def updateGraphicsBanks(self, romdata): self.banks = [] bankAddresses = [] for bankNum in range(0, self.BANK_AMOUNT): bankPointer = self.GRAPHICS_BANK_HEADER_ADDRESS + (bankNum * 8) bankAddresses.append(DataCompressor.readSnesPointer(romdata, bankPointer)) bankAddresses.append(DataCompressor.readSnesPointer(romdata, bankPointer + 3)) for bankNum in range(0, self.BANK_AMOUNT*2): bankData = DataCompressor.decompress(romdata, bankAddresses[bankNum]) hasPalettes = True if (bankNum % 2): hasPalettes = False bank = GraphicBank(bankData, hasPalettes) if not hasPalettes: bank.setPalettes(self.banks[bankNum-1].getPalettes()) bank.updateImage(self.DEFAULT_BANK_PALETTE) self.banks.append(bank)
def updateLevelBank(self): assert(self.levelHeader.graphicsBankIndex < self.BANK_AMOUNT) index = self.levelHeader.graphicsBankIndex * 2 levelBankData, offset = self.banks[index].getPlanarTilesFromBankData(self.level.tileIndex, 0) levelBankData.extend((self.banks[index+1].getPlanarTilesFromBankData(self.level.tileIndex, offset))[0]) #tileOffset = self.banks[index].calculateTileOffset(self.level.tileIndex, 0) self.levelBank = GraphicBank(levelBankData, False) self.levelBank.tileAmount = self.level.tileIndexAmount self.levelBank.setPalettes(self.banks[index].getPalettes()) self.levelBank.updateImage(self.DEFAULT_BANK_PALETTE)
class LevelEditor(): TILE_WIDTH = 8 TILE_HEIGHT = 8 EDITORTILESET_WIDTH = 16 * TILE_WIDTH EDITORTILESET_HEIGHT = 64 * TILE_HEIGHT EDITORCANVAS_WIDTH = 64 * TILE_WIDTH EDITORCANVAS_HEIGHT = 64 * TILE_HEIGHT GRAPHICS_BANK_HEADER_ADDRESS = 0x02E80 BANK_AMOUNT = 7 DEFAULT_BANK_PALETTE = 15 # shift and & constants AND_TILE_VFLIP = 0b10000000 AND_TILE_VFLIP_SHIFT = 7 AND_TILE_HFLIP = 0b01000000 AND_TILE_HFLIP_SHIFT = 6 AND_TILE_PRIORITY = 0b00100000 AND_TILE_PRIORITY_SHIFT = 5 AND_TILE_PALETTE = 0b00011100 AND_TILE_PALETTE_SHIFT = 2 AND_TILE_BANK = 0b00000011 AND_TILE_BANK_SHIFT = 0 def __init__(self): self.levelHeader = None self.level = None self.levelBank = None self.banks = [] def openLevel(self, romdata, levelNumber): self.levelHeader = LevelHeader(levelNumber) self.levelHeader.update(romdata) levelData = DataCompressor.decompress(romdata, self.levelHeader.levelPointer) self.level = Level(self.levelHeader) self.level.update(levelData) def updateGraphicsBanks(self, romdata): self.banks = [] bankAddresses = [] for bankNum in range(0, self.BANK_AMOUNT): bankPointer = self.GRAPHICS_BANK_HEADER_ADDRESS + (bankNum * 8) bankAddresses.append(DataCompressor.readSnesPointer(romdata, bankPointer)) bankAddresses.append(DataCompressor.readSnesPointer(romdata, bankPointer + 3)) for bankNum in range(0, self.BANK_AMOUNT*2): bankData = DataCompressor.decompress(romdata, bankAddresses[bankNum]) hasPalettes = True if (bankNum % 2): hasPalettes = False bank = GraphicBank(bankData, hasPalettes) if not hasPalettes: bank.setPalettes(self.banks[bankNum-1].getPalettes()) bank.updateImage(self.DEFAULT_BANK_PALETTE) self.banks.append(bank) def updateLevelBank(self): assert(self.levelHeader.graphicsBankIndex < self.BANK_AMOUNT) index = self.levelHeader.graphicsBankIndex * 2 levelBankData, offset = self.banks[index].getPlanarTilesFromBankData(self.level.tileIndex, 0) levelBankData.extend((self.banks[index+1].getPlanarTilesFromBankData(self.level.tileIndex, offset))[0]) #tileOffset = self.banks[index].calculateTileOffset(self.level.tileIndex, 0) self.levelBank = GraphicBank(levelBankData, False) self.levelBank.tileAmount = self.level.tileIndexAmount self.levelBank.setPalettes(self.banks[index].getPalettes()) self.levelBank.updateImage(self.DEFAULT_BANK_PALETTE) def updateEditorCanvasImage(self, ui): x = 0 y = 0 levelPointer = 0 while (levelPointer < self.level.LEVEL_TILE_AMOUNT): for y in range(0, self.EDITORCANVAS_WIDTH, self.TILE_WIDTH): for x in range(0, self.EDITORCANVAS_HEIGHT, self.TILE_HEIGHT): tile = self.level.tilemap[levelPointer] prop = self.level.tilemap[levelPointer+1] levelPointer += 2 vflip = ((prop & self.AND_TILE_VFLIP) >> self.AND_TILE_VFLIP_SHIFT) hflip = ((prop & self.AND_TILE_HFLIP) >> self.AND_TILE_HFLIP_SHIFT) priority = ((prop & self.AND_TILE_PRIORITY) >> self.AND_TILE_PRIORITY_SHIFT) palette = ((prop & self.AND_TILE_PALETTE) >> self.AND_TILE_PALETTE_SHIFT) bank = ((prop & self.AND_TILE_BANK) >> self.AND_TILE_BANK_SHIFT) tileImg = self.levelBank.getTileImage(tile + (bank * 256), self.level.paletteIndex[palette] - 1) if hflip or vflip: tileImg = ImageEditor.createTransposedImage(tileImg, hflip, vflip, 0) ui.pasteOnLevelCanvas(ImageEditor.convertImageToTkPhotoImage(tileImg), x, y)