def make_buttons(): button_vertical_spacing = 60 data.buttons.append( graphics.Button((20, 20), "Vertex Mode", button_vertex_callback)) data.buttons[0].selected = True data.buttons.append( graphics.Button((20, 20 + button_vertical_spacing), "Edge Mode", button_edge_callback)) data.buttons.append( graphics.Button((20, 20 + 2 * button_vertical_spacing), "Infect Mode", button_infect_callback)) data.buttons.append( graphics.Button((20, 20 + 3 * button_vertical_spacing), "Step", button_step_callback, False)) data.buttons.append( graphics.Button((20, 20 + 4 * button_vertical_spacing), "TEST", button_test_callback, False)) data.buttons.append( graphics.Button((20, 20 + 5 * button_vertical_spacing), "Play Infection", button_play_callback, False)) data.buttons.append( graphics.Button((20, 20 + 6 * button_vertical_spacing), "List of Dates", button_list_dates, False)) data.buttons.append( graphics.Button((20, 20 + 7 * button_vertical_spacing), "Run multiple times", button_copy_run, False)) data.buttons.append( graphics.Button((20, 20 + 8 * button_vertical_spacing), "Write it down", button_record_dates, False)) data.input_boxes.append( graphics.InputBox((data.WIDTH - 140, 160), input_box_p_callback)) data.input_boxes.append( graphics.InputBox((data.WIDTH - 140, 210), input_box_d_callback)) data.input_boxes.append( graphics.InputBox((data.WIDTH - 140, 260), input_box_repeats_callback))
def __init__(self): self.graphics = graphics.Graphics() self.titleScreen = self.graphics.loadImage("start.png") self.pauseScreen = self.graphics.loadImage("pause.png") self.winScreen = self.graphics.loadImage("win.png") self.loseScreen = self.graphics.loadImage("lose.png") self.world = world.World() self.state = GAMESTATE_TITLE #create human player self.human = player.Player(self.graphics, self.world, team=1) position = (0, 0) colony = mapobject.Colony(self.human, position, self.graphics) self.world.addObject(colony) self.human.addColony(colony) #create AI Player self.AIPlayer = aiplayer.AIPlayer(self.graphics, self.world, team=2) #ai does nothing yet #generate random position for AI colony randomAngle = random.randint(0, 360) randomDist = math.sqrt( random.random() * ((MAXAIDISTANCE - MINAIDISTANCE)**2) ) + MINAIDISTANCE #this ensures that the random targets are uniformly spread out over the sector position = (position[0] + randomDist * math.cos(randomAngle * math.pi / 180), position[1] + randomDist * math.sin(randomAngle * math.pi / 180)) colony = mapobject.Colony(self.AIPlayer, position, self.graphics, team=2) #print "AI position: " + str(position) self.world.addObject(colony) self.AIPlayer.addColony(colony) self.world.addLeaves(self.graphics) #add lots of random leaves self.input = Input() self.input.onClick(self.leftClick) self.input.onRightClick(self.rightClick) self.input.onDrag(self.drag) #make gui self.gui = graphics.ContainerWidget() self.gui.add(graphics.ResourceDisplay(self.human)) workerImage = self.graphics.loadImage('workerbutton.png') soldierImage = self.graphics.loadImage('soldierbutton.png') buildWidget = graphics.BuildWidget(pygame.Rect((0, 0), (116, 61)), (200, 200, 200)) buildWidget.add( graphics.Button(pygame.Rect((0, 0), (50, 50)), image=soldierImage, bgColor=(100, 100, 100), action=self.buySoldier)) buildWidget.add( graphics.Button(pygame.Rect((0, 0), (50, 50)), image=workerImage, bgColor=(100, 100, 100), action=self.buyWorker)) self.gui.add(buildWidget) position = self.graphics.normalizeScreenCoords((-150, -150)) rect = pygame.Rect(position, (150, 150)) minimap = graphics.Minimap(rect, self.world, self.graphics) self.gui.add(minimap) try: pygame.mixer.init() self.music = True except: self.music = False if self.music: try: self.titlemusic = pygame.mixer.Sound( data.filepath('titlemusic.ogg')) self.titlemusic.play(-1) except: self.music = False
def __init__(self): self.win = g.GraphWin("Longest and Shortest in the Bible", 600, 600) self.win.setCoords(1, 15, 14, 0) self.quitButton = g.Button("Quit", g.Point(2, 1), g.Point(7, 2)) self.quitButton.activate() self.quitButton.draw(self.win) self.mainButton = g.Button("Main Menu", g.Point(8, 1), g.Point(13, 2)) self.mainButton.activate() self.mainButton.draw(self.win) self.introText = g.Text(g.Point(7.5, 3), "Bible Counter") self.introText.setStyle("bold") self.introText.draw(self.win) text1 = g.Text(g.Point(7.5, 4), "Welcome") text2 = g.Text(g.Point(7.5, 5), "This program finds the chapter, book, or verse") text3 = g.Text(g.Point(7.5, 6), "With the most or least chapters, words, characters, or verses") text4 = g.Text(g.Point(7.5, 7), "") text5 = g.Text(g.Point(7.5, 8), "") self.textboxes = [text1, text2, text3, text4, text5] for x in self.textboxes: time.sleep(1) x.draw(self.win) time.sleep(1) self.verseButton = g.Button("Verses", g.Point(2, 9), g.Point(5, 10)) self.verseButton.draw(self.win) self.chapterButton = g.Button("Chapters", g.Point(6, 9), g.Point(9, 10)) self.chapterButton.draw(self.win) self.bookButton = g.Button("Books", g.Point(10, 9), g.Point(13, 10)) self.bookButton.draw(self.win) opt1 = g.Button("Most\nChapters", g.Point(2, 11), g.Point(4, 12)) opt3 = g.Button("Most\nVerses", g.Point(5, 11), g.Point(7, 12)) opt5 = g.Button("Most\nWords", g.Point(8, 11), g.Point(10, 12)) opt7 = g.Button("Most\nCharacters", g.Point(11, 11), g.Point(13, 12)) opt2 = g.Button("Least\nChapters", g.Point(2, 13), g.Point(4, 14)) opt4 = g.Button("Least\nVerses", g.Point(5, 13), g.Point(7, 14)) opt6 = g.Button("Least\nWords", g.Point(8, 13), g.Point(10, 14)) opt8 = g.Button("Least\nCharacters", g.Point(11, 13), g.Point(13, 14)) self.options = [opt1, opt2, opt3, opt4, opt5, opt6, opt7, opt8] for opt in self.options: opt.draw(self.win) time.sleep(1) self.mainMenu()
shoot_image = pygame.image.load("images\shoot_image.jpg") username = "" #authentication screen login_background = pygame.image.load("authen.jpg") login_username_box = graphics.TextBox(screen, 200, 175, 350, 40, "username") login_password_box = graphics.TextBox(screen, 200, 241, 350, 40, "password", hide=True) login_button = graphics.Button(195, 307, 360, 43, "sign in") create_account_button = graphics.Button(394, 371, 151, 20, "create account") login_error_box = graphics.DialogBox(screen, 195, 123, "wrong password or username") #register screen signup_background = pygame.image.load("signup.jpg") signup_username_box = graphics.TextBox(screen, 200, 170, 350, 40, "username") signup_password_box = graphics.TextBox(screen, 200, 236, 350, 40, "password", hide=True) signup_confirm_box = graphics.TextBox(screen,
def __init__(self, app, channel: audio.Channel, y_off=0): self.app = app self.channel = channel self.channel.update() self.color = channel.color y_off *= self.SPACING self.y = y_off self.scroll_y = 0 # DIVS self.channel_view = graphics.Canvas(app, 0.7, 0.2, 0.1, 0.0 + y_off, bg=self.BG, border_width=1, border_color=self.color, xoffset=-1, yoffset=0 + self.y, hoffset=-2) self.presets = graphics.Div(app, 0.1, 0.2, 0.0, 0.0 + y_off, bg=self.BG, border_width=1, border_color=self.color) self.buttons = graphics.Div(app, 0.2, 0.2, 0.8, 0.0 + y_off, bg=self.BG, border_width=1, border_color=self.color) # PRESETS #self.compression_label = graphics.Label(app, '', y=0.01 + y_off, fg=self.FG_1, bg=self.BG) #self.compression_label.define_pre_label('COMP ') self.mono_label = graphics.Label(app, '', y=0.01 + y_off, fg=self.FG_1, bg=self.BG, fontscale=1.0) self.track_count_label = graphics.Label(app, '', y=0.06 + y_off, fg=self.FG_1, bg=self.BG) # TRACK NAME self.track_name_label = graphics.Label(app, '', x=0.1, y=0.002 + y_off, fontscale=1.3, fg=self.FG_2, bg=self.BG) # TIME self.elapsed_label = graphics.Label(app, '', x=0.12, y=0.16 + y_off, yoffset=-10, fontscale=0.9, fg=self.FG_2, bg=self.BG) self.total_label = graphics.Label(app, '', x=0.7, y=0.16 + y_off, yoffset=-10, fontscale=0.9, fg=self.FG_2, bg=self.BG) # NEXT PREV self.prev_label = graphics.Label(app, '', x=0.13, y=0.067 + y_off, fontscale=1, fg=self.FG_1, bg=self.BG) self.prev_label.define_pre_label('Prev: ') self.next_label = graphics.Label(app, '', x=0.45, y=0.067 + y_off, fontscale=1, fg=self.FG_1, bg=self.BG) self.next_label.define_pre_label('Next: ') # BAR self.timebar = graphics.ProgressBar(app, self.channel_view, x=0.18, y=0.8, w=0.65, h=0.1, xoffset=10, yoffset=-5, fill_color=self.color, border_color=self.color) # CHANNEL self.channel_label = graphics.RightAlignLabel(app, self.channel.name, x=0.817, y=0.005 + y_off, fontscale=1.5, fg=self.color, bg=self.BG) # PAUSED self.paused_label = graphics.Label(app, '', x=0.7, y=0.065 + y_off, fontscale=1.3, fg='white', bg=self.BG) # BUTTONS LINE1Y = 0.03 LINE2Y = 0.11 CENTERX = 0.8875 SIZE = 0.02 self.pause_button = graphics.Button(app, SIZE, SIZE, CENTERX + 0.0, LINE1Y + y_off, img_name=app.IMG + 'play.png', img_scale=0.9, background=self.BUTTONBG, cmd=self.cmd_play) self.next_button = graphics.Button(app, SIZE, SIZE, CENTERX + 0.03, LINE1Y + y_off, img_name=app.IMG + 'next.png', background=self.BUTTONBG, cmd=self.cmd_next) self.last_button = graphics.Button(app, SIZE, SIZE, CENTERX + 0.06, LINE1Y + y_off, img_name=app.IMG + 'last.png', background=self.BUTTONBG, cmd=self.cmd_last) self.prev_button = graphics.Button(app, SIZE, SIZE, CENTERX - 0.03, LINE1Y + y_off, img_name=app.IMG + 'prev.png', background=self.BUTTONBG, cmd=self.cmd_back) self.first_button = graphics.Button(app, SIZE, SIZE, CENTERX - 0.06, LINE1Y + y_off, img_name=app.IMG + 'first.png', background=self.BUTTONBG, cmd=self.cmd_first) self.stop_button = graphics.Button(app, SIZE, SIZE, CENTERX, LINE2Y + y_off, img_name=app.IMG + 'stop.png', img_scale=0.8, background=self.BUTTONBG, cmd=self.cmd_stop) self.ch_gain_label = graphics.Label(app, 'CH GAIN', x=0.9275, y=0.15 + y_off, fontscale=0.6, fg=self.FG_1, bg=self.BG) self.tr_gain_label = graphics.Label(app, 'TR GAIN', x=0.82, y=0.15 + y_off, fontscale=0.6, fg=self.FG_1, bg=self.BG) self.ch_gain_inc = graphics.Incrementor(app, min=self.GAIN_MIN, max=self.GAIN_MAX, step=self.GAIN_STEP_INC, x=0.92, y=0.111 + y_off, w=5, yoffset=0, bg='#000', fg=self.color, buttonbg=self.BUTTONBG, fontscale=1) self.tr_gain_inc = graphics.Incrementor(app, min=self.GAIN_MIN, max=self.GAIN_MAX, step=self.GAIN_STEP_INC, x=0.8125, y=0.111 + y_off, w=5, yoffset=0, bg='#000', fg=self.color, buttonbg=self.BUTTONBG, fontscale=1) self.parts = ( self.channel_view, self.presets, self.buttons, self.mono_label, self.track_count_label, # Removed gain and comp labels self.track_name_label, self.elapsed_label, self.total_label, self.next_label, self.prev_label, self.channel_label, self.paused_label, # no timebar self.pause_button, self.next_button, self.last_button, self.prev_button, self.first_button, self.stop_button, self.ch_gain_label, self.tr_gain_label, self.ch_gain_inc, self.tr_gain_inc) app.track(self) self.update_labels() self.update_times() self.ch_gain_inc.set(str(self.channel.gain)) self.tr_gain_inc.set(str(self.current.gain))
def __init__(self, app, cue_manager): self.cm: cues.CueManager = cue_manager self.app = app self.box = graphics.Div(app, w=0.8, h=0.1, x=0.1, y=0.9, bg=self.BG, border_color=self.BD, border_width=1, yoffset=1, hoffset=2) self.prev_label = graphics.Label(app, x=0.105, y=0.915, fg=self.FG_1, bg=self.BG, fontscale=0.8) self.prev_label.define_pre_label('Last: ') self.next_label = graphics.Label(app, x=0.105, y=0.955, fg=self.FG_1, bg=self.BG, fontscale=0.8) self.next_label.define_pre_label('Next: ') self.current_label = graphics.Label(app, x=0.35, y=0.905, yoffset=1, fg=self.FG_2, bg=self.BG, fontscale=1.4) #self.current_label.define_pre_label('Now: ') self.next_cmd = graphics.Label(app, x=0.35, y=0.945, yoffset=7, fg=self.FG_3, bg=self.BG, fontscale=0.7, h=0.01, anchor='n') self.prev_button = graphics.Button(app, w=0.02, h=0.06, x=0.065, y=0.92, img_name=self.app.IMG + 'first.png', background=self.BBG_1, activebackground=self.ABBG_1, cmd=self.cm.back) self.next_button = graphics.Button(app, w=0.02, h=0.06, x=0.915, y=0.92, xoffset=-4, img_name=self.app.IMG + 'last.png', background=self.BBG_1, activebackground=self.ABBG_1, cmd=self.cm.next) self.stop_all_button = graphics.Button(app, w=0.02, h=0.06, x=0.029, y=0.92, img_name=self.app.IMG + 'stop2.png', background=self.BBG_2, activebackground=self.ABBG_2, cmd=self.cm.m.stop_all, img_scale=0.98) self.go_button = graphics.Button(app, w=0.02, h=0.06, x=0.95, y=0.92, xoffset=-4, img_name=self.app.IMG + 'go.png', background=self.BBG_2, activebackground=self.ABBG_2, cmd=self.cm.do, img_scale=1.05) app.track(self)