def draw(): gfw.world.draw() gobj.draw_collision_box() font.draw(get_canvas_width() // 2 - FONT_SIZE, get_canvas_height() - FONT_SIZE, str(player.score)) if player.ea_score > 0: font_meso.draw(get_canvas_width() - 300, get_canvas_height() - 50, f'메소를 얻었습니다 (+{player.ea_score})')
def draw(): global xOffset global yOffset for t in gfw.world.objects_at(gfw.layer.platform): t.image.clip_draw_to_origin(*t.sPos, t.width, t.height, t.pos[0] - xOffset, t.pos[1] - yOffset) image = gfw.image.load(gobj.RES_DIR + '/PrtWhite.png') image.clip_draw_to_origin(horzSelected * 32, VertSelected * 32, 32, 32, 0, canvas_height - 64, 64, 64) gobj.draw_collision_box(xOffset, yOffset) wimage = gfw.image.load(gobj.RES_DIR + '/Arms.png') for i in gfw.world.objects_at(gfw.layer.item): wimage.clip_draw_to_origin(i.type * 36, 0, 36, 13, i.pos[0] - xOffset, i.pos[1] - yOffset)
def draw(): gfw.world.draw() gobj.draw_collision_box() font.draw(20, canvas_height - 45, 'Wave: %d' % enemy_gen.wave_index)
def draw(): gfw.world.draw() gobj.draw_collision_box()
def draw(): gfw.world.draw() gobj.draw_collision_box() score_pos = 800, get_canvas_height() - 30 font.draw(*score_pos, 'Score: %.0f' % score, (255, 255, 255))
def draw(): gfw.world.draw() gobj.draw_collision_box() font.draw(canvas_width / 2 - 30, canvas_height - 45, '%d' % player.score)
def draw(): gfw.world.draw() gobj.draw_collision_box() font.draw(0, get_canvas_height() - 15, f'Attempt: {player.n_die}', (255, 0, 0))
def draw(): gfw.world.draw() #for b in Bullet.bullets: b.draw() gobj.draw_collision_box()