Пример #1
0
    def init_manager(self, size):
        self.size = size

        self.background = DynamicBackground(self.size)
        self.base_size = self.size[1] / self.resolution_factor
        font = resource_filename(Requirement.parse("mopidy-touchscreen"),
                                 "mopidy_touchscreen/icomoon.ttf")
        self.fonts['base'] = pygame.font.SysFont("arial",
                                                 int(self.base_size * 0.9))
        self.fonts['icon'] = pygame.font.Font(font, int(self.base_size * 0.9))
        try:
            self.screens = [
                SearchScreen(size, self.base_size, self, self.fonts),
                MainScreen(size, self.base_size, self, self.fonts, self.cache,
                           self.core, self.background),
                Tracklist(size, self.base_size, self, self.fonts),
                LibraryScreen(size, self.base_size, self, self.fonts),
                PlaylistScreen(size, self.base_size, self, self.fonts),
                MenuScreen(size, self.base_size, self, self.fonts, self.core)
            ]
        except:
            traceback.print_exc()
        self.track = None

        # Menu buttons

        button_size = (self.size[0] / 6, self.base_size)

        # Search button
        button = TouchAndTextItem(self.fonts['icon'],
                                  u" \ue986",
                                  (0, self.size[1] - self.base_size),
                                  button_size,
                                  center=True)
        self.down_bar_objects.set_touch_object("menu_0", button)
        x = button.get_right_pos()

        # Main button
        button = TouchAndTextItem(self.fonts['icon'],
                                  u" \ue600",
                                  (x, self.size[1] - self.base_size),
                                  button_size,
                                  center=True)
        self.down_bar_objects.set_touch_object("menu_1", button)
        x = button.get_right_pos()

        # Tracklist button
        button = TouchAndTextItem(self.fonts['icon'],
                                  u" \ue60d",
                                  (x, self.size[1] - self.base_size),
                                  button_size,
                                  center=True)
        self.down_bar_objects.set_touch_object("menu_2", button)
        x = button.get_right_pos()

        # Library button
        button = TouchAndTextItem(self.fonts['icon'],
                                  u" \ue604",
                                  (x, self.size[1] - self.base_size),
                                  button_size,
                                  center=True)
        self.down_bar_objects.set_touch_object("menu_3", button)
        x = button.get_right_pos()

        # Playlist button
        button = TouchAndTextItem(self.fonts['icon'],
                                  u" \ue605",
                                  (x, self.size[1] - self.base_size),
                                  button_size,
                                  center=True)

        self.down_bar_objects.set_touch_object("menu_4", button)
        x = button.get_right_pos()

        # Menu button
        button = TouchAndTextItem(self.fonts['icon'],
                                  u" \ue60a",
                                  (x, self.size[1] - self.base_size),
                                  button_size,
                                  center=True)
        self.down_bar_objects.set_touch_object("menu_5", button)

        # Down bar
        self.down_bar = pygame.Surface(
            (self.size[0], self.size[1] - self.base_size), pygame.SRCALPHA)
        self.down_bar.fill((0, 0, 0, 200))

        self.options_changed()
        self.mute_changed(self.core.playback.mute.get())
        playback_state = self.core.playback.state.get()
        self.playback_state_changed(playback_state, playback_state)
        self.screens[menu_index].check_connection()

        self.change_screen(self.current_screen)

        self.update_type = BaseScreen.update_all