Пример #1
0
    def drawSelf(self):
        if self._tex is None:
            filename = os.path.join("toolicons", "compass.png")

            self._tex = loadPNGTexture(filename)

        self._tex.bind()
        size = 0.001 * config.settings.compassSize.get()

        with gl.glPushMatrix(GL.GL_MODELVIEW):
            GL.glLoadIdentity()

            yaw, pitch = self.yawPitch
            if config.settings.viewMode.get() == "Chunk":
                yaw = -180
            GL.glTranslatef(1. - size, size,
                            0.0)  # position on upper right corner
            GL.glRotatef(180 - yaw, 0., 0., 1.)  # adjust to north
            GL.glColor3f(1., 1., 1.)

            with gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY):
                GL.glVertexPointer(2, GL.GL_FLOAT, 0,
                                   makeQuad(-size, -size, 2 * size, 2 * size))
                GL.glTexCoordPointer(2, GL.GL_FLOAT, 0,
                                     makeQuad(0, 0, 256, 256))

                with gl.glEnable(GL.GL_BLEND, GL.GL_TEXTURE_2D):
                    GL.glDrawArrays(GL.GL_QUADS, 0, 4)
Пример #2
0
    def drawSelf(self):
        if self._tex is None:
            filename = os.path.join("toolicons", "compass.png")

            self._tex = loadPNGTexture(filename)

        self._tex.bind()
        size = 0.001 * config.settings.compassSize.get()

        with gl.glPushMatrix(GL.GL_MODELVIEW):
            GL.glLoadIdentity()

            yaw, pitch = self.yawPitch
            if config.settings.viewMode.get() == "Chunk":
                yaw = -180
            GL.glTranslatef(1. - (size + self.x), size + self.y, 0.0)  # position on upper right corner
            GL.glRotatef(180 - yaw, 0., 0., 1.)  # adjust to north
            GL.glColor3f(1., 1., 1.)

            with gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY):
                GL.glVertexPointer(2, GL.GL_FLOAT, 0, makeQuad(-size, -size, 2 * size, 2 * size))
                GL.glTexCoordPointer(2, GL.GL_FLOAT, 0, makeQuad(0, 0, 256, 256))

                with gl.glEnable(GL.GL_BLEND, GL.GL_TEXTURE_2D):
                    GL.glDrawArrays(GL.GL_QUADS, 0, 4)
Пример #3
0
    def drawSelf(self):
        if self._tex is None:
            if self.small:
                filename = "compass_small.png"
            else:
                filename = "compass.png"

            self._tex = loadPNGTexture("toolicons/" + filename)#, minFilter=GL.GL_LINEAR, magFilter=GL.GL_LINEAR)

        self._tex.bind()
        size = 0.075

        with gl.glPushMatrix(GL.GL_MODELVIEW):
            GL.glLoadIdentity()

            yaw, pitch = self.yawPitch
            GL.glTranslatef(1.-size, size, 0.0)  # position on upper right corner
            GL.glRotatef(180-yaw, 0., 0., 1.)  # adjust to north
            GL.glColor3f(1., 1., 1.)

            with gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY):
                GL.glVertexPointer(2, GL.GL_FLOAT, 0, makeQuad(-size, -size, 2*size, 2*size))
                GL.glTexCoordPointer(2, GL.GL_FLOAT, 0, makeQuad(0, 0, 256, 256))

                with gl.glEnable(GL.GL_BLEND, GL.GL_TEXTURE_2D):
                    GL.glDrawArrays(GL.GL_QUADS, 0, 4)