Пример #1
0
	def generate_audio_menu(self):
		items = []
		for i in range(0, director.app.audio.input_device.nb_input_channels):
			items.append(ShakeMenuItem("Input %d" % (i+1), self.audio_menu_select_input, i+1))
		if len(items) == 0:
			# Can't create any input, so go back to the default behavior
			director.app.play_scene.messages.show("No input device in your system.")
			self.object.attach_behavior(DefaultBehavior.DefaultBehavior())
		self.menu = ShakeMenu(self.object, *items, no_shake=True)
Пример #2
0
 def generate_audio_menu(self):
     items = []
     # print samples
     for sample in self.samples:
         samplename = os.path.splitext(sample)[0]
         items.append(
             ShakeMenuItem(samplename, self.audio_menu_select_sample,
                           "loops/" + sample))
     if len(items) == 0:
         # Can't create any sample, so go back to the default behavior
         director.app.play_scene.messages.show("No loop in directory.")
         self.object.attach_behavior(DefaultBehavior.DefaultBehavior())
     self.menu = ShakeMenu(self.object, *items, no_shake=True)
Пример #3
0
 def show_menu(self):
     self.target_mode = False
     items = []
     if not isinstance(self.target.behavior, DefaultBehavior):
         items.append(
             ShakeMenuItem(
                 "Detach",
                 self.on_detach_target,
                 description=
                 "Detaches the selected behavior from its object."))
         if self.target.behavior.association:
             items.append(
                 ShakeMenuItem("Un%s" %
                               self.target.behavior.association_name,
                               self.on_unassociate_target,
                               description=''))
         else:
             items.append(
                 ShakeMenuItem(self.target.behavior.association_name,
                               self.on_associate_target,
                               self.target,
                               description=''))
     else:
         items.append(
             ShakeMenuItem(
                 "Attach",
                 self.on_attach_target,
                 description="Attaches a behavior to the selected object."))
     items.append(
         ShakeMenuItem(
             "Inspect",
             self.on_inspect_target,
             description="Inspects the attributes of the selected behavior."
         ))
     self.menu = ShakeMenu(self.object,
                           *items,
                           no_shake=True,
                           on_cancel=self.menu_cancelled)
     # Still allow the user to cancel
     self.menu.no_shake = False