Пример #1
0
    def update_position(instance):
        """
        Update position for an object or a robot in renderer.

        :param instance: Instance in the renderer
        """
        if isinstance(instance, Instance):
            pos, orn = p.getBasePositionAndOrientation(
                instance.pybullet_uuid)  # orn is in x,y,z,w
            instance.set_position(pos)
            instance.set_rotation(xyzw2wxyz(orn))
        elif isinstance(instance, InstanceGroup):
            poses_rot = []
            poses_trans = []

            for link_id in instance.link_ids:
                if link_id == -1:
                    pos, orn = p.getBasePositionAndOrientation(
                        instance.pybullet_uuid)
                else:
                    _, _, _, _, pos, orn = p.getLinkState(
                        instance.pybullet_uuid, link_id)
                poses_rot.append(
                    np.ascontiguousarray(quat2rotmat(xyzw2wxyz(orn))))
                poses_trans.append(np.ascontiguousarray(xyz2mat(pos)))

            instance.poses_rot = poses_rot
            instance.poses_trans = poses_trans
Пример #2
0
    def import_articulated_object(self, obj, class_id=None):
        """
        Import an articulated object into the simulator

        :param obj: Object to load
        :param class_id: Class id for rendering semantic segmentation
        :return: pybulet id
        """

        if class_id is None:
            class_id = self.next_class_id
        self.next_class_id += 1

        ids = obj.load()
        visual_objects = []
        link_ids = []
        poses_rot = []
        poses_trans = []

        for shape in p.getVisualShapeData(ids):
            id, link_id, type, dimensions, filename, rel_pos, rel_orn, color = shape[:
                                                                                     8]
            if type == p.GEOM_MESH:
                filename = filename.decode('utf-8')
                if filename not in self.visual_objects.keys():
                    self.renderer.load_object(filename,
                                              transform_orn=rel_orn,
                                              transform_pos=rel_pos,
                                              input_kd=color[:3],
                                              scale=np.array(dimensions))
                    self.visual_objects[filename] = len(
                        self.renderer.visual_objects) - 1
                visual_objects.append(self.visual_objects[filename])
                link_ids.append(link_id)
            elif type == p.GEOM_SPHERE:
                filename = os.path.join(gibson2.assets_path,
                                        'models/mjcf_primitives/sphere8.obj')
                self.renderer.load_object(filename,
                                          transform_orn=rel_orn,
                                          transform_pos=rel_pos,
                                          input_kd=color[:3],
                                          scale=[
                                              dimensions[0] / 0.5,
                                              dimensions[0] / 0.5,
                                              dimensions[0] / 0.5
                                          ])
                visual_objects.append(len(self.renderer.visual_objects) - 1)
                link_ids.append(link_id)
            elif type == p.GEOM_CAPSULE or type == p.GEOM_CYLINDER:
                filename = os.path.join(gibson2.assets_path,
                                        'models/mjcf_primitives/cube.obj')
                self.renderer.load_object(filename,
                                          transform_orn=rel_orn,
                                          transform_pos=rel_pos,
                                          input_kd=color[:3],
                                          scale=[
                                              dimensions[1] / 0.5,
                                              dimensions[1] / 0.5,
                                              dimensions[0]
                                          ])
                visual_objects.append(len(self.renderer.visual_objects) - 1)
                link_ids.append(link_id)
            elif type == p.GEOM_BOX:
                filename = os.path.join(gibson2.assets_path,
                                        'models/mjcf_primitives/cube.obj')
                self.renderer.load_object(filename,
                                          transform_orn=rel_orn,
                                          transform_pos=rel_pos,
                                          input_kd=color[:3],
                                          scale=np.array(dimensions))
                visual_objects.append(len(self.renderer.visual_objects) - 1)
                link_ids.append(link_id)

            if link_id == -1:
                pos, orn = p.getBasePositionAndOrientation(id)
            else:
                _, _, _, _, pos, orn = p.getLinkState(id, link_id)
            poses_rot.append(np.ascontiguousarray(quat2rotmat(xyzw2wxyz(orn))))
            poses_trans.append(np.ascontiguousarray(xyz2mat(pos)))

        self.renderer.add_instance_group(object_ids=visual_objects,
                                         link_ids=link_ids,
                                         pybullet_uuid=ids,
                                         class_id=class_id,
                                         poses_rot=poses_rot,
                                         poses_trans=poses_trans,
                                         dynamic=True,
                                         robot=None)

        return ids
Пример #3
0
    def import_drawer_handle(self):
        self.drawer_id = self.drawer.load()

        # render drawer
        class_id = self.simulator.next_class_id
        self.simulator.next_class_id += 1
        visual_objects = []
        link_ids = []
        poses_rot = []
        poses_trans = []
        for shape in p.getVisualShapeData(self.drawer_id):
            id, link_id, type, dimensions, filename, rel_pos, rel_orn, color = shape[:
                                                                                     8]
            link_name = p.getJointInfo(self.drawer_id, link_id)[12]
            if link_name != b'handle_left' and link_name != b'handle_right' and link_name != b'handle_grip':
                filename = os.path.join(gibson2.assets_path,
                                        'models/mjcf_primitives/cube.obj')
                self.simulator.renderer.load_object(filename,
                                                    transform_orn=rel_orn,
                                                    transform_pos=rel_pos,
                                                    input_kd=color[:3],
                                                    scale=np.array(dimensions))
                visual_objects.append(
                    len(self.simulator.renderer.visual_objects) - 1)
                link_ids.append(link_id)
                _, _, _, _, pos, orn = p.getLinkState(id, link_id)
                poses_rot.append(
                    np.ascontiguousarray(quat2rotmat(xyzw2wxyz(orn))))
                poses_trans.append(np.ascontiguousarray(xyz2mat(pos)))
        self.simulator.renderer.add_instance_group(
            object_ids=visual_objects,
            link_ids=link_ids,
            pybullet_uuid=self.drawer_id,
            class_id=class_id,
            poses_rot=poses_rot,
            poses_trans=poses_trans,
            dynamic=True,
            robot=None)

        # render drawer handle
        class_id = self.simulator.next_class_id
        self.simulator.next_class_id += 1
        visual_objects = []
        link_ids = []
        poses_rot = []
        poses_trans = []
        for shape in p.getVisualShapeData(self.drawer_id):
            id, link_id, type, dimensions, filename, rel_pos, rel_orn, color = shape[:
                                                                                     8]
            link_name = p.getJointInfo(self.drawer_id, link_id)[12]
            if link_name == b'handle_left' or link_name == b'handle_right' or link_name == b'handle_grip':
                filename = os.path.join(gibson2.assets_path,
                                        'models/mjcf_primitives/cube.obj')
                self.simulator.renderer.load_object(filename,
                                                    transform_orn=rel_orn,
                                                    transform_pos=rel_pos,
                                                    input_kd=color[:3],
                                                    scale=np.array(dimensions))
                visual_objects.append(
                    len(self.simulator.renderer.visual_objects) - 1)
                link_ids.append(link_id)
                _, _, _, _, pos, orn = p.getLinkState(id, link_id)
                poses_rot.append(
                    np.ascontiguousarray(quat2rotmat(xyzw2wxyz(orn))))
                poses_trans.append(np.ascontiguousarray(xyz2mat(pos)))
        self.simulator.renderer.add_instance_group(
            object_ids=visual_objects,
            link_ids=link_ids,
            pybullet_uuid=self.drawer_id,
            class_id=class_id,
            poses_rot=poses_rot,
            poses_trans=poses_trans,
            dynamic=True,
            robot=None)