Пример #1
0
 def get_user_info(self, finish_fn=None) -> str:
     username = Config.get("username")
     userid = Config.get("user_id")
     avatar = None
     if userid is not None:
         user_dir = os.path.join(CACHE_DIR, "user/{}".format(userid))
         if os.path.exists(user_dir) == False:
             os.makedirs(user_dir)
         avatar = os.path.join(user_dir, "avatar_menu_user_av_small.jpg")
         if not (os.path.isfile(avatar) and os.path.exists(avatar)):
             avatar = None
         if (avatar is not None and finish_fn is not None):
             finish_fn()
     if not username or not avatar:
         url = "https://embed.gog.com/userData.json"
         response = self.__request(url)
         username = response["username"]
         userid = response["userId"]
         Config.set("user_id", userid)
         Config.set("username", username)
         user_dir = os.path.join(CACHE_DIR, "user/{}".format(userid))
         if os.path.exists(user_dir) == False:
             os.makedirs(user_dir)
         avatar = os.path.join(user_dir, "avatar_menu_user_av_small.jpg")
         download = Download(response["avatar"] + "_menu_user_av_small.jpg",
                             avatar)
         download.register_finish_function(finish_fn)
         DownloadManager.download_now(download)
     return username
Пример #2
0
    def __install(self, game: Game = None):
        GLib.idle_add(self.__update_to_state, game.state.INSTALLING, game)
        game.install_dir = game.get_install_dir()
        try:
            if os.path.exists(game.keep_path):
                install_game(game, game.keep_path, main_window=self)
            else:
                install_game(game, game.download_path, main_window=self)
        except (FileNotFoundError, BadZipFile):
            GLib.idle_add(self.__update_to_state, game.state.DOWNLOADABLE,
                          game)
            return
        GLib.idle_add(self.__update_to_state, game.state.INSTALLED, game)
        GLib.idle_add(self.__reload_state, game)
        # make user to add the game to the side bar

        # check if DLCs should also be installed
        if game.type == "game" and Config.get("install_dlcs"):
            # first ensure we know about game dlcs
            self.library.update_dlcs_for_game(game)
            if len(game.dlcs) == 0:
                return
            # now grab DLCs that can be installed
            downloads = []
            for dlc in game.dlcs:
                try:
                    download_info = self.api.get_download_info(
                        dlc, game.platform, True, dlc.get_installers())
                except Exception:
                    # could not find a valid target, ignore it
                    continue
                # set dlc information now, otherwise this will break later
                dlc.platform = game.platform
                dlc.language = game.language
                # add download
                # Start the download for all files
                for key, file_info in enumerate(download_info['files']):
                    if key > 0:
                        download_path = "{}-{}.bin".format(
                            dlc.download_path, key)
                    else:
                        download_path = dlc.download_path
                    download = Download(url=self.api.get_real_download_link(
                        file_info["downlink"]),
                                        title=dlc.name,
                                        associated_object=dlc,
                                        save_location=download_path,
                                        number=key + 1,
                                        file_size=download_info["total_size"],
                                        out_of_amount=len(
                                            download_info['files']))
                    download.register_finish_function(self.__dlc_finish_func,
                                                      [game, dlc])
                    download.register_progress_function(
                        self.set_progress, game)
                    download.register_cancel_function(self.__cancel_download,
                                                      game)
                    downloads.append(download)
            DownloadManager.download(downloads)
Пример #3
0
    def load_icon(self):
        if self.__set_image():
            return True
        if not self.game.sidebar_icon_url or not self.game.id:
            return False

        # Download the thumbnail
        image_url = "https:{}".format(self.game.sidebar_icon_url)
        icon = os.path.join(self.game.cache_dir,
                            "{}_sbicon.png".format(self.game.id))

        download = Download(image_url, icon)
        download.register_finish_function(self.__set_image)
        DownloadManager.download_now(download)
        return True
Пример #4
0
    def load_thumbnail(self):
        if self.__set_image():
            return True
        if not self.game.image_url or not self.game.id:
            return False

        # Download the thumbnail
        image_url = "https:{}_196.jpg".format(self.game.image_url)
        thumbnail = os.path.join(THUMBNAIL_DIR,
                                 "{}_196.jpg".format(self.game.id))

        download = Download(image_url, thumbnail)
        download.register_finish_function(self.__set_image)
        DownloadManager.download_now(download)
        return True
Пример #5
0
    def __download_update(self, game: Game = None) -> None:
        Config.set("current_download", game.id)
        GLib.idle_add(self.__update_to_state, game.state.UPDATE_QUEUED, game)
        download_info = self.api.get_download_info(game)

        # Start the download for all files
        game.downloads = []
        download_path = game.update_path
        finish_func = self.__update
        for key, file_info in enumerate(download_info['files']):
            if key > 0:
                download_path = "{}-{}.bin".format(self.update_path, key)
            download = Download(url=self.api.get_real_download_link(
                file_info["downlink"]),
                                save_location=download_path,
                                finish_func=finish_func,
                                finish_func_args=game,
                                progress_func=self.set_progress,
                                progress_func_args=game,
                                cancel_func=self.__cancel_update,
                                cancel_func_args=game,
                                number=key + 1,
                                out_of_amount=len(download_info['files']))
            game.downloads.append(download)

        DownloadManager.download(game.downloads)
Пример #6
0
    def load_icon(self):
        if self.__set_image():
            return True
        if not self.achievement.image_url_unlocked or not self.achievement.achievement_id:
            return False

        # Download the thumbnail
        image_url = self.achievement.image_url_unlocked if self.achievement.date_unlocked is not None else self.achievement.image_url_locked
        icon = os.path.join(
            self.game.cache_dir, "achievement_{}_{}.jpg".format(
                self.achievement.achievement_id, "unlocked"
                if self.achievement.date_unlocked is not None else "locked"))

        download = Download(image_url, icon)
        download.register_finish_function(self.__set_image)
        DownloadManager.download_now(download)
        return True
Пример #7
0
 def test2_finish(self):
     mock_finish_function = MagicMock()
     mock_finish_function.side_effect = FileNotFoundError(
         Mock(status="Connection Error"))
     mock_cancel_function = MagicMock()
     download = Download("test_url", "test_save_location")
     download.register_finish_function(mock_finish_function)
     download.register_cancel_function(mock_cancel_function)
     download.finish()
     exp = 2
     obs = len(mock_cancel_function.mock_calls)
     self.assertEqual(exp, obs)
Пример #8
0
    def __install_file(self,
                       widget,
                       link: str,
                       ftype: str = None,
                       product_id: int = None,
                       fsize: int = 0,
                       treeiter: Gtk.TreeIter = None):
        if (ftype == _("Installer")):
            # just follow the default path
            self.parent.download_game(self.game)
        elif ftype == "DLC " + _("Installer"):
            dlc = None
            if product_id is not None:
                for i in self.game.dlcs:
                    if i.id == product_id:
                        dlc = i
                        break

            if dlc is not None:
                dlc.platform = self.downloadstree.get_model().get_value(
                    treeiter, 10)
                dlc.language = DOWNLOAD_LANGUAGES_TO_GOG_CODE[
                    self.downloadstree.get_model().get_value(treeiter, 2)]
                dlc.available_version = self.downloadstree.get_model(
                ).get_value(treeiter, 5)
                download = Download(url=self.api.get_real_download_link(link),
                                    save_location=dlc.download_path,
                                    title=dlc.name,
                                    associated_object=dlc,
                                    file_size=fsize)
            else:
                # fallback to game as source of generic information
                download = Download(url=self.api.get_real_download_link(link),
                                    save_location=self.game.download_path,
                                    title=self.game.name,
                                    associated_object=self.game,
                                    file_size=fsize)
            download.register_finish_function(self.__finish_download,
                                              [treeiter, dlc])
            download.register_state_function(self.__state_func, treeiter)
            DownloadManager.download(download)
        print("Downloading: \"{}\"".format(link))
Пример #9
0
    def __add_video(self, vidx, video_url, thumbnail_url):
        if self.__set_video(vidx, video_url):
            return True

        # Download the thumbnail
        img = os.path.join(self.game.cache_dir, "video_{}.jpg".format(vidx))

        download = Download(thumbnail_url, img)
        download.register_finish_function(self.__set_video, (vidx, video_url))
        DownloadManager.download_now(download)
        return True
Пример #10
0
    def __add_screenshot(self, image_id, image_url):
        if self.__set_screenshot(image_id):
            return True

        # Download the thumbnail
        img = os.path.join(self.game.cache_dir,
                           "screenshot_{}_ggvgt_2x.jpg".format(image_id))

        download = Download(image_url, img)
        download.register_finish_function(self.__set_screenshot, image_id)
        DownloadManager.download_now(download)
        return True
Пример #11
0
 def test_cancel(self):
     mock_cancel_function = MagicMock()
     download = Download("test_url", "test_save_location")
     download.register_cancel_function(mock_cancel_function)
     download.cancel()
     exp = 2
     obs = len(mock_cancel_function.mock_calls)
     self.assertEqual(exp, obs)
Пример #12
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    def __load_background_image(self):
        if self.__set_background_image():
            return True
        if not self.game.background_url or not self.game.id:
            return False

        # Download the thumbnail
        image_url = "https:{}".format(self.game.background_url)
        img = os.path.join(self.game.cache_dir,
                           "{}_background.jpg".format(self.game.id))

        download = Download(image_url, img)
        download.register_finish_function(self.__set_background_image)
        DownloadManager.download_now(download)
        return True
Пример #13
0
 def test1_set_progress(self):
     mock_progress_function = MagicMock()
     download = Download("test_url", "test_save_location")
     download.register_progress_function(mock_progress_function)
     download.set_progress(50)
     kall = mock_progress_function.mock_calls[-1]
     name, args, kwargs = kall
     exp = 50
     obs = args[0]
     self.assertEqual(exp, obs)
Пример #14
0
    def __download_file(self, widget, link: str, fname: str = None):
        dialog: Gtk.FileChooserDialog = Gtk.FileChooserDialog(
            _("Download"),
            self.parent,
            action=Gtk.FileChooserAction.SAVE,
            buttons=(Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_SAVE,
                     Gtk.ResponseType.ACCEPT))
        file_name = link[link.rfind("/") + 1:] if fname is None else fname
        dialog.set_current_name(file_name)
        response = dialog.run()
        if response == Gtk.ResponseType.ACCEPT:
            download = Download(url=self.api.get_real_download_link(link),
                                save_location=dialog.get_filename())
            DownloadManager.download(download)
            print("Downloading: \"{}\" to \"{}\"".format(
                link, dialog.get_filename()))

        dialog.destroy()
Пример #15
0
 def __init__(self, parent, download:Download, api):
     Gtk.Frame.__init__(self)
     self.parent = parent
     self.download = download
     self.api = api
     self.thumbnail_set = False
     self.image.set_sensitive(True)
     self.title_label.set_text(self.download.title)
     self.__game = None
     if download.get_progress() >= 0:
         self.details_label.set_text("{} / {} ({}%)".format(self.__sizeof_fmt(download.get_downloaded()),self.__sizeof_fmt(download.file_size),download.get_progress()))
     elif download.file_size > 0:
         self.details_label.set_text("{} / {}".format(self.__sizeof_fmt(download.get_downloaded()),self.__sizeof_fmt(download.file_size)))
     self.load_icon()
     
     # set button icon
     self.set_state(download.state())
     # register functions to track download
     download.register_progress_function(self.set_progress)
     download.register_state_function(self.set_state)
Пример #16
0
    def __download_file(self, game: Game, operating_system=None) -> None:
        Config.set("current_download", game.id)
        GLib.idle_add(self.__update_to_state, game.state.QUEUED, game)

        current_os = platform.system()
        if current_os == "Linux":
            current_os = "linux"
        elif current_os == "Windows":
            current_os = "windows"
        elif current_os == "Darwin":
            current_os = "mac"
        # pick current os if none was passed
        if operating_system is None:
            operating_system = current_os
        if game.platform is None:
            game.platform = operating_system

        download_info = self.api.get_download_info(
            game, operating_system=operating_system)

        # Start the download for all files
        game.downloads = []
        download_path = game.download_path
        finish_func = self.__install
        for key, file_info in enumerate(download_info['files']):
            if key > 0:
                download_path = "{}-{}.bin".format(self.download_path, key)
            download = Download(url=self.api.get_real_download_link(
                file_info["downlink"]),
                                title=download_info["name"],
                                associated_object=game,
                                save_location=download_path,
                                number=key + 1,
                                file_size=download_info["total_size"],
                                out_of_amount=len(download_info['files']))
            download.register_finish_function(finish_func, game)
            download.register_progress_function(self.set_progress, game)
            download.register_cancel_function(self.__cancel_download, game)
            game.downloads.append(download)

        DownloadManager.download(game.downloads)
Пример #17
0
 def __download_listener_func(self, download: Download = None):
     if download is None or download.priority() < 0:
         return
     # create a new download row
     row = DownloadRow(self.downloads_list, download, self.api)
     GLib.idle_add(self.downloads_list.prepend, row)