def main(argv): app.openProject() args = cli.parse_args(argv[1:]) if args.build: buildTargetName = 'host' if args.platform != 'native': buildTargetName = args.platform from gii.core.tools import Build buildOptions = { 'build_type': args.build_type, 'targets': [buildTargetName] } code = Build.run(**buildOptions) if code and code != 0: exit(code) from gii.core.tools import RunHost options = { 'base': args.local and 'local' or 'game', 'platform': args.platform, 'steam_support': args.steam_support } code = RunHost.run(args.target, *args.arguments, **options) exit(code)
def main( argv ): app.openProject() args = cli.parse_args( argv[1:] ) code = Build.run( **vars( args ) ) exit( code )
def main(argv): app.openProject() args = cli.parse_args(argv[1:]) if args.build: from gii.core.tools import Build code = Build.run() if code and code != 0: exit(code) from gii.core.tools import RunHost code = RunHost.run(args.target) exit(code)
def main( argv ): app.openProject() args = cli.parse_args( argv[1:] ) if args.build: from gii.core.tools import Build code = Build.run() if code and code != 0: exit( code ) from gii.core.tools import RunHost code = RunHost.run( args.target ) exit( code )
def main(argv): app.openProject() args = cli.parse_args(argv[1:]) code = Build.run(**vars(args)) exit(code)