def __getData(self): vehicle = g_currentPreviewVehicle.item if vehicle.isElite: vehicleTitle = text_styles.bonusPreviewText( '%s %s, %s' % (_ms(MENU.header_vehicletype_elite(vehicle.type)), _ms(VEHICLE_PREVIEW.INFOPANEL_LEVEL, level=_ms(MENU.header_level(vehicle.level))), _ms(MENU.nations(vehicle.nationName)))) else: vehicleTitle = text_styles.playerOnline( '%s %s, %s' % (_ms(MENU.header_vehicletype(vehicle.type)), _ms(VEHICLE_PREVIEW.INFOPANEL_LEVEL, level=_ms(MENU.header_level(vehicle.level))), _ms(MENU.nations(vehicle.nationName)))) if vehicle.isPremiumIGR: vehicleTitle = makeHtmlString('html_templates:igr/premium-vehicle', 'name', {'vehicle': vehicleTitle}) compareBtnEnabled, compareBtnTooltip = resolveStateTooltip( self.comparisonBasket, vehicle, VEH_COMPARE.STORE_COMPAREVEHICLEBTN_TOOLTIPS_ADDTOCOMPARE, VEH_COMPARE.STORE_COMPAREVEHICLEBTN_TOOLTIPS_DISABLED) result = { 'closeBtnLabel': VEHICLE_PREVIEW.HEADER_CLOSEBTN_LABEL, 'backBtnLabel': VEHICLE_PREVIEW.HEADER_BACKBTN_LABEL, 'backBtnDescrLabel': self.__getBackBtnLabel(), 'vehicleTitle': vehicleTitle, 'vehicleName': vehicle.descriptor.type.shortUserString.upper(), 'showCloseBtn': self._showCloseBtn, 'compareBtnTooltip': compareBtnTooltip, 'showCompareBtn': compareBtnEnabled } return result
def updateAllDropdowns(self, nationID, tankType, typeID, roleType): nationsDP = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}, {'id': nationID, 'label': MENU.nations(nations.NAMES[int(nationID)])}] classesDP = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}, {'id': tankType, 'label': DIALOGS.recruitwindow_vehicleclassdropdown(tankType)}] typesDP = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}] rolesDP = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}] modulesAll = g_itemsCache.items.getVehicles(self.__getRoleCriteria(nationID, tankType, typeID)).values() modulesAll.sort() for module in modulesAll: typesDP.append({'id': module.innationID, 'label': module.shortUserName}) for role in module.descriptor.type.crewRoles: if role[0] == roleType: rolesDP.append({'id': role[0], 'label': convert(getSkillsConfig()[role[0]]['userString'])}) break self.flashObject.as_setAllDropdowns(nationsDP, classesDP, typesDP, rolesDP) return
def updateAllDropdowns(self, nationID, tankType, typeID, roleType): nationsDP = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}, {'id': nationID, 'label': MENU.nations(nations.NAMES[int(nationID)])}] classesDP = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}, {'id': tankType, 'label': DIALOGS.recruitwindow_vehicleclassdropdown(tankType)}] typesDP = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}] rolesDP = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}] modulesAll = g_itemsCache.items.getVehicles(self.__getRoleCriteria(nationID, tankType, typeID)).values() modulesAll.sort() for module in modulesAll: typesDP.append({'id': module.innationID, 'label': module.shortUserName}) for role in module.descriptor.type.crewRoles: if role[0] == roleType: rolesDP.append({'id': role[0], 'label': convert(getSkillsConfig()[role[0]]['userString'])}) break self.flashObject.as_setAllDropdowns(nationsDP, classesDP, typesDP, rolesDP) return
def updateAllDropdowns(self, nationID, tankType, typeID, roleType): nationsDP = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}, {'id': nationID, 'label': MENU.nations(nations.NAMES[int(nationID)])}] classesDP = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}, {'id': tankType, 'label': DIALOGS.recruitwindow_vehicleclassdropdown(tankType)}] typesDP = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}] rolesDP = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}] unlocks = yield StatsRequester().getUnlocks() modulesAll = yield Requester('vehicle').getFromShop() for module in modulesAll: compdecs = module.descriptor.type.compactDescr if compdecs in unlocks and module.descriptor.type.id[0] == nationID and module.descriptor.type.id[1] == typeID: typesDP.append({'id': module.descriptor.type.id[1], 'label': module.descriptor.type.shortUserString}) for role in module.descriptor.type.crewRoles: if role[0] == roleType: rolesDP.append({'id': role[0], 'label': convert(getSkillsConfig()[role[0]]['userString'])}) break self.flashObject.as_setAllDropdowns(nationsDP, classesDP, typesDP, rolesDP) return
def __updateLimits(self, teamLimits, rosters): levelLimits = {} for className in constants.VEHICLE_CLASSES: classLvlLimits = prb_getters.getClassLevelLimits(teamLimits, className) levelLimits[className] = {'minLevel': classLvlLimits[0], 'maxLevel': classLvlLimits[1], 'maxCurLevel': 0} for roster, players in rosters.iteritems(): if roster & PREBATTLE_ROSTER.ASSIGNED: for player in players: vehicle = player.getVehicle() levelLimits[vehicle.type]['maxCurLevel'] = max(levelLimits[vehicle.type]['maxCurLevel'], vehicle.level) strlevelLimits = dict(((t, '') for t in constants.VEHICLE_CLASSES)) classesLimitsAreIdentical, commonInfo = self.__compareVehicleLimits(levelLimits) if classesLimitsAreIdentical: strlevelLimits['lightTank'] = self.__makeMinMaxString(commonInfo) else: for className in constants.VEHICLE_CLASSES: strlevelLimits[className] = self.__makeMinMaxString(levelLimits[className]) self.as_setClassesLimitsS(strlevelLimits, classesLimitsAreIdentical) nationsLimits = prb_getters.getNationsLimits(teamLimits) nationsLimitsResult = None if nationsLimits is not None and len(nationsLimits) != len(nations.AVAILABLE_NAMES): nationsLimitsResult = [] for nation in nationsLimits: nationsLimitsResult.append({'icon': self.NATION_ICON_PATH % {'nation': nation}, 'tooltip': MENU.nations(nation)}) self.as_setNationsLimitsS(nationsLimitsResult) return
def __updateLimits(self, teamLimits, rosters): levelLimits = {} for className in constants.VEHICLE_CLASSES: classLvlLimits = prb_control.getClassLevelLimits(teamLimits, className) levelLimits[className] = {'minLevel': classLvlLimits[0], 'maxLevel': classLvlLimits[1], 'maxCurLevel': 0} for roster, players in rosters.iteritems(): if roster & PREBATTLE_ROSTER.ASSIGNED: for player in players: vehicle = player.getVehicle() levelLimits[vehicle.type]['maxCurLevel'] = max(levelLimits[vehicle.type]['maxCurLevel'], vehicle.level) strlevelLimits = dict(((t, '') for t in constants.VEHICLE_CLASSES)) classesLimitsAreIdentical, commonInfo = self.__compareVehicleLimits(levelLimits) if classesLimitsAreIdentical: strlevelLimits['lightTank'] = self.__makeMinMaxString(commonInfo) else: for className in constants.VEHICLE_CLASSES: strlevelLimits[className] = self.__makeMinMaxString(levelLimits[className]) self.as_setClassesLimitsS(strlevelLimits, classesLimitsAreIdentical) nationsLimits = prb_control.getNationsLimits(teamLimits) nationsLimitsResult = None if nationsLimits is not None and len(nationsLimits) != len(nations.AVAILABLE_NAMES): nationsLimitsResult = [] for nation in nationsLimits: nationsLimitsResult.append({'icon': self.NATION_ICON_PATH % {'nation': nation}, 'tooltip': MENU.nations(nation)}) self.as_setNationsLimitsS(nationsLimitsResult)
def __getVehicleDetails(self, vehicleCD): details = {} item = g_itemsCache.items.getItemByCD(vehicleCD) details['type'] = item.typeUserName details['nation'] = i18n.makeString(MENU.nations(item.nationName)) details['vehicle'] = item.userName return details
def __getVehicleDetails(self, vehicleCD): details = {} item = self.itemsCache.items.getItemByCD(vehicleCD) details['type'] = item.typeUserName details['nation'] = i18n.makeString(MENU.nations(item.nationName)) details['vehicle'] = item.userName return details
def __setNationsData(self): vehsItems = self.itemsCache.items.getVehicles( self.__getNationsCriteria()) data = [] if self.__hasPredefinedNations(): if vehsItems.filter( REQ_CRITERIA.NATIONS(self.__predefinedNationsIdxs)): for i, nation in zip(self.__predefinedNationsIdxs, self.__predefinedNations): data.append(_packItemVO(i, MENU.nations(nation))) else: data.append(_packItemVO(DEFAULT_NATION, '')) _logger.error('Wrong nation set as default!') self.as_setNationsDataS( self.__getSendingData(data, len(data) > 1, 0)) else: selectedNationIndex = 0 counter = 0 if self.__filteredNations is not None: data = self.__filteredNations.values() for nationData in data: if self.__selectedNationIdx == DEFAULT_NATION: self.__selectedNationIdx = nationData['id'] if nationData['id'] == self.__selectedNationIdx: selectedNationIndex = counter counter += 1 else: for name in GUI_NATIONS: nationIdx = nations.INDICES[name] if name in nations.AVAILABLE_NAMES and vehsItems.filter( REQ_CRITERIA.NATIONS([nationIdx])): if self.__selectedNationIdx == DEFAULT_NATION: self.__selectedNationIdx = nationIdx data.append(_packItemVO(nationIdx, MENU.nations(name))) if nationIdx == self.__selectedNationIdx: selectedNationIndex = counter counter += 1 self.as_setNationsDataS( self.__getSendingData(data, len(data) > 1, selectedNationIndex)) return
def __collectPredefinedRoleData(self): criteria = self.__getNationsCriteria() selectedNationsIds = [] if self.__hasPredefinedNations(): selectedNationsIds = self.__predefinedNationsIdxs else: for nId in nations.INDICES.itervalues(): selectedNationsIds.append(nId) criteria |= REQ_CRITERIA.NATIONS(selectedNationsIds) if not constants.IS_IGR_ENABLED: criteria |= ~REQ_CRITERIA.VEHICLE.IS_PREMIUM_IGR if constants.IS_DEVELOPMENT: criteria |= ~REQ_CRITERIA.VEHICLE.IS_BOT modulesAll = self.itemsCache.items.getVehicles( criteria=criteria).values() modulesAll.sort() self.__filteredNations = dict() self.__filteredVehClasses = dict() self.__filteredVehClasses.setdefault( DEFAULT_NATION, [self.__getVehicleClassEmptyRow()]) self.__filteredVehicles = dict() filteredVehClassesByNation = dict() count = 0 for module in modulesAll: roleFound = False for role in module.descriptor.type.crewRoles: if not roleFound and role[0] in self.__predefinedTmanRoles: roleFound = True nationID, _ = module.descriptor.type.id self.__filteredNations.setdefault( nationID, _packItemVO(nationID, MENU.nations(nations.NAMES[nationID]))) vehicleClassesSet = filteredVehClassesByNation.setdefault( nationID, set()) self.__filteredVehClasses.setdefault( DEFAULT_NATION, [self.__getVehicleClassEmptyRow()]) currentType = module.type if currentType not in vehicleClassesSet: vehicleClassesSet.add(module.type) vehClasses = self.__filteredVehClasses.setdefault( nationID, [self.__getVehicleClassEmptyRow()]) vehClasses.append( _packItemVO( currentType, DIALOGS.recruitwindow_vehicleclassdropdown( currentType))) vehicles = self.__filteredVehicles.setdefault( (nationID, currentType), [self.__getVehicleEmptyRow()]) vehicles.append( _packItemVO(module.innationID, module.shortUserName)) count += 1 if count < 1: _logger.error('Something wrong with recruit tankman default role!') self.__clearFilteredData()
def updateNationDropdown(self): vehsItems = g_itemsCache.items.getVehicles(self.__getNationsCriteria()) data = [{"id": None, "label": DIALOGS.RECRUITWINDOW_MENUEMPTYROW}] for name in GUI_NATIONS: nationIdx = nations.INDICES[name] vehiclesAvailable = len(vehsItems.filter(REQ_CRITERIA.NATIONS([nationIdx]))) > 0 if name in nations.AVAILABLE_NAMES and vehiclesAvailable: data.append({"id": nationIdx, "label": MENU.nations(name)}) self.flashObject.as_setNations(data) return
def updateNationDropdown(self): vehsItems = g_itemsCache.items.getVehicles(self.__getNationsCriteria()) data = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}] for name in GUI_NATIONS: nationIdx = nations.INDICES[name] vehiclesAvailable = len( vehsItems.filter(REQ_CRITERIA.NATIONS([nationIdx]))) > 0 if name in nations.AVAILABLE_NAMES and vehiclesAvailable: data.append({'id': nationIdx, 'label': MENU.nations(name)}) self.flashObject.as_setNations(data)
def _getBattleChartsStatistics(battlesStats, levelDisabledTooltip): outcome = [] tDict = battlesStats[0] typesRes = [] for vehType in VEHICLE_TYPES_ORDER: typesRes.append({ 'xField': i18n.makeString(DIALOGS.vehicleselldialog_vehicletype(vehType)), 'icon': '../maps/icons/filters/tanks/{0}.png'.format(vehType), 'yField': tDict[vehType], 'tooltip': PROFILE.SECTION_STATISTICS_CHART_TYPE_TOOLTIP }) _setChartDataPercentages(typesRes) outcome.append(typesRes) tDict = battlesStats[1] nationRes = [] for guiNationIdx, _ in enumerate(GUI_NATIONS): nationIdx = getNationIndex(guiNationIdx) nationName = nations.NAMES[nationIdx] nationRes.append({ 'xField': i18n.makeString(MENU.nations(nationName)), 'icon': '../maps/icons/filters/nations/{0}.png'.format(nationName), 'yField': tDict[nationIdx], 'tooltip': PROFILE.SECTION_STATISTICS_CHART_NATION_TOOLTIP }) _setChartDataPercentages(nationRes) outcome.append(nationRes) tDict = battlesStats[2] lvlRes = len(tDict) * [None] for level, value in tDict.iteritems(): tooltip = PROFILE.SECTION_STATISTICS_CHART_LEVEL_TOOLTIP if value is None: value = -1 if levelDisabledTooltip is not None: tooltip = levelDisabledTooltip lvlRes[level - 1] = { 'xField': str(level), 'icon': '../maps/icons/levels/tank_level_{0}.png'.format(level), 'yField': value, 'tooltip': tooltip } _setChartDataPercentages(lvlRes) outcome.append(lvlRes) return {'data': outcome}
def _getVehStatsByNation(battlesStats): tDict = battlesStats[1] nationRes = [] for guiNationIdx, _ in enumerate(GUI_NATIONS): nationIdx = getNationIndex(guiNationIdx) nationName = nations.NAMES[nationIdx] nationRes.append({'xField': i18n.makeString(MENU.nations(nationName)), 'icon': '../maps/icons/filters/nations/{0}.png'.format(nationName), 'yField': tDict[nationIdx], 'tooltip': PROFILE.SECTION_STATISTICS_CHART_NATION_TOOLTIP}) _setChartDataPercentages(nationRes) return nationRes
def packNationsFilter(): result = [{ 'label': MENU.NATIONS_ALL, 'data': -1, 'icon': getNationsFilterAssetPath('all') }] for idx, nation in enumerate(GUI_NATIONS): result.append({ 'label': MENU.nations(nation), 'data': idx, 'icon': getNationsFilterAssetPath(nation) }) return result
def packNationsFilter(nations=GUI_NATIONS): if nations is not GUI_NATIONS: nations = sorted(nations, key=lambda nation: GUI_NATIONS_ORDER_INDEX[nation]) result = [{ 'label': MENU.NATIONS_ALL, 'data': -1, 'icon': getNationsFilterAssetPath('all') }] for nation in nations: result.append({ 'label': MENU.nations(nation), 'data': INDICES[nation], 'icon': getNationsFilterAssetPath(nation) }) return result
def updateNationDropdown(self): try: vehsItems = g_itemsCache.items.getVehicles(REQ_CRITERIA.UNLOCKED) data = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}] for name in GUI_NATIONS: nationIdx = nations.INDICES[name] vehiclesAvailable = len( vehsItems.filter(REQ_CRITERIA.NATIONS([nationIdx]))) > 0 if name in nations.AVAILABLE_NAMES and vehiclesAvailable: data.append({'id': nationIdx, 'label': MENU.nations(name)}) self.flashObject.as_setNations(data) except Exception: LOG_ERROR( 'There is exception while setting data to the recruit window') LOG_CURRENT_EXCEPTION() return
def updateNationDropdown(self): try: vehsItems = g_itemsCache.items.getVehicles(REQ_CRITERIA.UNLOCKED) data = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}] for name in GUI_NATIONS: nationIdx = nations.INDICES[name] vehiclesAvailable = len(vehsItems.filter(REQ_CRITERIA.NATIONS([nationIdx]))) > 0 if name in nations.AVAILABLE_NAMES and vehiclesAvailable: data.append({'id': nationIdx, 'label': MENU.nations(name)}) self.flashObject.as_setNations(data) except Exception: LOG_ERROR('There is exception while setting data to the recruit window') LOG_CURRENT_EXCEPTION() return
def _getData(self): vehicle = g_currentPreviewVehicle.item if vehicle.isPremium: vehicleTitle = '{} {},'.format( _ms(MENU.header_vehicletype_elite(vehicle.type)), _ms(VEHICLE_PREVIEW.INFOPANEL_LEVEL, level=_ms(MENU.header_level(vehicle.level)))) vehicleName = makeHtmlString( 'html_templates:lobby/vehicle_preview', 'vehicleNamePremium', {'name': vehicle.descriptor.type.shortUserString.upper()}) else: vehicleTitle = '{} {},'.format( _ms(MENU.header_vehicletype(vehicle.type)), _ms(VEHICLE_PREVIEW.INFOPANEL_LEVEL, level=_ms(MENU.header_level(vehicle.level)))) vehicleName = makeHtmlString( 'html_templates:lobby/vehicle_preview', 'vehicleNameRegular', {'name': vehicle.descriptor.type.shortUserString.upper()}) if vehicle.isPremiumIGR: vehicleTitle = makeHtmlString('html_templates:igr/premium-vehicle', 'name', {'vehicle': vehicleTitle}) compareBtnEnabled, compareBtnTooltip = resolveStateTooltip( self.comparisonBasket, vehicle, VEH_COMPARE.STORE_COMPAREVEHICLEBTN_TOOLTIPS_ADDTOCOMPARE, VEH_COMPARE.STORE_COMPAREVEHICLEBTN_TOOLTIPS_DISABLED) result = { 'closeBtnLabel': VEHICLE_PREVIEW.HEADER_CLOSEBTN_LABEL, 'backBtnLabel': VEHICLE_PREVIEW.HEADER_BACKBTN_LABEL, 'backBtnDescrLabel': self._getBackBtnLabel(), 'showCloseBtn': _SHOW_CLOSE_BTN, 'showBackButton': _SHOW_BACK_BTN, 'vehicleTitle': vehicleTitle, 'vehicleTypeIcon': getTypeSmallIconPath(vehicle.type, vehicle.isElite), 'nationFlagIcon': RES_ICONS.getFilterNation(vehicle.nationName), 'vehicleName': vehicleName, 'nationName': MENU.nations(vehicle.nationName), 'compareBtnTooltip': compareBtnTooltip, 'showCompareBtn': compareBtnEnabled, 'listDesc': self.__getInfoPanelListDescription(vehicle), 'isMultinational': vehicle.hasNationGroup } return result
def updateAllDropdowns(self, nationID, tankType, typeID, roleType): nationsDP = [{ 'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW }, { 'id': nationID, 'label': MENU.nations(nations.NAMES[int(nationID)]) }] classesDP = [{ 'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW }, { 'id': tankType, 'label': DIALOGS.recruitwindow_vehicleclassdropdown(tankType) }] typesDP = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}] rolesDP = [{'id': None, 'label': DIALOGS.RECRUITWINDOW_MENUEMPTYROW}] unlocks = yield StatsRequester().getUnlocks() modulesAll = yield Requester('vehicle').getFromShop() for module in modulesAll: compdecs = module.descriptor.type.compactDescr if compdecs in unlocks and module.descriptor.type.id[ 0] == nationID and module.descriptor.type.id[1] == typeID: typesDP.append({ 'id': module.descriptor.type.id[1], 'label': module.descriptor.type.shortUserString }) for role in module.descriptor.type.crewRoles: if role[0] == roleType: rolesDP.append({ 'id': role[0], 'label': convert(getSkillsConfig()[role[0]]['userString']) }) break self.flashObject.as_setAllDropdowns(nationsDP, classesDP, typesDP, rolesDP) return
def setNationsData(self, nationID = None, enabled = True, showEmptyRow = True): self.__selectedNation = nationID vehsItems = g_itemsCache.items.getVehicles(self.__getNationsCriteria()) data = [self.__getNationEmptyRow()] if showEmptyRow else [] selectedNationIndex = 0 counter = 0 for name in GUI_NATIONS: nationIdx = nations.INDICES[name] vehiclesAvailable = len(vehsItems.filter(REQ_CRITERIA.NATIONS([nationIdx]))) > 0 if name in nations.AVAILABLE_NAMES and vehiclesAvailable: if self.__selectedNation is None: self.__selectedNation = nationIdx data.append({'id': nationIdx, 'label': MENU.nations(name)}) if nationIdx == self.__selectedNation: selectedNationIndex = counter counter = counter + 1 self.as_setNationsDataS(self.__getSendingData(data, enabled, selectedNationIndex)) self.onDataChange(self.__selectedNation, self.__selectedVehClass, self.__selectedVehicle, self.__selectedTmanRole)
def __setNationsData(self): vehsItems = self.itemsCache.items.getVehicles( self.__getNationsCriteria()) data = [] selectedNationIndex = 0 counter = 0 for name in GUI_NATIONS: nationIdx = nations.INDICES[name] vehiclesAvailable = len( vehsItems.filter(REQ_CRITERIA.NATIONS([nationIdx]))) > 0 if name in nations.AVAILABLE_NAMES and vehiclesAvailable: if self.__selectedNation == DEFAULT_NATION: self.__selectedNation = nationIdx data.append({'id': nationIdx, 'label': MENU.nations(name)}) if nationIdx == self.__selectedNation: selectedNationIndex = counter counter = counter + 1 self.as_setNationsDataS( self.__getSendingData(data, len(data) > 1, selectedNationIndex))
def _getBattleChartsStatistics(battlesStats, levelDisabledTooltip): outcome = [] tDict = battlesStats[0] typesRes = [] for vehType in VEHICLE_TYPES_ORDER: typesRes.append({'xField': i18n.makeString(DIALOGS.vehicleselldialog_vehicletype(vehType)), 'icon': '../maps/icons/filters/tanks/{0}.png'.format(vehType), 'yField': tDict[vehType], 'tooltip': PROFILE.SECTION_STATISTICS_CHART_TYPE_TOOLTIP}) _setChartDataPercentages(typesRes) outcome.append(typesRes) tDict = battlesStats[1] nationRes = [] for guiNationIdx, _ in enumerate(GUI_NATIONS): nationIdx = getNationIndex(guiNationIdx) nationName = nations.NAMES[nationIdx] nationRes.append({'xField': i18n.makeString(MENU.nations(nationName)), 'icon': '../maps/icons/filters/nations/{0}.png'.format(nationName), 'yField': tDict[nationIdx], 'tooltip': PROFILE.SECTION_STATISTICS_CHART_NATION_TOOLTIP}) _setChartDataPercentages(nationRes) outcome.append(nationRes) tDict = battlesStats[2] lvlRes = len(tDict) * [None] for level, value in tDict.iteritems(): tooltip = PROFILE.SECTION_STATISTICS_CHART_LEVEL_TOOLTIP if value is None: value = -1 if levelDisabledTooltip != None: tooltip = levelDisabledTooltip lvlRes[level - 1] = {'xField': str(level), 'icon': '../maps/icons/levels/tank_level_{0}.png'.format(level), 'yField': value, 'tooltip': tooltip} _setChartDataPercentages(lvlRes) outcome.append(lvlRes) return {'data': outcome}
def setNationsData(self, nationID=None, enabled=True, showEmptyRow=True): self.__selectedNation = nationID vehsItems = g_itemsCache.items.getVehicles(self.__getNationsCriteria()) data = [self.__getNationEmptyRow()] if showEmptyRow else [] selectedNationIndex = 0 counter = 0 for name in GUI_NATIONS: nationIdx = nations.INDICES[name] vehiclesAvailable = len( vehsItems.filter(REQ_CRITERIA.NATIONS([nationIdx]))) > 0 if name in nations.AVAILABLE_NAMES and vehiclesAvailable: if self.__selectedNation is None: self.__selectedNation = nationIdx data.append({'id': nationIdx, 'label': MENU.nations(name)}) if nationIdx == self.__selectedNation: selectedNationIndex = counter counter = counter + 1 self.as_setNationsDataS( self.__getSendingData(data, enabled, selectedNationIndex)) self.onDataChange(self.__selectedNation, self.__selectedVehClass, self.__selectedVehicle, self.__selectedTmanRole)
def getNationName(nation): assert nation is not None, 'nation must be specified' return i18n.makeString(MENU.nations(nation))
def getNationName(nation): raise nation is not None or AssertionError('nation must be specified') return i18n.makeString(MENU.nations(nation))
def getNationName(nation): raise nation is not None or AssertionError('nation must be specified') return i18n.makeString(MENU.nations(nation))
def nationUserName(self): return i18n.makeString(MENU.nations( self.nationName)) if self.nationName else ''