Пример #1
0
 def fit_into_viewport(self):
     dx, dy, dz = self.compute_home_translation()
     move_factor = self.translation_move_factor((dx, dy, dz))
     mvm = gltbx.util.get_gl_modelview_matrix()
     for f in animation_stepper(time_move=self.animation_time,
                                move_factor=move_factor):
         gl.glMatrixMode(gl.GL_MODELVIEW)
         gl.glLoadIdentity()
         gl.glTranslated(f * dx, f * dy, f * dz)
         gl.glMultMatrixd(mvm)
         self.OnRedraw()
Пример #2
0
 def move_to_center_of_viewport(self, obj_coor):
     dx, dy = [-x for x in gltbx.util.object_as_eye_coordinates(obj_coor)[:2]]
     move_factor = self.translation_move_factor((dx, dy, 0))
     mvm = gltbx.util.get_gl_modelview_matrix()
     for f in animation_stepper(
         time_move=self.animation_time, move_factor=move_factor
     ):
         gl.glMatrixMode(gl.GL_MODELVIEW)
         gl.glLoadIdentity()
         gl.glTranslated(f * dx, f * dy, 0)
         gl.glMultMatrixd(mvm)
         self.OnRedraw()