Пример #1
0
class PathPlanner(object):
    """
    Represents a path planner, which may use Dijkstra, Greedy Search or A* to plan a path.
    """
    def __init__(self, cost_map):
        """
        Creates a new path planner for a given cost map.

        :param cost_map: cost used in this path planner.
        :type cost_map: CostMap.
        """
        self.cost_map = cost_map
        self.node_grid = NodeGrid(cost_map)

    @staticmethod
    def construct_path(goal_node):
        """
        Extracts the path after a planning was executed.

        :param goal_node: node of the grid where the goal was found.
        :type goal_node: Node.
        :return: the path as a sequence of (x, y) positions: [(x1,y1),(x2,y2),(x3,y3),...,(xn,yn)].
        :rtype: list of tuples.
        """
        node = goal_node
        # Since we are going from the goal node to the start node following the parents, we
        # are transversing the path in reverse
        reversed_path = []
        while node is not None:
            reversed_path.append(node.get_position())
            node = node.parent
        return reversed_path[::-1]  # This syntax creates the reverse list

    def dijkstra(self, start_position, goal_position):
        """
        Plans a path using the Dijkstra algorithm.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        # Todo: implement the Dijkstra algorithm
        # The first return is the path as sequence of tuples (as returned by the method construct_path())
        # The second return is the cost of the path
        self.node_grid.reset()
        #pegando os nos
        node_inicio = self.node_grid.get_node(start_position[0],
                                              start_position[1])
        node_final = self.node_grid.get_node(goal_position[0],
                                             goal_position[1])
        #prioridade do no inicial eh 0
        node_inicio.f = 0
        #criando fila de prioridade
        pq = []
        #inserindo no inicial na fila de prioridade
        heapq.heappush(pq, (node_inicio.f, node_inicio))

        while pq != []:
            #tira o menor no
            prior, node = heapq.heappop(pq)
            #visita o no
            node.closed = True
            # se for o no final, termina
            if node == node_final:
                break
            #pega os sucessores
            sucessores = self.node_grid.get_successors(node.i, node.j)
            #calcula a prioridade de cada um e insere na fila de prioridades
            tupla_node = (node.i, node.j)
            for tupla_filho in sucessores:
                filho = self.node_grid.get_node(tupla_filho[0], tupla_filho[1])
                if not filho.closed:
                    # custo do inicio ate o filho
                    custo = node.f + self.cost_map.get_edge_cost(
                        tupla_node, tupla_filho)
                    if (filho.f > custo):
                        # se f do filho for maior que o (f do pai + custo), troca o f e o parent
                        filho.f = custo
                        filho.parent = node
                        #insere filho na fila de prioridade
                        heapq.heappush(pq, (filho.f, filho))

        return self.construct_path(node_final), node_final.f

    def greedy(self, start_position, goal_position):
        """
        Plans a path using greedy search.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        # Todo: implement the Greedy Search algorithm
        # The first return is the path as sequence of tuples (as returned by the method construct_path())
        # The second return is the cost of the path
        self.node_grid.reset()
        # pegando os nos
        node_inicio = self.node_grid.get_node(start_position[0],
                                              start_position[1])
        node_final = self.node_grid.get_node(goal_position[0],
                                             goal_position[1])
        # f -> prioridade
        # g -> custo

        #setando prioridade e custo inicial
        node_inicio.f = 0
        node_inicio.g = node_inicio.distance_to(node_final.i, node_final.j)

        # criando fila de prioridade
        pq = []
        # inserindo noh inicial na fila de prioridade
        heapq.heappush(pq, (node_inicio.f, node_inicio))
        node_inicio.closed = True

        while pq != []:
            # tira o menor no
            prior, node = heapq.heappop(pq)
            tupla_node = (node.i, node.j)
            # visita o no
            #node.closed = True
            #pega os sucessores
            sucessores = self.node_grid.get_successors(node.i, node.j)
            #calcula a prioridade de cada um e insere na fila de prioridades
            for tupla_filho in sucessores:
                filho = self.node_grid.get_node(tupla_filho[0], tupla_filho[1])
                if not filho.closed:
                    #setando pai
                    filho.parent = node
                    #setando prioridade
                    filho.g = filho.distance_to(node_final.i, node_final.j)
                    #setando custo
                    filho.f = node.f + self.cost_map.get_edge_cost(
                        tupla_node, tupla_filho)
                    if filho == node_final:
                        return self.construct_path(node_final), node_final.f
                    # insere filho na fila de prioridade
                    heapq.heappush(pq, (filho.g, filho))
                    #visita o filho
                    filho.closed = True

        return self.construct_path(node_final), node_final.f

    def a_star(self, start_position, goal_position):
        """
        Plans a path using A*.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        # Todo: implement the A* algorithm
        # The first return is the path as sequence of tuples (as returned by the method construct_path())
        # The second return is the cost of the path
        self.node_grid.reset()
        # pegando os nos
        node_inicio = self.node_grid.get_node(start_position[0],
                                              start_position[1])
        node_final = self.node_grid.get_node(goal_position[0],
                                             goal_position[1])
        # f -> prioridade
        # g -> custo

        # setando prioridade e custo inicial
        node_inicio.f = node_inicio.distance_to(node_final.i, node_final.j)
        node_inicio.g = 0

        # criando fila de prioridade
        pq = []
        # inserindo noh inicial na fila de prioridade
        heapq.heappush(pq, (node_inicio.f, node_inicio))

        while pq != []:
            # tira o menor no
            prior, node = heapq.heappop(pq)
            if node == node_final:
                return self.construct_path(node_final), node_final.f
            tupla_node = (node.i, node.j)
            # visita o no
            node.closed = True
            # pega os sucessores
            sucessores = self.node_grid.get_successors(node.i, node.j)
            # calcula a prioridade de cada um e insere na fila de prioridades
            for tupla_filho in sucessores:
                filho = self.node_grid.get_node(tupla_filho[0], tupla_filho[1])
                if not filho.closed:
                    newG = node.g + self.cost_map.get_edge_cost(
                        tupla_node, tupla_filho)
                    dist = filho.distance_to(node_final.i, node_final.j)
                    if filho.f > newG + dist:
                        filho.g = newG
                        filho.f = filho.g + dist
                        # setando pai
                        filho.parent = node
                        # insere filho na fila de prioridade
                        heapq.heappush(pq, (filho.f, filho))
Пример #2
0
class PathPlanner(object):
    """
    Represents a path planner, which may use Dijkstra, Greedy Search or A* to plan a path.
    """
    def __init__(self, cost_map):
        """
        Creates a new path planner for a given cost map.

        :param cost_map: cost used in this path planner.
        :type cost_map: CostMap.
        """
        self.cost_map = cost_map
        self.node_grid = NodeGrid(cost_map)

    @staticmethod
    def construct_path(goal_node):
        """
        Extracts the path after a planning was executed.

        :param goal_node: node of the grid where the goal was found.
        :type goal_node: Node.
        :return: the path as a sequence of (x, y) positions: [(x1,y1),(x2,y2),(x3,y3),...,(xn,yn)].
        :rtype: list of tuples.
        """
        node = goal_node
        # Since we are going from the goal node to the start node following the parents, we
        # are transversing the path in reverse
        reversed_path = []
        while node is not None:
            reversed_path.append(node.get_position())
            node = node.parent
        return reversed_path[::-1]  # This syntax creates the reverse list

    def dijkstra(self, start_position, goal_position):
        """
        Plans a path using the Dijkstra algorithm.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        # Todo: implement the Dijkstra algorithm
        start_node = self.node_grid.get_node(start_position[0],
                                             start_position[1])
        goal_node = self.node_grid.get_node(goal_position[0], goal_position[1])

        pq = []
        start_node.f = 0
        heapq.heappush(pq, (start_node.f, start_node))

        while pq:
            f, current_node = heapq.heappop(pq)
            current_node.closed = True
            if current_node == goal_node:
                break

            current_node_i, current_node_j = current_node.get_position()
            for successor in self.node_grid.get_successors(
                    current_node_i, current_node_j):
                successor_node = self.node_grid.get_node(
                    successor[0], successor[1])

                if not successor_node.closed and \
                        successor_node.f > current_node.f + self.cost_map.get_edge_cost(current_node.get_position(),
                                                                                        successor_node.get_position()):
                    successor_node.f = current_node.f + self.cost_map.get_edge_cost(
                        current_node.get_position(),
                        successor_node.get_position())
                    # print("custo: "+str(successor_node.f))
                    successor_node.parent = current_node
                    heapq.heappush(pq, (successor_node.f, successor_node))

        # The first return is the path as sequence of tuples (as returned by the method construct_path())
        # The second return is the cost of the path
        path = self.construct_path(goal_node)
        total_cost = goal_node.f
        self.node_grid.reset()
        return path, total_cost  # Feel free to change this line of code

    def greedy(self, start_position, goal_position):
        """
        Plans a path using greedy search.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        # Todo: implement the Greedy Search algorithm
        start_node = self.node_grid.get_node(start_position[0],
                                             start_position[1])
        goal_node = self.node_grid.get_node(goal_position[0], goal_position[1])

        pq = []
        start_node.g = start_node.distance_to(goal_node.get_position()[0],
                                              goal_node.get_position()[1])
        start_node.f = start_node.g
        heapq.heappush(pq, (start_node.g, start_node))

        finished = False
        while pq and not finished:
            g, current_node = heapq.heappop(pq)
            current_node.closed = True
            current_node_i, current_node_j = current_node.get_position()
            for successor in self.node_grid.get_successors(
                    current_node_i, current_node_j):
                successor_node = self.node_grid.get_node(
                    successor[0], successor[1])

                if not successor_node.closed:
                    successor_node.closed = True
                    successor_node.parent = current_node

                    if current_node == goal_node:
                        finished = True
                        break
                    successor_node.g = successor_node.distance_to(
                        goal_node.get_position()[0],
                        goal_node.get_position()[1])
                    successor_node.f = current_node.f + self.cost_map.get_edge_cost(
                        current_node.get_position(),
                        successor_node.get_position())
                    heapq.heappush(pq, (successor_node.g, successor_node))

        # The first return is the path as sequence of tuples (as returned by the method construct_path())
        # The second return is the cost of the path
        path = self.construct_path(goal_node)
        total_cost = goal_node.f
        self.node_grid.reset()
        return path, total_cost  # Feel free to change this line of code

    def a_star(self, start_position, goal_position):
        """
        Plans a path using A*.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        # Todo: implement the A* algorithm
        start_node = self.node_grid.get_node(start_position[0],
                                             start_position[1])
        goal_node = self.node_grid.get_node(goal_position[0], goal_position[1])

        pq = []
        start_node.g = 0
        start_node.f = start_node.distance_to(goal_node.get_position()[0],
                                              goal_node.get_position()[1])
        heapq.heappush(pq, (start_node.f, start_node))

        while pq:
            f, current_node = heapq.heappop(pq)
            current_node.closed = True
            if current_node == goal_node:
                break

            current_node_i, current_node_j = current_node.get_position()
            for successor in self.node_grid.get_successors(
                    current_node_i, current_node_j):
                successor_node = self.node_grid.get_node(
                    successor[0], successor[1])

                if not successor_node.closed and \
                        successor_node.f > current_node.g +\
                        self.cost_map.get_edge_cost(current_node.get_position(), successor_node.get_position()) +\
                        successor_node.distance_to(goal_node.get_position()[0], goal_node.get_position()[1]):
                    successor_node.g = current_node.g + self.cost_map.get_edge_cost(
                        current_node.get_position(),
                        successor_node.get_position())
                    successor_node.f = successor_node.g + successor_node.distance_to(
                        goal_node.get_position()[0],
                        goal_node.get_position()[1])
                    successor_node.parent = current_node
                    heapq.heappush(pq, (successor_node.f, successor_node))

        # The first return is the path as sequence of tuples (as returned by the method construct_path())
        # The second return is the cost of the path
        path = self.construct_path(goal_node)
        total_cost = goal_node.f
        self.node_grid.reset()
        return path, total_cost  # Feel free to change this line of code
class PathPlanner(object):
    """
    Represents a path planner, which may use Dijkstra, Greedy Search or A* to plan a path.
    """
    def __init__(self, cost_map):
        """
        Creates a new path planner for a given cost map.

        :param cost_map: cost used in this path planner.
        :type cost_map: CostMap.
        """
        self.cost_map = cost_map
        self.node_grid = NodeGrid(cost_map)

    @staticmethod
    def construct_path(goal_node):
        """
        Extracts the path after a planning was executed.

        :param goal_node: node of the grid where the goal was found.
        :type goal_node: Node.
        :return: the path as a sequence of (x, y) positions: [(x1,y1),(x2,y2),(x3,y3),...,(xn,yn)].
        :rtype: list of tuples.
        """
        node = goal_node
        # Since we are going from the goal node to the start node following the parents, we
        # are transversing the path in reverse
        reversed_path = []
        while node is not None:
            reversed_path.append(node.get_position())
            node = node.parent
        return reversed_path[::-1]  # This syntax creates the reverse list

    def dijkstra(self, start_position, goal_position):
        """
        Plans a path using the Dijkstra algorithm.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        # Todo: implement the Dijkstra algorithm
        # The first return is the path as sequence of tuples (as returned by the method construct_path())
        # The second return is the cost of the path
        pq = []
        start = self.node_grid.grid[start_position[0], start_position[1]]
        start.f = 0
        goal = self.node_grid.grid[goal_position[0], goal_position[1]]
        heapq.heappush(pq, (start.f, start))
        while not (len(pq) == 0):
            f, node = heapq.heappop(pq)
            node.closed = True
            if (node.i == goal_position[0]) and (node.j == goal_position[1]):
                goal.f = goal.parent.f + self.cost_map.get_edge_cost(
                    goal, goal.parent)
                break
            for sucessor in self.node_grid.get_successors(node.i, node.j):
                sucessor = self.node_grid.grid[sucessor]
                if (sucessor.f >
                        node.f + self.cost_map.get_edge_cost(node, sucessor)):
                    sucessor.f = node.f + self.cost_map.get_edge_cost(
                        node, sucessor)
                    sucessor.parent = node
                    heapq.heappush(pq, (sucessor.f, sucessor))
        path = self.construct_path(goal)
        cost = goal.f
        self.node_grid.reset()
        return path, cost

    def greedy(self, start_position, goal_position):
        """
        Plans a path using greedy search.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        # Todo: implement the Greedy Search algorithm
        # The first return is the path as sequence of tuples (as returned by the method construct_path())
        # The second return is the cost of the path
        pq = []
        start = self.node_grid.grid[start_position[0], start_position[1]]
        start.f = Node.distance_to(start, goal_position[0], goal_position[1])
        start.g = 0
        goal = self.node_grid.grid[goal_position[0], goal_position[1]]
        heapq.heappush(pq, (start.f, start))
        while not (len(pq) == 0):
            f, node = heapq.heappop(pq)
            node.closed = True
            if (node.i == goal_position[0]) and (node.j == goal_position[1]):
                goal.f = goal.parent.f + self.cost_map.get_edge_cost(
                    goal, goal.parent)
                break
            for sucessor in self.node_grid.get_successors(node.i, node.j):
                sucessor = self.node_grid.grid[sucessor]
                if not (sucessor.closed == True):
                    sucessor.parent = node
                    sucessor.f = Node.distance_to(goal, sucessor.i, sucessor.j)
                    sucessor.g = sucessor.parent.g + self.cost_map.get_edge_cost(
                        sucessor, sucessor.parent)
                    heapq.heappush(pq, (sucessor.f, sucessor))
                    self.node_grid.get_node(sucessor.i,
                                            sucessor.j).closed = True
        path = self.construct_path(goal)
        cost = goal.g
        self.node_grid.reset()
        return path, cost

    def a_star(self, start_position, goal_position):
        """
        Plans a path using A*.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        # Todo: implement the A* algorithm
        # The first return is the path as sequence of tuples (as returned by the method construct_path())
        # The second return is the cost of the path
        pq = []
        goal = self.node_grid.grid[goal_position[0], goal_position[1]]
        start = self.node_grid.grid[start_position[0], start_position[1]]
        start.g = 0
        start.f = Node.distance_to(start, goal_position[0], goal_position[1])
        heapq.heappush(pq, (start.f, start))
        while not (len(pq) == 0):
            f, node = heapq.heappop(pq)
            node.closed = True
            if (node.i == goal_position[0]) and (node.j == goal_position[1]):
                goal.g = goal.parent.g + self.cost_map.get_edge_cost(
                    goal, goal.parent)
                goal.f = goal.g + 0
                break
            for sucessor in self.node_grid.get_successors(node.i, node.j):
                sucessor = self.node_grid.grid[sucessor]
                if (sucessor.f >
                        node.g + self.cost_map.get_edge_cost(node, sucessor) +
                        Node.distance_to(sucessor, goal_position[0],
                                         goal_position[1])):
                    sucessor.g = node.g + self.cost_map.get_edge_cost(
                        node, sucessor)
                    sucessor.f = sucessor.g + Node.distance_to(
                        sucessor, goal_position[0], goal_position[1])
                    sucessor.parent = node
                    heapq.heappush(pq, (sucessor.f, sucessor))
        path = self.construct_path(goal)
        cost = goal.f
        self.node_grid.reset()
        return path, cost
Пример #4
0
class PathPlanner(object):
    """
    Represents a path planner, which may use Dijkstra, Greedy Search or A* to plan a path.
    """
    def __init__(self, cost_map):
        """
        Creates a new path planner for a given cost map.

        :param cost_map: cost used in this path planner.
        :type cost_map: CostMap.
        """
        self.cost_map = cost_map
        self.node_grid = NodeGrid(cost_map)

    @staticmethod
    def construct_path(goal_node):
        """
        Extracts the path after a planning was executed.

        :param goal_node: node of the grid where the goal was found.
        :type goal_node: Node.
        :return: the path as a sequence of (x, y) positions: [(x1,y1),(x2,y2),(x3,y3),...,(xn,yn)].
        :rtype: list of tuples.
        """
        node = goal_node
        # Since we are going from the goal node to the start node following the parents, we
        # are transversing the path in reverse
        reversed_path = []
        while node is not None:
            reversed_path.append(node.get_position())
            node = node.parent
        return reversed_path[::-1]  # This syntax creates the reverse list

    def dijkstra(self, start_position, goal_position):
        """
        Plans a path using the Dijkstra algorithm.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        # Todo: implement the Dijkstra algorithm
        # The first return is the path as sequence of tuples (as returned by the method construct_path())
        # The second return is the cost of the path

        self.node_grid.reset()

        node = self.node_grid.get_node(*start_position)
        node.g = 0
        pq = []
        heapq.heappush(pq, (node.g, node))

        while len(pq) != 0:
            node.g, node = heapq.heappop(pq)
            if node.get_position() == goal_position:
                break
            node.closed = True
            for successor in self.node_grid.get_successors(*node.get_position()):
                successor_node = self.node_grid.get_node(*successor)
                if successor_node.closed == False:
                    if successor_node.g > node.g + self.cost_map.get_edge_cost(node.get_position(), successor):
                        successor_node.g = node.g + self.cost_map.get_edge_cost(node.get_position(), successor)
                        successor_node.parent = node
                        heapq.heappush(pq, (successor_node.g, successor_node))

        return self.construct_path(node), node.g

    def greedy(self, start_position, goal_position):
        """
        Plans a path using greedy search.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        # Todo: implement the Greedy Search algorithm
        # The first return is the path as sequence of tuples (as returned by the method construct_path())
        # The second return is the cost of the path
        self.node_grid.reset()

        node = self.node_grid.get_node(*start_position)
        successor_node = self.node_grid.get_node(*start_position)
        node.g = 0
        pq = []
        heapq.heappush(pq, (node.distance_to(*goal_position), node))

        out = False
        while len(pq) != 0 and out == False:
            h, node = heapq.heappop(pq)
            if node.get_position() == goal_position:
                break
            node.closed = True
            for successor in self.node_grid.get_successors(*node.get_position()):
                successor_node = self.node_grid.get_node(*successor)
                successor_node.g = node.g + self.cost_map.get_edge_cost(node.get_position(), successor)
                if successor_node.closed == False:
                    successor_node.parent = node
                    if successor_node.get_position == goal_position:
                        out = True
                        break
                    heapq.heappush(pq, (successor_node.distance_to(*goal_position), successor_node))

        return self.construct_path(successor_node), successor_node.g

    def a_star(self, start_position, goal_position):
        """
        Plans a path using A*.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        # Todo: implement the A* algorithm
        # The first return is the path as sequence of tuples (as returned by the method construct_path())
        # The second return is the cost of the path
        self.node_grid.reset()

        node = self.node_grid.get_node(*start_position)
        successor_node = self.node_grid.get_node(*start_position)
        node.g = 0
        node.f = node.distance_to(*goal_position)
        pq = []
        heapq.heappush(pq, (node.f, node))

        while len(pq) != 0:
            h, node = heapq.heappop(pq)
            if node.get_position() == goal_position:
                break
            node.closed = True
            for successor in self.node_grid.get_successors(*node.get_position()):
                successor_node = self.node_grid.get_node(*successor)
                if successor_node.f > node.g + self.cost_map.get_edge_cost(node.get_position(), successor) + successor_node.distance_to(*goal_position):
                    successor_node.g = node.g + self.cost_map.get_edge_cost(node.get_position(), successor)
                    successor_node.f = successor_node.g + successor_node.distance_to(*goal_position)
                    successor_node.parent = node
                    heapq.heappush(pq, (successor_node.f, successor_node))

        return self.construct_path(successor_node), successor_node.f
Пример #5
0
class PathPlanner(object):
    """
    Represents a path planner, which may use Dijkstra, Greedy Search or A* to plan a path.
    """
    def __init__(self, cost_map):
        """
        Creates a new path planner for a given cost map.

        :param cost_map: cost used in this path planner.
        :type cost_map: CostMap.
        """
        self.cost_map = cost_map
        self.node_grid = NodeGrid(cost_map)

    @staticmethod
    def construct_path(goal_node):
        """
        Extracts the path after a planning was executed.

        :param goal_node: node of the grid where the goal was found.
        :type goal_node: Node.
        :return: the path as a sequence of (x, y) positions: [(x1,y1),(x2,y2),(x3,y3),...,(xn,yn)].
        :rtype: list of tuples.
        """
        node = goal_node
        # Since we are going from the goal node to the start node following the parents, we
        # are transversing the path in reverse
        reversed_path = []
        while node is not None:
            reversed_path.append(node.get_position())
            node = node.parent
        return reversed_path[::-1]  # This syntax creates the reverse list

    def dijkstra(self, start_position, goal_position):
        """
        Plans a path using the Dijkstra algorithm.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        # Todo: implement the Dijkstra algorithm
        pq = []

        start = self.node_grid.get_node(start_position[0], start_position[1])
        goal = self.node_grid.get_node(goal_position[0], goal_position[1])

        start.f = 0
        heapq.heappush(pq, (start.f, start))

        while pq:
            f, node = heapq.heappop(pq)
            node.closed = True
            node_i, node_j = node.get_position()

            if node == goal:
                path_dijkstra = self.construct_path(goal)
                cost_dijkstra = goal.f
                self.node_grid.reset()
                return path_dijkstra, cost_dijkstra

            for successor in self.node_grid.get_successors(node_i, node_j):
                successor_node = self.node_grid.get_node(
                    successor[0], successor[1])

                if not successor_node.closed:
                    if successor_node.f > node.f + self.cost_map.get_edge_cost(
                            node.get_position(),
                            successor_node.get_position()):
                        successor_node.f = node.f + self.cost_map.get_edge_cost(
                            node.get_position(), successor_node.get_position())

                        successor_node.parent = node
                        heapq.heappush(pq, (successor_node.f, successor_node))

    def greedy(self, start_position, goal_position):
        """
        Plans a path using greedy search.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        # Todo: implement the Greedy Search algorithm
        pq = []

        start = self.node_grid.get_node(start_position[0], start_position[1])
        goal = self.node_grid.get_node(goal_position[0], goal_position[1])

        start.g = start.distance_to(goal_position[0], goal_position[1])
        start.f = 0
        heapq.heappush(pq, (start.g, start))

        while pq:
            g, node = heapq.heappop(pq)
            node.closed = True
            node_i, node_j = node.get_position()

            for successor in self.node_grid.get_successors(node_i, node_j):
                successor_node = self.node_grid.get_node(
                    successor[0], successor[1])

                if not successor_node.closed:
                    successor_node.closed = True
                    successor_node.parent = node
                    successor_node.f = node.f + self.cost_map.get_edge_cost(
                        node.get_position(), successor_node.get_position())

                    if successor_node == goal:
                        path_greedy = self.construct_path(goal)
                        cost_greedy = goal.f
                        self.node_grid.reset()
                        return path_greedy, cost_greedy

                    successor_node.g = successor_node.distance_to(
                        goal_position[0], goal_position[1])
                    heapq.heappush(pq, (successor_node.g, successor_node))

    def a_star(self, start_position, goal_position):
        """
        Plans a path using A*.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        # Todo: implement the A* algorithm

        pq = []
        start = self.node_grid.get_node(start_position[0], start_position[1])
        goal = self.node_grid.get_node(goal_position[0], goal_position[1])

        start.g = 0
        start.f = start.distance_to(goal_position[0], goal_position[1])
        heapq.heappush(pq, (start.f, start))

        while pq:
            f, node = heapq.heappop(pq)
            node.closed = True
            node_i, node_j = node.get_position()

            if node == goal:
                path_a_star = self.construct_path(goal)
                cost_a_star = goal.f
                self.node_grid.reset()
                return path_a_star, cost_a_star

            for successor in self.node_grid.get_successors(node_i, node_j):
                successor_node = self.node_grid.get_node(
                    successor[0], successor[1])
                if successor_node.f > node.g + self.cost_map.get_edge_cost(
                        node.get_position(), successor_node.get_position(
                        )) + successor_node.distance_to(
                            goal_position[0], goal_position[1]):
                    successor_node.g = node.g + self.cost_map.get_edge_cost(
                        node.get_position(), successor_node.get_position())
                    successor_node.f = successor_node.g + successor_node.distance_to(
                        goal_position[0], goal_position[1])
                    successor_node.parent = node
                    heapq.heappush(pq, (successor_node.f, successor_node))
Пример #6
0
class PathPlanner(object):
    """
    Represents a path planner, which may use Dijkstra, Greedy Search or A* to plan a path.
    """
    def __init__(self, cost_map):
        """
        Creates a new path planner for a given cost map.

        :param cost_map: cost used in this path planner.
        :type cost_map: CostMap.
        """
        self.cost_map = cost_map
        self.node_grid = NodeGrid(cost_map)

    @staticmethod
    def construct_path(goal_node):
        """
        Extracts the path after a planning was executed.

        :param goal_node: node of the grid where the goal was found.
        :type goal_node: Node.
        :return: the path as a sequence of (x, y) positions: [(x1,y1),(x2,y2),(x3,y3),...,(xn,yn)].
        :rtype: list of tuples.
        """
        node = goal_node
        # Since we are going from the goal node to the start node following the parents, we
        # are transversing the path in reverse
        reversed_path = []
        while node is not None:
            reversed_path.append(node.get_position())
            node = node.parent
        return reversed_path[::-1]  # This syntax creates the reverse list

    def dijkstra(self, start_position, goal_position):
        """
        Plans a path using the Dijkstra algorithm.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        self.node_grid.reset()
        pq = []
        start = self.node_grid.get_node(start_position[0], start_position[1])
        start.f = 0
        heapq.heappush(pq, (start.f, start))

        # while pq is not empty
        while len(pq) > 0:
            # extract min
            node = heapq.heappop(pq)[1]
            # close node as its cost is defined
            node.closed = True

            # if node is the goal, stop searching
            if node.i == goal_position[0] and node.j == goal_position[1]:
                return self.construct_path(node), node.f

            # otherwise, search successors
            for successor in self.node_grid.get_successors(node.i, node.j):
                # get successor node
                succ = self.node_grid.get_node(successor[0], successor[1])
                # if successor is not closed
                if not succ.closed:
                    edge_cost = self.cost_map.get_edge_cost(node.get_position(), succ.get_position())
                    # if previous cost is bigger than current one, update successor info in pq
                    if succ.f > node.f + edge_cost:
                        succ.f = node.f + edge_cost
                        succ.parent = node
                        heapq.heappush(pq, (succ.f, succ))

        # if there is no path to goal, return empty path and infinite cost
        return [], inf

    def greedy(self, start_position, goal_position):
        """
        Plans a path using greedy search.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        self.node_grid.reset()
        pq = []
        start = self.node_grid.get_node(start_position[0], start_position[1])
        start.g = 0  # cost until current node
        start.f = start.distance_to(goal_position[0], goal_position[1])  # greedy search cost
        # close node as its cost won't be updated (it will always be node's distance to goal)
        start.closed = True
        heapq.heappush(pq, (start.f, start))

        # while pq is not empty
        while len(pq) > 0:
            # extract min
            node = heapq.heappop(pq)[1]
            # search successors
            for successor in self.node_grid.get_successors(node.i, node.j):
                # get successor node
                succ = self.node_grid.get_node(successor[0], successor[1])
                # if successor is not closed
                if not succ.closed:
                    succ.parent = node
                    edge_cost = self.cost_map.get_edge_cost(node.get_position(), succ.get_position())
                    succ.g = node.g + edge_cost  # cost until current node
                    # if node is the goal, stop searching
                    if succ.i == goal_position[0] and succ.j == goal_position[1]:
                        return self.construct_path(succ), succ.g
                    # otherwise, insert successor in pq
                    succ.f = succ.distance_to(goal_position[0], goal_position[1])  # greedy search cost
                    succ.closed = True  # close node as its cost won't be updated (it will always be node's distance to goal)
                    heapq.heappush(pq, (succ.f, succ))

        # if there is no path to goal, return empty path and infinite cost
        return [], inf

    def a_star(self, start_position, goal_position):
        """
        Plans a path using A*.

        :param start_position: position where the planning stars as a tuple (x, y).
        :type start_position: tuple.
        :param goal_position: goal position of the planning as a tuple (x, y).
        :type goal_position: tuple.
        :return: the path as a sequence of positions and the path cost.
        :rtype: list of tuples and float.
        """
        self.node_grid.reset()
        pq = []
        start = self.node_grid.get_node(start_position[0], start_position[1])
        start.g = 0  # cost until current node
        start.f = start.distance_to(goal_position[0], goal_position[1])  # A* cost
        heapq.heappush(pq, (start.f, start))

        # while pq is not empty
        while len(pq) > 0:
            # extract min
            node = heapq.heappop(pq)[1]
            # close node as its cost is defined
            node.closed = True

            # if node is the goal, stop searching
            if node.i == goal_position[0] and node.j == goal_position[1]:
                return self.construct_path(node), node.f

            # search successors
            for successor in self.node_grid.get_successors(node.i, node.j):
                # get successor node
                succ = self.node_grid.get_node(successor[0], successor[1])
                # if successor is not closed
                if not succ.closed:
                    edge_cost = self.cost_map.get_edge_cost(node.get_position(), succ.get_position())
                    h_cost = succ.distance_to(goal_position[0], goal_position[1])  # estimated cost from successor to goal
                    # if previous A* cost is bigger than current one, update node info in pq
                    if succ.f > node.g + edge_cost + h_cost:
                        succ.g = node.g + edge_cost  # cost until current node
                        succ.f = succ.g + h_cost  # A* cost
                        succ.parent = node
                        heapq.heappush(pq, (succ.f, succ))

        # if there is no path to goal, return empty path and infinite cost
        return [], inf