def __init__(self, participant, address=None, loop=None): """Create a new gossiper. @param address: Listen address if the gossiper will not be bound to a specific listen interface. @param address: C{str} """ self.loop = loop or asyncio.get_event_loop() self.state = PeerState(participant, loop=self.loop) self._states = {} self._address = address self._scuttle = Scuttle(self._states, self.state) self._heart_beat_timer = LoopingCall(self._beat_heart, _loop=self.loop) self._gossip_timer = LoopingCall(self._gossip, _loop=self.loop) self.participant = participant self._seeds = [] self._transport = None self.name = None
class Gossiper(asyncio.DatagramProtocol, MutableMapping): def __init__(self, participant, address=None, loop=None): """Create a new gossiper. @param address: Listen address if the gossiper will not be bound to a specific listen interface. @param address: C{str} """ self.loop = loop or asyncio.get_event_loop() self.state = PeerState(participant, loop=self.loop) self._states = {} self._address = address self._scuttle = Scuttle(self._states, self.state) self._heart_beat_timer = LoopingCall(self._beat_heart, _loop=self.loop) self._gossip_timer = LoopingCall(self._gossip, _loop=self.loop) self.participant = participant self._seeds = [] self._transport = None self.name = None def _setup_state_for_peer(self, peer_name): """Setup state for a new peer.""" self._states[peer_name] = PeerState( self.participant, name=peer_name, loop=self.loop) def seed(self, seeds): """Tell this gossiper that there are gossipers to be found at the given endpoints. @param seeds: a sequence of C{'ADDRESS:PORT'} strings. """ self._seeds.extend(seeds) self._handle_new_peers(seeds) def _handle_new_peers(self, names): """Set up state for new peers.""" for peer_name in names: if peer_name in self._states: continue self._setup_state_for_peer(peer_name) def _determine_endpoint(self): """Determine the IP address of this peer. @raises Exception: If it is not impossible to figure out the address. @return: a C{ADDRESS:PORT} string. """ # Figure our our endpoint: address = self._transport.get_extra_info('sockname') if not self._address: self._address = address if self._address == '0.0.0.0': raise Exception("address not specified") return '%s:%d' % (address[0], address[1]) def connection_made(self, transport): """Start protocol.""" self._transport = transport self.name = self._determine_endpoint() self.state.set_name(self.name) self._states[self.name] = self.state self._heart_beat_timer.start(1) self._gossip_timer.start(0.5) self.participant.make_connection(self) def connection_lost(self, exc): """Stop protocol.""" logging.info("Connection lost") self._gossip_timer.stop() self._heart_beat_timer.stop() def _beat_heart(self): """Beat heart of our own state.""" self.state.beat_that_heart() def datagram_received(self, data, address): """Handle a received datagram.""" self._handle_message(json.loads(data.decode()), address) def _gossip(self): """Initiate a round of gossiping.""" #logging.debug("Starting some gossip...") live_peers = self.live_peers dead_peers = self.dead_peers if live_peers: self._gossip_with_peer(random.choice(live_peers)) prob = len(dead_peers) / float(len(live_peers) + 1) if random.random() < prob: self._gossip_with_peer(random.choice(dead_peers)) for state in self._states.values(): if state.name != self.name: state.check_suspected() def _send_to(self, message, address): assert isinstance(message, dict) self._transport.sendto(json.dumps(message).encode(), address) def _gossip_with_peer(self, peer): """Send a gossip message to C{peer}.""" request = { 'type': 'request', 'digest': self._scuttle.digest() } self._send_to(request, _address_from_peer_name(peer.name)) def _handle_message(self, message, address): """Handle an incoming message.""" #logging.debug("Received: {0}".format(message)) if message['type'] == 'request': self._handle_request(message, address) elif message['type'] == 'first-response': self._handle_first_response(message, address) elif message['type'] == 'second-response': self._handle_second_response(message, address) def _handle_request(self, message, address): """Handle an incoming gossip request.""" deltas, requests, new_peers = self._scuttle.scuttle( message['digest']) self._handle_new_peers(new_peers) response = { 'type': 'first-response', 'digest': requests, 'updates': deltas, } self._send_to(response, address) def _handle_first_response(self, message, address): """Handle the response to a request.""" self._scuttle.update_known_state(message['updates']) response = { 'type': 'second-response', 'updates': self._scuttle.fetch_deltas(message['digest']) } self._send_to(response, address) def _handle_second_response(self, message, _): """Handle the ack of the response.""" self._scuttle.update_known_state(message['updates']) @property def live_peers(self): """Property for all peers that we know is alive. The property holds a sequence L{PeerState}'s. """ return [p for (n, p) in self._states.items() if p.alive and n != self.name] @property def dead_peers(self): """Property for all peers that we know is dead. The property holds a sequence L{PeerState}'s. """ return [p for (n, p) in self._states.items() if not p.alive and n != self.name] # dict-like interface: def __getitem__(self, key): return self.state[key] def set(self, key, value): self.state[key] = value def __setitem__(self, key, value): self.set(key, value) def __delitem__(self, key): raise NotImplementedError() def __contains__(self, key): return key in self.state def has_key(self, key): return key in self.state def __len__(self): return len(self.state) def __iter__(self): return iter(self.state)
class Gossiper(asyncio.DatagramProtocol, MutableMapping): def __init__(self, participant, address=None, loop=None): """Create a new gossiper. @param address: Listen address if the gossiper will not be bound to a specific listen interface. @param address: C{str} """ self.loop = loop or asyncio.get_event_loop() self.state = PeerState(participant, loop=self.loop) self._states = {} self._address = address self._scuttle = Scuttle(self._states, self.state) self._heart_beat_timer = LoopingCall(self._beat_heart, _loop=self.loop) self._gossip_timer = LoopingCall(self._gossip, _loop=self.loop) self.participant = participant self._seeds = [] self._transport = None self.name = None def _setup_state_for_peer(self, peer_name): """Setup state for a new peer.""" self._states[peer_name] = PeerState(self.participant, name=peer_name, loop=self.loop) def seed(self, seeds): """Tell this gossiper that there are gossipers to be found at the given endpoints. @param seeds: a sequence of C{'ADDRESS:PORT'} strings. """ self._seeds.extend(seeds) self._handle_new_peers(seeds) def _handle_new_peers(self, names): """Set up state for new peers.""" for peer_name in names: if peer_name in self._states: continue self._setup_state_for_peer(peer_name) def _determine_endpoint(self): """Determine the IP address of this peer. @raises Exception: If it is not impossible to figure out the address. @return: a C{ADDRESS:PORT} string. """ # Figure our our endpoint: address = self._transport.get_extra_info('sockname') if not self._address: self._address = address if self._address == '0.0.0.0': raise Exception("address not specified") return '%s:%d' % (address[0], address[1]) def connection_made(self, transport): """Start protocol.""" self._transport = transport self.name = self._determine_endpoint() self.state.set_name(self.name) self._states[self.name] = self.state self._heart_beat_timer.start(1) self._gossip_timer.start(0.5) self.participant.make_connection(self) def connection_lost(self, exc): """Stop protocol.""" logging.info("Connection lost") self._gossip_timer.stop() self._heart_beat_timer.stop() def _beat_heart(self): """Beat heart of our own state.""" self.state.beat_that_heart() def datagram_received(self, data, address): """Handle a received datagram.""" self._handle_message(json.loads(data.decode()), address) def _gossip(self): """Initiate a round of gossiping.""" #logging.debug("Starting some gossip...") live_peers = self.live_peers dead_peers = self.dead_peers if live_peers: self._gossip_with_peer(random.choice(live_peers)) prob = len(dead_peers) / float(len(live_peers) + 1) if random.random() < prob: self._gossip_with_peer(random.choice(dead_peers)) for state in self._states.values(): if state.name != self.name: state.check_suspected() def _send_to(self, message, address): assert isinstance(message, dict) self._transport.sendto(json.dumps(message).encode(), address) def _gossip_with_peer(self, peer): """Send a gossip message to C{peer}.""" request = {'type': 'request', 'digest': self._scuttle.digest()} self._send_to(request, _address_from_peer_name(peer.name)) def _handle_message(self, message, address): """Handle an incoming message.""" #logging.debug("Received: {0}".format(message)) if message['type'] == 'request': self._handle_request(message, address) elif message['type'] == 'first-response': self._handle_first_response(message, address) elif message['type'] == 'second-response': self._handle_second_response(message, address) def _handle_request(self, message, address): """Handle an incoming gossip request.""" deltas, requests, new_peers = self._scuttle.scuttle(message['digest']) self._handle_new_peers(new_peers) response = { 'type': 'first-response', 'digest': requests, 'updates': deltas, } self._send_to(response, address) def _handle_first_response(self, message, address): """Handle the response to a request.""" self._scuttle.update_known_state(message['updates']) response = { 'type': 'second-response', 'updates': self._scuttle.fetch_deltas(message['digest']) } self._send_to(response, address) def _handle_second_response(self, message, _): """Handle the ack of the response.""" self._scuttle.update_known_state(message['updates']) @property def live_peers(self): """Property for all peers that we know is alive. The property holds a sequence L{PeerState}'s. """ return [ p for (n, p) in self._states.items() if p.alive and n != self.name ] @property def dead_peers(self): """Property for all peers that we know is dead. The property holds a sequence L{PeerState}'s. """ return [ p for (n, p) in self._states.items() if not p.alive and n != self.name ] # dict-like interface: def __getitem__(self, key): return self.state[key] def set(self, key, value): self.state[key] = value def __setitem__(self, key, value): self.set(key, value) def __delitem__(self, key): raise NotImplementedError() def __contains__(self, key): return key in self.state def has_key(self, key): return key in self.state def __len__(self): return len(self.state) def __iter__(self): return iter(self.state)
def _setup_state_for_peer(self, peer_name): """Setup state for a new peer.""" self._states[peer_name] = PeerState(self.participant, name=peer_name, loop=self.loop)