def main_game_draw(self): window.clear() self.draw_map_early() self.draw_objects() self.draw_map_late() if options['torch']: self.draw_torch() self.draw_buttons() if self.game.state == EDITOR: self.draw_editor() self.draw_fear_bar() self.draw_character_stats() if self.game.show_fears: self.say_fears() if self.game.show_ranges: self.show_fear_ranges() if self.game.dialogue is not None: self.game.dialogue.draw() if self.game.message_box is not None: self.game.screen_objects_to_draw.append(self.game.message_box) if options['FOV']: self.draw_world_objects() self.draw_screen_objects() else: self.game.world_objects_to_draw = [] self.game.screen_objects_to_draw = []
def on_draw(self): window.clear() self.batch.draw()
def on_draw(self): window.clear() self._batch.draw()