def check_glfw_version(self): print("glfw version: {} (python wrapper version {})".format( glfw.get_version(), glfw.__version__)) if glfw.get_version() < self.min_glfw_version: raise ValueError( "Please update glfw binaries to version {} or later".format( self.min_glfw_version))
def __init__( self, module, width, height, caption, scale, palette, fps, border_width, border_color, ): if glfw.get_version() < tuple(map(int, GLFW_VERSION.split("."))): raise RuntimeError( "glfw version is lower than {}".format(GLFW_VERSION)) if width > APP_SCREEN_MAX_SIZE or height > APP_SCREEN_MAX_SIZE: raise ValueError("screen size is larger than {}x{}".format( APP_SCREEN_MAX_SIZE, APP_SCREEN_MAX_SIZE)) self._module = module self._palette = palette[:] self._pil_palette = self._get_pil_palette(palette) self._fps = fps self._border_width = border_width self._border_color = border_color self._next_update_time = 0 self._one_frame_time = 1 / fps self._key_state = {} self._update = None self._draw = None self._capture_start = 0 self._capture_index = 0 self._capture_images = [None] * APP_GIF_CAPTURE_COUNT self._perf_monitor_is_enabled = False self._perf_fps_count = 0 self._perf_fps_start_time = 0 self._perf_fps = 0 self._perf_update_count = 0 self._perf_update_total_time = 0 self._perf_update_time = 0 self._perf_draw_count = 0 self._perf_draw_total_time = 0 self._perf_draw_time = 0 module.width = width module.height = height module.mouse_x = 0 module.mouse_y = 0 module.frame_count = 0 # initialize window if not glfw.init(): exit() monitor = glfw.get_primary_monitor() display_width, display_height = glfw.get_video_mode(monitor)[0] if scale == 0: scale = max( min( (display_width // width) - APP_SCREEN_SCALE_CUTDOWN, (display_height // height) - APP_SCREEN_SCALE_CUTDOWN, ), APP_SCREEN_SCALE_MINIMUM, ) window_width = width * scale + border_width window_height = height * scale + border_width self._window = glfw.create_window(window_width, window_height, caption, None, None) if not self._window: glfw.terminate() exit() glfw.set_window_pos( self._window, (display_width - window_width) // 2, (display_height - window_height) // 2, ) glfw.make_context_current(self._window) glfw.set_window_size_limits(self._window, width, height, glfw.DONT_CARE, glfw.DONT_CARE) self._hidpi_scale = (glfw.get_framebuffer_size(self._window)[0] / glfw.get_window_size(self._window)[0]) self._update_viewport() glfw.set_key_callback(self._window, self._key_callback) glfw.set_cursor_pos_callback(self._window, self._cursor_pos_callback) glfw.set_mouse_button_callback(self._window, self._mouse_button_callback) glfw.set_window_icon(self._window, 1, [self._get_icon_image()]) # initialize renderer self._renderer = Renderer(width, height) # initialize audio player self._audio_player = AudioPlayer() # export module functions module.btn = self.btn module.btnp = self.btnp module.btnr = self.btnr module.run = self.run module.run_with_profiler = self.run_with_profiler module.quit = self.quit module.save = self.save module.load = self.load module.image = self._renderer.image module.tilemap = self._renderer.tilemap module.clip = self._renderer.draw_command.clip module.pal = self._renderer.draw_command.pal module.cls = self._renderer.draw_command.cls module.pix = self._renderer.draw_command.pix module.line = self._renderer.draw_command.line module.rect = self._renderer.draw_command.rect module.rectb = self._renderer.draw_command.rectb module.circ = self._renderer.draw_command.circ module.circb = self._renderer.draw_command.circb module.blt = self._renderer.draw_command.blt module.bltm = self._renderer.draw_command.bltm module.text = self._renderer.draw_command.text module.sound = self._audio_player.sound module.play = self._audio_player.play # module.playm = self._audio_player.playm module.stop = self._audio_player.stop
def __init__( self, module, width, height, caption, scale, palette, fps, border_width, border_color, ): if glfw.get_version() < tuple(map(int, GLFW_VERSION.split("."))): raise RuntimeError( "glfw version is lower than {}".format(GLFW_VERSION)) if width > APP_SCREEN_MAX_SIZE or height > APP_SCREEN_MAX_SIZE: raise ValueError("screen size is larger than {}x{}".format( APP_SCREEN_MAX_SIZE, APP_SCREEN_MAX_SIZE)) global pyxel pyxel = module self._palette = palette[:] self._fps = fps self._border_width = border_width self._border_color = border_color self._next_update_time = 0 self._one_frame_time = 1 / fps self._key_state = {} self._is_mouse_visible = False self._update = None self._draw = None self._capture_start = 0 self._capture_count = 0 self._capture_images = [None] * APP_GIF_CAPTURE_COUNT self._perf_monitor_is_enabled = False self._perf_fps_count = 0 self._perf_fps_start_time = 0 self._perf_fps = 0 self._perf_update_count = 0 self._perf_update_total_time = 0 self._perf_update_time = 0 self._perf_draw_count = 0 self._perf_draw_total_time = 0 self._perf_draw_time = 0 # exports variables pyxel._app = self pyxel.width = width pyxel.height = height pyxel.mouse_x = 0 pyxel.mouse_y = 0 pyxel.frame_count = 0 # initialize window if not glfw.init(): exit() monitor = glfw.get_primary_monitor() display_width, display_height = glfw.get_video_mode(monitor)[0] if scale == 0: scale = max( min( (display_width // width) - APP_SCREEN_SCALE_CUTDOWN, (display_height // height) - APP_SCREEN_SCALE_CUTDOWN, ), APP_SCREEN_SCALE_MINIMUM, ) window_width = width * scale + border_width window_height = height * scale + border_width self._window = glfw.create_window(window_width, window_height, caption, None, None) if not self._window: glfw.terminate() exit() glfw.set_window_pos( self._window, (display_width - window_width) // 2, (display_height - window_height) // 2, ) glfw.make_context_current(self._window) glfw.set_window_size_limits(self._window, width, height, glfw.DONT_CARE, glfw.DONT_CARE) self._hidpi_scale = (glfw.get_framebuffer_size(self._window)[0] / glfw.get_window_size(self._window)[0]) self._update_viewport() glfw.set_key_callback(self._window, self._key_callback) glfw.set_mouse_button_callback(self._window, self._mouse_button_callback) glfw.set_window_icon(self._window, 1, [utilities.get_icon_image()]) glfw.set_input_mode(self._window, glfw.CURSOR, glfw.CURSOR_HIDDEN) # initialize renderer self._renderer = Renderer(width, height) # initialize audio player self._audio_player = AudioPlayer() # export module functions pyxel.btn = self.btn pyxel.btnp = self.btnp pyxel.btnr = self.btnr pyxel.mouse = self.mouse pyxel.run = self.run pyxel.run_with_profiler = self.run_with_profiler pyxel.quit = self.quit pyxel.save = self.save pyxel.load = self.load pyxel.image = self._renderer.image pyxel.tilemap = self._renderer.tilemap pyxel.clip = self._renderer.draw_command.clip pyxel.pal = self._renderer.draw_command.pal pyxel.cls = self._renderer.draw_command.cls pyxel.pix = self._renderer.draw_command.pix pyxel.line = self._renderer.draw_command.line pyxel.rect = self._renderer.draw_command.rect pyxel.rectb = self._renderer.draw_command.rectb pyxel.circ = self._renderer.draw_command.circ pyxel.circb = self._renderer.draw_command.circb pyxel.blt = self._renderer.draw_command.blt pyxel.bltm = self._renderer.draw_command.bltm pyxel.text = self._renderer.draw_command.text pyxel.sound = self._audio_player.sound pyxel.music = self._audio_player.music pyxel.play = self._audio_player.play pyxel.playm = self._audio_player.playm pyxel.stop = self._audio_player.stop # initialize mouse cursor pyxel.image(3, system=True).set(MOUSE_CURSOR_IMAGE_X, MOUSE_CURSOR_IMAGE_Y, MOUSE_CURSOR_DATA)
def on_refresh(): log("Refresh") glClear(GL_COLOR_BUFFER_BIT) glfw.SwapBuffers() glfw.init() pm = glfw.get_primary_monitor() vms = glfw.get_video_modes( pm ) print("Available video modes:\n%s\n" % "\n".join(map(str, vms))) vm = glfw.get_video_mode( pm ) print( "Desktop video mode:\n%s\n" % str(vm) ) print( "GLFW Version: %d.%d.%d" % glfw.get_version() ) w = glfw.create_window(800, 600, 'test', None, None) #print("OpenGL version: %d.%d.%d\n" % glfw.get_gl_version()) #glfw.ext.set_icons([(icon_data, icon_width, icon_height)]) glfw.set_window_title(w, "pyglfw test") #glfw.disable(w, glfw.AUTO_POLL_EVENTS) #glfw.enable(w, glfw.KEY_REPEAT) center_x = int(vm[0][0] / 2 - glfw.get_window_size(w)[0] / 2) center_y = int(vm[0][1] / 2 - glfw.get_window_size(w)[1] / 2) print( "new window position: {!s}, {!s}".format(center_x, center_y) ) glfw.set_window_pos(w, center_x, center_y)
def __init__(self, specification: WindowSpecs, startImgui: bool = False): start = time.perf_counter() self.isActive = True self.baseTitle = specification.title self.frameTime = 1.0 if not glfw.init(): raise GraphicsException("Cannot initialize GLFW.") glfw.set_error_callback(self.__GlfwErrorCb) ver = ".".join(str(x) for x in glfw.get_version()) Debug.Log(f"GLFW version: {ver}", LogLevel.Info) self.__SetDefaultWindowFlags(specification) if specification.fullscreen: self.__handle = self.__CreateWindowFullscreen(specification) Debug.Log("Window started in fulscreen mode.", LogLevel.Info) else: self.__handle = self.__CreateWindowNormal(specification) glfw.make_context_current(self.__handle) self.__GetScreenInfo(specification) # enginePreview.RenderPreview() # glfw.swap_buffers(self.__handle) glfw.set_input_mode( self.__handle, glfw.CURSOR, glfw.CURSOR_NORMAL if specification.cursorVisible else glfw.CURSOR_HIDDEN) glfw.set_framebuffer_size_callback(self.__handle, self.__ResizeCb) glfw.set_cursor_pos_callback(self.__handle, self.__CursorPosCb) glfw.set_window_iconify_callback(self.__handle, self.__IconifyCb) glfw.set_mouse_button_callback(self.__handle, self.__MouseCb) glfw.set_scroll_callback(self.__handle, self.__MouseScrollCb) glfw.set_key_callback(self.__handle, self.__KeyCb) glfw.set_window_pos_callback(self.__handle, self.__WindowPosCallback) glfw.set_window_focus_callback(self.__handle, self.__WindowFocusCallback) #set icon if specification.iconFilepath: if not os.path.endswith(".ico"): raise SpykeException( f"Invalid icon extension: {os.path.splitext(specification.iconFilepath)}." ) self.__LoadIcon(specification.iconFilepath) else: self.__LoadIcon(DEFAULT_ICON_FILEPATH) self.SetVsync(specification.vsync) self.positionX, self.positionY = glfw.get_window_pos(self.__handle) Renderer.Initialize(Renderer.screenStats.width, Renderer.screenStats.height, specification.samples) self.OnLoad() if startImgui: Imgui.Initialize() atexit.register(Imgui.Close) gc.collect() Debug.Log( f"GLFW window initialized in {time.perf_counter() - start} seconds.", LogLevel.Info)
def on_refresh(): log("Refresh") glClear(GL_COLOR_BUFFER_BIT) glfw.SwapBuffers() glfw.init() pm = glfw.get_primary_monitor() vms = glfw.get_video_modes(pm) print("Available video modes:\n%s\n" % "\n".join(map(str, vms))) vm = glfw.get_video_mode(pm) print("Desktop video mode:\n%s\n" % str(vm)) print("GLFW Version: %d.%d.%d" % glfw.get_version()) w = glfw.create_window(800, 600, 'test', None, None) #print("OpenGL version: %d.%d.%d\n" % glfw.get_gl_version()) #glfw.ext.set_icons([(icon_data, icon_width, icon_height)]) glfw.set_window_title(w, "pyglfw test") #glfw.disable(w, glfw.AUTO_POLL_EVENTS) #glfw.enable(w, glfw.KEY_REPEAT) center_x = int(vm[0][0] / 2 - glfw.get_window_size(w)[0] / 2) center_y = int(vm[0][1] / 2 - glfw.get_window_size(w)[1] / 2) print("new window position: {!s}, {!s}".format(center_x, center_y)) glfw.set_window_pos(w, center_x, center_y)
def __init__(self, module, width, height, caption, scale, palette, fps, border_width, border_color): if glfw.get_version() < tuple(map(int, GLFW_VERSION.split('.'))): raise RuntimeError( 'glfw version is lower than {}'.format(GLFW_VERSION)) width = min(width, APP_MAX_WINDOW_SIZE) height = min(height, APP_MAX_WINDOW_SIZE) self._module = module self._palette = palette[:] self._pil_palette = self._get_pil_palette(palette) self._fps = fps self._border_width = border_width self._border_color = border_color self._next_update_time = 0 self._one_frame_time = 1 / fps self._key_state = {} self._update = None self._draw = None self._capture_start = 0 self._capture_index = 0 self._capture_images = [None] * APP_SCREEN_CAPTURE_COUNT self._perf_monitor_is_enabled = False self._perf_fps_count = 0 self._perf_fps_start_time = 0 self._perf_fps = 0 self._perf_update_count = 0 self._perf_update_total_time = 0 self._perf_update_time = 0 self._perf_draw_count = 0 self._perf_draw_total_time = 0 self._perf_draw_time = 0 module.width = width module.height = height module.mouse_x = 0 module.mouse_y = 0 module.frame_count = 0 # initialize window if not glfw.init(): exit() window_width = width * scale + border_width window_height = height * scale + border_width self._window = glfw.create_window(window_width, window_height, caption, None, None) if not self._window: glfw.terminate() exit() glfw.make_context_current(self._window) glfw.set_window_size_limits(self._window, width, height, glfw.DONT_CARE, glfw.DONT_CARE) self._hidpi_scale = (glfw.get_framebuffer_size(self._window)[0] / glfw.get_window_size(self._window)[0]) self._update_viewport() glfw.set_key_callback(self._window, self._key_callback) glfw.set_cursor_pos_callback(self._window, self._cursor_pos_callback) glfw.set_mouse_button_callback(self._window, self._mouse_button_callback) glfw.set_window_icon(self._window, 1, [self._get_icon_image()]) # initialize renderer self._renderer = Renderer(width, height) # initialize audio player self._audio_player = AudioPlayer() # export module functions module.btn = self.btn module.btnp = self.btnp module.btnr = self.btnr module.run = self.run module.quit = self.quit module.image = self._renderer.image module.clip = self._renderer.draw_command.clip module.pal = self._renderer.draw_command.pal module.cls = self._renderer.draw_command.cls module.pix = self._renderer.draw_command.pix module.line = self._renderer.draw_command.line module.rect = self._renderer.draw_command.rect module.rectb = self._renderer.draw_command.rectb module.circ = self._renderer.draw_command.circ module.circb = self._renderer.draw_command.circb module.blt = self._renderer.draw_command.blt module.text = self._renderer.draw_command.text module.sound = self._audio_player.sound module.play = self._audio_player.play module.stop = self._audio_player.stop
def start(self): logger.info('initializing glfw@%s', glfw.get_version()) glfw.set_error_callback(_glfw_error_callback) if not glfw.init(): raise Exception('glfw failed to initialize') window = None if self.visible: glfw.window_hint(glfw.SAMPLES, 4) else: glfw.window_hint(glfw.VISIBLE, 0); # try stereo if refresh rate is at least 100Hz stereo_available = False _, _, refresh_rate = glfw.get_video_mode(glfw.get_primary_monitor()) if refresh_rate >= 100: glfw.window_hint(glfw.STEREO, 1) window = glfw.create_window( self.init_width, self.init_height, "Simulate", None, None) if window: stereo_available = True # no stereo: try mono if not window: glfw.window_hint(glfw.STEREO, 0) window = glfw.create_window( self.init_width, self.init_height, "Simulate", None, None) if not window: glfw.terminate() return self.running = True # Make the window's context current glfw.make_context_current(window) self._init_framebuffer_object() width, height = glfw.get_framebuffer_size(window) width1, height = glfw.get_window_size(window) self._scale = width * 1.0 / width1 self.window = window mjlib.mjv_makeObjects(byref(self.objects), 1000) mjlib.mjv_defaultCamera(byref(self.cam)) mjlib.mjv_defaultOption(byref(self.vopt)) mjlib.mjr_defaultOption(byref(self.ropt)) mjlib.mjr_defaultContext(byref(self.con)) if self.model: mjlib.mjr_makeContext(self.model.ptr, byref(self.con), 150) self.autoscale() else: mjlib.mjr_makeContext(None, byref(self.con), 150) glfw.set_cursor_pos_callback(window, self.handle_mouse_move) glfw.set_mouse_button_callback(window, self.handle_mouse_button) glfw.set_scroll_callback(window, self.handle_scroll)