Пример #1
0
 def _populate(self):
     self._onPopulateStarted()
     LobbySubView._populate(self)
     g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
     self.igrCtrl.onIgrTypeChanged += self.__onIgrTypeChanged
     self.falloutCtrl.onSettingsChanged += self.__onFalloutSettingsChanged
     self.itemsCache.onSyncCompleted += self.onCacheResync
     self.rankedController.onUpdated += self.onRankedUpdate
     self.rankedController.onPrimeTimeStatusUpdated += self.__onRankedPrimeStatusUpdate
     g_hangarSpace.onObjectSelected += self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected += self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked += self.__on3DObjectClicked
     g_prbCtrlEvents.onVehicleClientStateChanged += self.__onVehicleClientStateChanged
     g_clientUpdateManager.addMoneyCallback(self.onMoneyUpdate)
     g_clientUpdateManager.addCallbacks({})
     self.startGlobalListening()
     self.__updateAll()
     self.addListener(LobbySimpleEvent.HIDE_HANGAR,
                      self._onCustomizationShow)
     self.addListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE,
                      self.__onNotifyCursorOver3dScene)
     self.addListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown,
                      EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.FightButtonEvent.FIGHT_BUTTON_UPDATE,
                      self.__handleFightButtonUpdated,
                      scope=EVENT_BUS_SCOPE.LOBBY)
     self._onPopulateEnd()
Пример #2
0
 def _dispose(self):
     """
     Dispose method should never be called before populate finish. So, we're delaying
     its invoke til populate load is finished.
     """
     self.removeListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
     self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
     self.removeListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
     g_itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     game_control.g_instance.fallout.onSettingsChanged -= self.__switchCarousels
     g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked -= self.__on3DObjectClicked
     g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
     return
Пример #3
0
 def _dispose(self):
     """
     Dispose method should never be called before populate finish. So, we're delaying
     its invoke til populate load is finished.
     """
     self.removeListener(LobbySimpleEvent.HIDE_HANGAR,
                         self._onCustomizationShow)
     self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE,
                         self.__onNotifyCursorOver3dScene)
     self.removeListener(LobbySimpleEvent.WAITING_SHOWN,
                         self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
     self.removeListener(events.FightButtonEvent.FIGHT_BUTTON_UPDATE,
                         self.__handleFightButtonUpdated,
                         scope=EVENT_BUS_SCOPE.LOBBY)
     self.itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     self.igrCtrl.onIgrTypeChanged -= self.__onIgrTypeChanged
     self.falloutCtrl.onSettingsChanged -= self.__onFalloutSettingsChanged
     self.rankedController.onUpdated -= self.onRankedUpdate
     self.rankedController.onPrimeTimeStatusUpdated -= self.__onRankedPrimeStatusUpdate
     g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked -= self.__on3DObjectClicked
     g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
     return
Пример #4
0
 def _populate(self):
     LobbySubView._populate(self)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived += self.onFittingUpdate
     g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     self.startGlobalListening()
     game_control.g_instance.aogas.enableNotifyAccount()
     g_clientUpdateManager.addCallbacks(
         {
             "inventory.1": self.onVehiclesUpdate,
             "stats.multipliedXPVehs_r": self.onVehiclesUpdate,
             "stats.slots": self.onVehiclesUpdate,
             "stats.vehTypeXP": self.onVehiclesUpdate,
             "stats.unlocks": self.onVehiclesUpdate,
             "stats.eliteVehicles": self.onVehiclesUpdate,
             "stats.credits": self.onFittingUpdate,
             "stats.gold": self.onFittingUpdate,
             "stats.vehicleSellsLeft": self.onFittingUpdate,
             "stats.vehTypeLocks": self.onVehiclesUpdate,
             "cache.vehsLock": self.onVehiclesUpdate,
         }
     )
     self.__onIgrTypeChanged()
     self.__updateAll()
Пример #5
0
 def _dispose(self):
     self.removeListener(LobbySimpleEvent.HIDE_HANGAR,
                         self._onCustomizationShow)
     self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE,
                         self.__onNotifyCursorOver3dScene)
     self.removeListener(LobbySimpleEvent.WAITING_SHOWN,
                         self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
     g_itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived -= self.__onStatsReceived
     game_control.g_instance.fallout.onSettingsChanged -= self.__switchCarousels
     g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked -= self.__on3DObjectClicked
     g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
     return
Пример #6
0
 def _populate(self):
     LobbySubView._populate(self)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived += self.onFittingUpdate
     g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived += self.__onStatsReceived
     game_control.g_instance.fallout.onSettingsChanged += self.__switchCarousels
     g_itemsCache.onSyncCompleted += self.onCacheResync
     g_hangarSpace.onObjectSelected += self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected += self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked += self.__on3DObjectClicked
     g_prbCtrlEvents.onVehicleClientStateChanged += self.__onVehicleClientStateChanged
     g_clientUpdateManager.addCallbacks({'stats.credits': self.onMoneyUpdate,
      'stats.gold': self.onMoneyUpdate,
      'stats.vehicleSellsLeft': self.onFittingUpdate,
      'stats.slots': self.onFittingUpdate,
      'goodies': self.onFittingUpdate})
     self.startGlobalListening()
     self.__onIgrTypeChanged()
     if IS_SHOW_SERVER_STATS:
         self._updateCurrentServerInfo()
     self.__updateAll()
     self.addListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
     self.addListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
     self.addListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
Пример #7
0
 def _populate(self):
     self._onPopulateStarted()
     LobbySubView._populate(self)
     g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
     self.igrCtrl.onIgrTypeChanged += self.__onIgrTypeChanged
     self.falloutCtrl.onSettingsChanged += self.__onFalloutSettingsChanged
     self.itemsCache.onSyncCompleted += self.onCacheResync
     self.rankedController.onUpdated += self.onRankedUpdate
     self.rankedController.onPrimeTimeStatusUpdated += self.__onRankedPrimeStatusUpdate
     g_hangarSpace.onObjectSelected += self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected += self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked += self.__on3DObjectClicked
     g_hangarSpace.setVehicleSelectable(True)
     g_prbCtrlEvents.onVehicleClientStateChanged += self.__onVehicleClientStateChanged
     self.lobbyContext.getServerSettings().onServerSettingsChange += self.__onServerSettingChanged
     self._newYearController.onStateChanged += self.__onNYStateChanged
     self._newYearController.boxStorage.onCountChanged += self.__onBoxesCountChanged
     g_clientUpdateManager.addMoneyCallback(self.onMoneyUpdate)
     g_clientUpdateManager.addCallbacks({})
     self.startGlobalListening()
     self.as_initNYS(self._newYearController.isAvailable(), self._newYearController.isAvailable(), self._newYearController.boxStorage.count)
     self.__updateAll()
     self.addListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
     self.addListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.FightButtonEvent.FIGHT_BUTTON_UPDATE, self.__handleFightButtonUpdated, scope=EVENT_BUS_SCOPE.LOBBY)
     selectedHangarEntityId = BigWorld.player().selectedHangarEntityId
     if selectedHangarEntityId is not None:
         entity = BigWorld.entities.get(selectedHangarEntityId, None)
         if entity is not None:
             self.__on3DObjectSelected(entity)
     self._onPopulateEnd()
     return
Пример #8
0
 def _populate(self):
     LobbySubView._populate(self)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived += self.onFittingUpdate
     g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived += self.__onStatsReceived
     g_prbCtrlEvents.onPreQueueFunctionalChanged += self.onPreQueueFunctionalChanged
     g_itemsCache.onSyncCompleted += self.onCacheResync
     g_eventsCache.onSyncCompleted += self.onEventsCacheResync
     g_hangarSpace.onObjectSelected += self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected += self.__on3DObjectUnSelected
     g_clientUpdateManager.addCallbacks({
         'stats.credits': self.onMoneyUpdate,
         'stats.gold': self.onMoneyUpdate,
         'stats.vehicleSellsLeft': self.onFittingUpdate,
         'stats.slots': self.onFittingUpdate
     })
     self.startGlobalListening()
     self.__onIgrTypeChanged()
     if IS_SHOW_SERVER_STATS:
         self._updateCurrentServerInfo()
     self.__updateAll()
     self.addListener(LobbySimpleEvent.HIDE_HANGAR,
                      self._onCustomizationShow)
     self.addListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE,
                      self.__onNotifyCursorOver3dScene)
     self.addListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown,
                      EVENT_BUS_SCOPE.LOBBY)
Пример #9
0
 def _dispose(self):
     """
     Dispose method should never be called before populate finish. So, we're delaying
     its invoke til populate load is finished.
     """
     self.removeListener(LobbySimpleEvent.HIDE_HANGAR,
                         self._onCustomizationShow)
     self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE,
                         self.__onNotifyCursorOver3dScene)
     self.removeListener(LobbySimpleEvent.WAITING_SHOWN,
                         self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
     g_itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     self.igrCtrl.onIgrTypeChanged -= self.__onIgrTypeChanged
     self.falloutCtrl.onSettingsChanged -= self.__switchCarousels
     g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked -= self.__on3DObjectClicked
     g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
     return
Пример #10
0
 def _populate(self):
     LobbySubView._populate(self)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived += self.onFittingUpdate
     g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
     self.igrCtrl.onIgrTypeChanged += self.__onIgrTypeChanged
     self.falloutCtrl.onSettingsChanged += self.__switchCarousels
     g_itemsCache.onSyncCompleted += self.onCacheResync
     g_hangarSpace.onObjectSelected += self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected += self.__on3DObjectUnSelected
     g_hangarSpace.onObjectClicked += self.__on3DObjectClicked
     g_prbCtrlEvents.onVehicleClientStateChanged += self.__onVehicleClientStateChanged
     g_clientUpdateManager.addCallbacks({
         'stats.credits': self.onMoneyUpdate,
         'stats.gold': self.onMoneyUpdate,
         'stats.vehicleSellsLeft': self.onFittingUpdate,
         'stats.slots': self.onFittingUpdate,
         'goodies': self.onFittingUpdate
     })
     self.startGlobalListening()
     self.__onIgrTypeChanged()
     self.__updateAll()
     self.addListener(LobbySimpleEvent.HIDE_HANGAR,
                      self._onCustomizationShow)
     self.addListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE,
                      self.__onNotifyCursorOver3dScene)
     self.addListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown,
                      EVENT_BUS_SCOPE.LOBBY)
Пример #11
0
 def _dispose(self):
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
Пример #12
0
 def _dispose(self):
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
Пример #13
0
 def _dispose(self):
     g_eventsCache.onSyncCompleted -= self.onEventsCacheResync
     g_itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_prbCtrlEvents.onPreQueueFunctionalChanged -= self.onPreQueueFunctionalChanged
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived -= self.__onStatsReceived
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
Пример #14
0
 def _populate(self):
     LobbySubView._populate(self)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived += self.onFittingUpdate
     g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived += self.__onStatsReceived
     g_prbCtrlEvents.onPreQueueFunctionalChanged += self.onPreQueueFunctionalChanged
     self.startGlobalListening()
     game_control.g_instance.aogas.enableNotifyAccount()
     g_itemsCache.onSyncCompleted += self.onCacheResync
     g_eventsCache.onSyncCompleted += self.onEventsCacheResync
     g_clientUpdateManager.addCallbacks({'stats.credits': self.onMoneyUpdate,
      'stats.gold': self.onMoneyUpdate,
      'stats.vehicleSellsLeft': self.onFittingUpdate,
      'stats.slots': self.onFittingUpdate})
     self.__onIgrTypeChanged()
     if IS_SHOW_SERVER_STATS:
         self._updateCurrentServerInfo()
     self.__updateAll()
Пример #15
0
 def _dispose(self):
     self.removeListener(LobbySimpleEvent.HIDE_HANGAR, self._onCustomizationShow)
     self.removeListener(LobbySimpleEvent.NOTIFY_CURSOR_OVER_3DSCENE, self.__onNotifyCursorOver3dScene)
     self.removeListener(LobbySimpleEvent.WAITING_SHOWN, self.__onWaitingShown, EVENT_BUS_SCOPE.LOBBY)
     g_itemsCache.onSyncCompleted -= self.onCacheResync
     g_clientUpdateManager.removeObjectCallbacks(self)
     g_playerEvents.onVehicleBecomeElite -= self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived -= self.onFittingUpdate
     g_currentVehicle.onChanged -= self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged -= self.__onIgrTypeChanged
     game_control.g_instance.serverStats.onStatsReceived -= self.__onStatsReceived
     g_hangarSpace.onObjectSelected -= self.__on3DObjectSelected
     g_hangarSpace.onObjectUnselected -= self.__on3DObjectUnSelected
     g_prbCtrlEvents.onVehicleClientStateChanged -= self.__onVehicleClientStateChanged
     if self.__selected3DEntity is not None:
         BigWorld.wgDelEdgeDetectEntity(self.__selected3DEntity)
         self.__selected3DEntity = None
     self.closeHelpLayout()
     self.stopGlobalListening()
     LobbySubView._dispose(self)
     return
Пример #16
0
 def _populate(self):
     LobbySubView._populate(self)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     g_playerEvents.onBattleResultsReceived += self.onFittingUpdate
     g_currentVehicle.onChanged += self.__onCurrentVehicleChanged
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     self.startGlobalListening()
     game_control.g_instance.aogas.enableNotifyAccount()
     g_clientUpdateManager.addCallbacks({'inventory.1': self.onVehiclesUpdate,
      'stats.multipliedXPVehs_r': self.onVehiclesUpdate,
      'stats.slots': self.onVehiclesUpdate,
      'stats.vehTypeXP': self.onVehiclesUpdate,
      'stats.unlocks': self.onVehiclesUpdate,
      'stats.eliteVehicles': self.onVehiclesUpdate,
      'stats.credits': self.onFittingUpdate,
      'stats.gold': self.onFittingUpdate,
      'stats.vehicleSellsLeft': self.onFittingUpdate,
      'stats.vehTypeLocks': self.onVehiclesUpdate,
      'cache.vehsLock': self.onVehiclesUpdate})
     self.__onIgrTypeChanged()
     self.__updateAll()
 def __init__(self, ctx = None):
     CyberSportRespawnViewMeta.__init__(self)
     LobbySubView.__init__(self)
     self.currentState = ''
Пример #18
0
 def __init__(self, _ = None):
     LobbySubView.__init__(self, 0)
     self.__isCursorOver3dScene = False
     self.__selected3DEntity = None
     self.__currentCarouselAlias = None
     return
Пример #19
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 def __init__(self, _ = None):
     LobbySubView.__init__(self, 0)
     self.__isCursorOver3dScene = False
     self.__selected3DEntity = None
Пример #20
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 def __init__(self, ctx = None):
     LobbySubView.__init__(self, 0)
Пример #21
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 def __init__(self):
     LobbySubView.__init__(self)
 def __init__(self, ctx=None):
     CyberSportRespawnViewMeta.__init__(self)
     LobbySubView.__init__(self)
     self.currentState = ''
Пример #23
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 def __init__(self, ctx = None):
     self.__ctx = ctx
     LobbySubView.__init__(self)
     self.__tabNavigator = None
     return
Пример #24
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 def __init__(self, _=None):
     LobbySubView.__init__(self, 0)
     self.__isCursorOver3dScene = False
     self.__selected3DEntity = None
     self.__currentCarouselAlias = None
     return
Пример #25
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 def _dispose(self):
     LobbySubView._dispose(self)
Пример #26
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 def __init__(self, _ = None):
     LobbySubView.__init__(self, 0)
     self.__browserID = None
     self.__controller = game_control.getEncyclopediaController()
     self.__urlFilter = None
     return
Пример #27
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 def __init__(self):
     LobbySubView.__init__(self, 0)
Пример #28
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 def _populate(self):
     LobbySubView._populate(self)
Пример #29
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 def _dispose(self):
     LobbySubView._dispose(self)
Пример #30
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 def __init__(self):
     LobbySubView.__init__(self, 0)
     self.__tabNavigator = None
     return
Пример #31
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 def __init__(self, _=None):
     LobbySubView.__init__(self, 0)
     self.__browserID = None
     self.__urlFilter = None
     return
Пример #32
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 def __init__(self, _=None):
     LobbySubView.__init__(self, 0)
     self.__isCursorOver3dScene = False
     self.__selected3DEntity = None
Пример #33
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 def __init__(self, ctx=None):
     self.__ctx = ctx
     LobbySubView.__init__(self)
     self.__tabNavigator = None
     return
Пример #34
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 def __init__(self, _=None):
     LobbySubView.__init__(self, 0)
     self.__browserID = None
     self.__controller = game_control.getEncyclopediaController()
     self.__urlFilter = None
     return
Пример #35
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 def _populate(self):
     LobbySubView._populate(self)