from gridmap import GridMap as g from playsound import playsound # merger method m = g.merge # create required gridmap objects zero = m(g.zero(), g.zero()) one = m(g.zero(), g.one()) two = m(g.zero(), g.two()) three = m(g.zero(), g.three()) four = m(g.zero(), g.four()) five = m(g.zero(), g.five()) six = m(g.zero(), g.six()) seven = m(g.zero(), g.seven()) eight = m(g.zero(), g.eight()) nine = m(g.zero(), g.nine()) ten = m(g.one(), g.zero()) grid_obj = [ten, nine, eight, seven, six, five, four, three, two, one, zero] sounds = [ 'ten', 'nine', 'eight', 'seven', 'six', 'five', 'four', 'three', 'two', 'one', 'zero' ] def clear(): if name == "nt": _ = system('cls') else:
from datetime import datetime from os import system, sys, name from time import sleep from random import choice from gridmap import GridMap as gm zero = gm.zero() one = gm.one() two = gm.two() three = gm.three() four = gm.four() five = gm.five() six = gm.six() seven = gm.seven() eight = gm.eight() nine = gm.nine() grid_dict = { "0": zero, "1": one, "2": two, "3": three, "4": four, "5": five, "6": six, "7": seven, "8": eight, "9": nine, }