreen = True


if __name__ == "__main__":
    DEBUG = False
    if DEBUG:
        DEBUG_ARGS = ['--clutter-debug=all', '--cogl-debug=all']
        Clutter.init(DEBUG_ARGS)
    else:
        Clutter.init(sys.argv)

    config = Configuration()
    config.filenames = ["a.mov", "b.mov", "c.mov"]
    if len(config.filenames) == 0:
        print("You must choose at least one video file name.")
    app = Application(config)
    try:
        Clutter.main()
    except KeyboardInterrupt, e:
        pass
    sys.exit(0)

Пример #52
0
            item2 = body_ref(element.tag)

        item2.setFromAttrib(element.attrib)
        items.append(item2)

    item.setItems(items)

region_ids = {}
region_names = {}

xml = ET.parse(sys.argv[1])
root = xml.find('./head/layout/root-layout')
smil_rootlayout = layout_rootlayout()
smil_rootlayout.setFromAttrib(root.attrib)

Clutter.init(sys.argv)
ClutterGst.init(sys.argv)

stage = Clutter.Stage.get_default()
stage.set_title("SMIL")

smil_rootlayout.clutter(stage)

for region in xml.findall('./head/layout/region'):
    smil_region = layout_region()
    smil_region.setFromAttrib(region.attrib)

    if '{http://www.w3.org/XML/1998/namespace}id' in region.attrib:
        region_ids[region.attrib['{http://www.w3.org/XML/1998/namespace}id']] = smil_region
    
    if 'regionName' in region.attrib:
Пример #53
0
def main():
    Clutter.init(sys.argv)
    Test()
    Clutter.main()