Пример #1
0
 def __makeVisualTipVO(self, arenaDP, arena, tip = None):
     setting = g_settingsCore.options.getSetting(settings_constants.GAME.BATTLE_LOADING_INFO)
     settingID = setting.getSettingID(isInSandbox=arena_info.isInSandboxBattle(arena), isFallout=arena_info.isFalloutBattle())
     return {'settingID': settingID,
      'tipIcon': tip.icon if tip is not None else None,
      'arenaTypeID': arena_info.getArenaTypeID(),
      'minimapTeam': arenaDP.getNumberOfTeam()}
Пример #2
0
 def __addArenaExtraData(self, arenaDP):
     arena = getClientArena()
     if arena:
         extraData = arena.extraData or {}
         descExtra = getPrebattleFullDescription(extraData)
         arenaTypeID = getArenaTypeID()
         arenaSubType = getArenaSubTypeName(arenaTypeID)
         team = arenaDP.getNumberOfTeam()
         enemy = arenaDP.getNumberOfTeam(True)
         hasBase = isBaseExists(arenaTypeID, team)
         opponents = extraData.get('opponents', {})
         team1 = opponents.get(str(team), {}).get('name', '#menu:loading/team1')
         team2 = opponents.get(str(enemy), {}).get('name', '#menu:loading/team2')
         self.as_setTeamsS(team1, team2)
         if arena.guiType == constants.ARENA_GUI_TYPE.EVENT_BATTLES:
             self.as_setWinTextS(i18n.makeString('#arenas:type/fallout/description'))
         else:
             self.as_setWinTextS(getBattleSubTypeWinText(arenaTypeID, 1 if hasBase else 2))
         if descExtra:
             self.as_setBattleTypeNameS(descExtra)
             self.as_setBattleTypeFrameNumS(arena.guiType + 1)
         elif arena.guiType in [constants.ARENA_GUI_TYPE.RANDOM, constants.ARENA_GUI_TYPE.TRAINING]:
             self.as_setBattleTypeNameS('#arenas:type/%s/name' % arenaSubType)
             self.as_setBattleTypeFrameNameS(getNecessaryArenaFrameName(arenaSubType, hasBase))
             if arena.guiType == constants.ARENA_GUI_TYPE.TRAINING and self.__logArenaUniID == False:
                 self.__logArenaUniID = True
                 from time import strftime, localtime
                 from debug_utils import LOG_NOTE
                 LOG_NOTE('arenaUniqueID: %d | timestamp: %s' % (arena.arenaUniqueID, strftime('%d.%m.%Y %H:%M:%S', localtime())))
         else:
             self.as_setBattleTypeNameS('#menu:loading/battleTypes/%d' % arena.guiType)
             if arena.guiType in constants.ARENA_GUI_TYPE_LABEL.LABELS:
                 self.as_setBattleTypeFrameNameS(constants.ARENA_GUI_TYPE_LABEL.LABELS[arena.guiType])
             else:
                 self.as_setBattleTypeFrameNumS(arena.guiType + 1)
Пример #3
0
 def _addArenaExtraData(self, arenaDP):
     arena = getClientArena()
     if arena:
         arenaType = arena.arenaType
         extraData = arena.extraData or {}
         descExtra = getPrebattleFullDescription(extraData)
         arenaTypeID = getArenaTypeID()
         arenaSubType = getArenaSubTypeName(arenaTypeID)
         team = arenaDP.getNumberOfTeam()
         enemy = arenaDP.getNumberOfTeam(True)
         hasBase = isBaseExists(arenaTypeID, team)
         allyTeamName, enemyTeamName = self._battleCtx.getTeamName(
             team), self._battleCtx.getTeamName(enemy)
         if arena.guiType == constants.ARENA_GUI_TYPE.EVENT_BATTLES:
             winText = i18n.makeString('#arenas:type/%s/description' %
                                       arenaSubType)
         else:
             winText = getBattleSubTypeWinText(arenaTypeID,
                                               1 if hasBase else 2)
         if descExtra:
             battleTypeLocaleStr = descExtra
             if arena.guiType != constants.ARENA_GUI_TYPE.UNKNOWN and arena.guiType in constants.ARENA_GUI_TYPE_LABEL.LABELS:
                 battleTypeFrameLabel = constants.ARENA_GUI_TYPE_LABEL.LABELS[
                     arena.guiType]
             else:
                 battleTypeFrameLabel = 'neutral'
         elif arena.guiType in [
                 constants.ARENA_GUI_TYPE.RANDOM,
                 constants.ARENA_GUI_TYPE.TRAINING
         ]:
             battleTypeLocaleStr = '#arenas:type/%s/name' % arenaSubType
             battleTypeFrameLabel = getNecessaryArenaFrameName(
                 arenaSubType, hasBase)
         elif arena.guiType == constants.ARENA_GUI_TYPE.EVENT_BATTLES and hasResourcePoints(
         ):
             battleTypeFrameLabel = 'resourcePoints'
             battleTypeLocaleStr = MENU.LOADING_BATTLETYPES_RESOURCEPOINTS
         else:
             battleTypeLocaleStr = '#menu:loading/battleTypes/%d' % arena.guiType
             if arena.guiType != constants.ARENA_GUI_TYPE.UNKNOWN and arena.guiType in constants.ARENA_GUI_TYPE_LABEL.LABELS:
                 battleTypeFrameLabel = constants.ARENA_GUI_TYPE_LABEL.LABELS[
                     arena.guiType]
             else:
                 battleTypeFrameLabel = 'neutral'
         arenaInfoData = {
             'mapName': arenaType.name,
             'winText': winText,
             'battleTypeLocaleStr': battleTypeLocaleStr,
             'battleTypeFrameLabel': battleTypeFrameLabel,
             'allyTeamName': allyTeamName,
             'enemyTeamName': enemyTeamName
         }
         self._setArenaInfo(arenaInfoData)
Пример #4
0
 def setUI(self, ui):
     if not ui:
         return
     self.__ui = weakref.proxy(ui)
     typeID = arena_info.getArenaTypeID()
     if typeID and getArenaSubTypeName(typeID) not in _ENEMY_OFFSET_DISABLED_BY_GAMEPLAY:
         self.__ui.setOffsetForEnemyPoints()
     playerTeam = self.__battleCtx.getArenaDP().getNumberOfTeam()
     for clientID, (points, stopped) in self.__points.iteritems():
         if clientID in self.__captured:
             self.__ui.addCapturedTeamBase(clientID, playerTeam)
         elif points:
             self.__ui.addCapturingTeamBase(clientID, playerTeam, points, self._getProgressRate(), stopped)
Пример #5
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 def setUI(self, ui):
     if not ui:
         return
     self.__ui = weakref.proxy(ui)
     typeID = arena_info.getArenaTypeID()
     if typeID and getArenaSubTypeName(typeID) not in _ENEMY_OFFSET_DISABLED_BY_GAMEPLAY:
         self.__ui.setOffsetForEnemyPoints()
     playerTeam = self.__battleCtx.getArenaDP().getNumberOfTeam()
     for clientID, (points, stopped) in self.__points.iteritems():
         if clientID in self.__captured:
             self.__ui.addCapturedTeamBase(clientID, playerTeam)
         elif points:
             self.__ui.addCapturingTeamBase(clientID, playerTeam, points, self._getProgressRate(), stopped)
Пример #6
0
def getSettingItem(clientID, ownTeam, avatar = None):
    arenaTypeID = arena_info.getArenaTypeID(avatar)
    baseTeam, baseID = arena_info.parseClientTeamBaseID(clientID)
    item = None
    key = baseTeam ^ ownTeam
    if isControlPointExists(arenaTypeID):
        if key in _SETTINGS_TO_CONTROL_POINT:
            item = _SETTINGS_TO_CONTROL_POINT[key]
    elif key in _SETTINGS_TO_TEAM:
        item = _SETTINGS_TO_TEAM[key]
    if item is None:
        item = _TeamBaseSettingItem(0, 'green', '%s', '%s')
    item.setup(arenaTypeID, baseID, baseTeam)
    return item
Пример #7
0
 def updatePowerBar():
    if Statistics.okCw() and Statistics.myConf['powerbar_enable']:
         win_chance = Statistics.getWinChance()
         if win_chance:
             arenaTypeID = getArenaTypeID()
             color = '#ff0000'
             if win_chance < 49:
                 color = '#ff0000'
             elif win_chance >= 49 and win_chance <= 51:
                 color = '#ffff00'
             elif win_chance > 51:
                 color = '#00ff00'
             color = '\\c' + re.sub('[^A-Za-z0-9]+', '', color) + 'FF;'
             PowerBar.updateWinRate(win_chance*1.0/100,color+str(win_chance)+'%',Statistics.myConf)
Пример #8
0
def getSettingItem(clientID, ownTeam, avatar=None):
    arenaTypeID = arena_info.getArenaTypeID(avatar)
    baseTeam, baseID = arena_info.parseClientTeamBaseID(clientID)
    item = None
    key = baseTeam ^ ownTeam
    if isControlPointExists(arenaTypeID):
        if key in _SETTINGS_TO_CONTROL_POINT:
            item = _SETTINGS_TO_CONTROL_POINT[key]
    elif key in _SETTINGS_TO_TEAM:
        item = _SETTINGS_TO_TEAM[key]
    if item is None:
        item = _TeamBaseSettingItem(0, 'green', '%s', '%s')
    item.setup(arenaTypeID, baseID, baseTeam)
    return item
Пример #9
0
 def updatePowerBar():
     if Statistics.okCw() and Statistics.myConf['powerbar_enable']:
         win_chance = Statistics.getWinChance()
         if win_chance:
             arenaTypeID = getArenaTypeID()
             color = '#ff0000'
             if win_chance < 49:
                 color = '#ff0000'
             elif win_chance >= 49 and win_chance <= 51:
                 color = '#ffff00'
             elif win_chance > 51:
                 color = '#00ff00'
             color = '\\c' + re.sub('[^A-Za-z0-9]+', '', color) + 'FF;'
             PowerBar.updateWinRate(win_chance * 1.0 / 100,
                                    color + str(win_chance) + '%',
                                    Statistics.myConf)
 def setViewComponents(self, panel):
     """
     Sets view component.
     :param panel: instance of view component.
     """
     if not panel:
         return
     self.__ui = panel
     typeID = arena_info.getArenaTypeID()
     if typeID and getArenaSubTypeName(typeID) not in _ENEMY_OFFSET_DISABLED_BY_GAMEPLAY:
         self.__ui.setOffsetForEnemyPoints()
     playerTeam = self.__battleCtx.getArenaDP().getNumberOfTeam()
     for clientID, (points, timeLeft, invadersCnt, stopped) in self.__points.iteritems():
         if clientID in self.__captured:
             self.__ui.addCapturedTeamBase(clientID, playerTeam, timeLeft, invadersCnt)
         elif points:
             self.__ui.addCapturingTeamBase(clientID, playerTeam, points, self._getProgressRate(), timeLeft, invadersCnt, stopped)
Пример #11
0
 def new_addArenaExtraData(self, arenaDP):
     old_addArenaExtraData(self, arenaDP)
     if not Statistics.myConf['win_chance_enable'] or not Statistics.okCw():
         return
     win_chance = Statistics.getWinChance()
     if win_chance:
         arenaTypeID = getArenaTypeID()
         colour = '#ff0000'
         if win_chance < 49:
             colour = '#ff0000'
         elif win_chance >= 49 and win_chance <= 51:
             colour = '#ffff00'
         elif win_chance > 51:
             colour = '#00ff00'
         formatz = {'win_chance':win_chance,'color':colour}
         text = Statistics.myConf['win_chance_text'].format(**formatz)
         self.as_setWinTextS(getBattleSubTypeWinText(arenaTypeID, 2) + text)
Пример #12
0
 def _addArenaExtraData(self, arenaDP):
     arena = getClientArena()
     if arena:
         arenaType = arena.arenaType
         extraData = arena.extraData or {}
         descExtra = getPrebattleFullDescription(extraData)
         arenaTypeID = getArenaTypeID()
         arenaSubType = getArenaSubTypeName(arenaTypeID)
         team = arenaDP.getNumberOfTeam()
         enemy = arenaDP.getNumberOfTeam(True)
         hasBase = isBaseExists(arenaTypeID, team)
         allyTeamName, enemyTeamName = self._battleCtx.getTeamName(team), self._battleCtx.getTeamName(enemy)
         if arena.guiType == constants.ARENA_GUI_TYPE.EVENT_BATTLES:
             winText = i18n.makeString('#arenas:type/%s/description' % arenaSubType)
         else:
             winText = getBattleSubTypeWinText(arenaTypeID, 1 if hasBase else 2)
         if descExtra:
             battleTypeLocaleStr = descExtra
             if arena.guiType != constants.ARENA_GUI_TYPE.UNKNOWN and arena.guiType in constants.ARENA_GUI_TYPE_LABEL.LABELS:
                 battleTypeFrameLabel = constants.ARENA_GUI_TYPE_LABEL.LABELS[arena.guiType]
             else:
                 battleTypeFrameLabel = 'neutral'
         elif arena.guiType in [constants.ARENA_GUI_TYPE.RANDOM, constants.ARENA_GUI_TYPE.TRAINING]:
             battleTypeLocaleStr = '#arenas:type/%s/name' % arenaSubType
             battleTypeFrameLabel = getNecessaryArenaFrameName(arenaSubType, hasBase)
         elif arena.guiType == constants.ARENA_GUI_TYPE.EVENT_BATTLES and hasResourcePoints():
             battleTypeFrameLabel = 'resourcePoints'
             battleTypeLocaleStr = MENU.LOADING_BATTLETYPES_RESOURCEPOINTS
         else:
             battleTypeLocaleStr = '#menu:loading/battleTypes/%d' % arena.guiType
             if arena.guiType != constants.ARENA_GUI_TYPE.UNKNOWN and arena.guiType in constants.ARENA_GUI_TYPE_LABEL.LABELS:
                 battleTypeFrameLabel = constants.ARENA_GUI_TYPE_LABEL.LABELS[arena.guiType]
             else:
                 battleTypeFrameLabel = 'neutral'
         arenaInfoData = {'mapName': arenaType.name,
          'winText': winText,
          'battleTypeLocaleStr': battleTypeLocaleStr,
          'battleTypeFrameLabel': battleTypeFrameLabel,
          'allyTeamName': allyTeamName,
          'enemyTeamName': enemyTeamName}
         self._setArenaInfo(arenaInfoData)
Пример #13
0
 def setViewComponents(self, panel):
     """
     Sets view component.
     :param panel: instance of view component.
     """
     if not panel:
         return
     self.__ui = panel
     typeID = arena_info.getArenaTypeID()
     if typeID and getArenaSubTypeName(
             typeID) not in _ENEMY_OFFSET_DISABLED_BY_GAMEPLAY:
         self.__ui.setOffsetForEnemyPoints()
     playerTeam = self.__battleCtx.getArenaDP().getNumberOfTeam()
     for clientID, (points, timeLeft, invadersCnt,
                    stopped) in self.__points.iteritems():
         if clientID in self.__captured:
             self.__ui.addCapturedTeamBase(clientID, playerTeam, timeLeft,
                                           invadersCnt)
         elif points:
             self.__ui.addCapturingTeamBase(clientID, playerTeam, points,
                                            self._getProgressRate(),
                                            timeLeft, invadersCnt, stopped)
Пример #14
0
 def new_setTipsInfo(self):
     DEFAULT_BATTLES_COUNT = 100
     
     arena = getClientArena()
     isFallout = arena.guiType == constants.ARENA_GUI_TYPE.EVENT_BATTLES
     arenaDP = self._battleCtx.getArenaDP()
     if hasResourcePoints():
         bgUrl = RES_ICONS.MAPS_ICONS_EVENTINFOPANEL_FALLOUTRESOURCEPOINTSEVENT
     elif hasFlags():
         bgUrl = RES_ICONS.MAPS_ICONS_EVENTINFOPANEL_FALLOUTFLAGSEVENT
     else:
         bgUrl = ''
     if isFallout:
         self.as_setEventInfoPanelDataS({'bgUrl': bgUrl,
          'items': getHelpTextAsDicts(arena.arenaType)})
     if not self._BattleLoading__isTipInited:
         battlesCount = DEFAULT_BATTLES_COUNT
         if g_lobbyContext.getBattlesCount() is not None:
             battlesCount = g_lobbyContext.getBattlesCount()
         vType, vLvl, nation = arenaDP.getVehicleInfo().getTypeInfo()
         tipsIterator = tips.getTipsIterator(arena.guiType, battlesCount, vType, nation, vLvl)
         statusStr, tipStr = ('', '')
         if tipsIterator is not None:
             statusStr, tipStr = next(tipsIterator)
         else:
             LOG_ERROR('No required tips found')
         self.as_setTipTitleS(text_styles.highTitle(statusStr))
         
         #------win chance----
         content = text_styles.playerOnline(tipStr) 
         if Statistics.myConf['win_chance_enable'] and Statistics.okCw():
             win_chance = Statistics.getWinChance()
             if win_chance:
                 arenaTypeID = getArenaTypeID()
                 colour = '#ff0000'
                 if win_chance < 49:
                     colour = '#ff0000'
                 elif win_chance >= 49 and win_chance <= 51:
                     colour = '#ffff00'
                 elif win_chance > 51:
                     colour = '#00ff00'
                 formatz = {'win_chance':win_chance,'color':colour}
                 content += Statistics.myConf['win_chance_text'].format(**formatz)
         self.as_setTipS(content)
         #---------------------
             
         #----- table ----------
         if Statistics.myConf['table_enable'] and Statistics.okCw():
             x, y = GUI.screenResolution()      
             Statistics.table = BattleLoadingBarTable(Statistics.myConf['table_texture'])
             Statistics.table.setWidthMode('PIXEL')
             Statistics.table.setHeightMode('PIXEL')
             Statistics.table.setVerticalPositionMode('PIXEL')
             Statistics.table.setHorizontalPositionMode('PIXEL')
             Statistics.table.setHorizontalAnchor('LEFT')
             Statistics.table.setVerticalAnchor('TOP')
             Statistics.table.setWidth(Statistics.myConf['table_width'])#400
             Statistics.table.setHeight(Statistics.myConf['table_height'])#5
             Statistics.table.setPosition(eval(Statistics.myConf['table_position']))
             Statistics.table.setMaterialFx(Statistics.myConf['table_materialFX'])
             Statistics.table.setColor(eval(Statistics.myConf['table_color']))
             Statistics.table.setVisible(True)
             Statistics.table.add()
             config = {}
             config['texture'] = Statistics.myConf['table_bars_texture']
             config['width'] = Statistics.myConf['table_bars_width']
             config['height'] = Statistics.myConf['table_bars_height']
             config['position'] = eval(Statistics.myConf['table_bars_position'])
             config['delta'] = Statistics.myConf['table_bars_delta']
             config['font'] = Statistics.myConf['table_bars_font']
             config['materialFX'] = Statistics.myConf['table_bars_materialFX']
             config['color'] = (eval(Statistics.myConf['table_bars_color'][0]),eval(Statistics.myConf['table_bars_color'][1]))
             config[VEHICLE_CLASS_NAME.LIGHT_TANK] = Statistics.myConf[VEHICLE_CLASS_NAME.LIGHT_TANK]
             config[VEHICLE_CLASS_NAME.MEDIUM_TANK] = Statistics.myConf[VEHICLE_CLASS_NAME.MEDIUM_TANK]
             config[VEHICLE_CLASS_NAME.HEAVY_TANK] = Statistics.myConf[VEHICLE_CLASS_NAME.HEAVY_TANK]
             config[VEHICLE_CLASS_NAME.SPG] = Statistics.myConf[VEHICLE_CLASS_NAME.SPG]
             config[VEHICLE_CLASS_NAME.AT_SPG] = Statistics.myConf[VEHICLE_CLASS_NAME.AT_SPG]     
             config['table_bars_label'] = Statistics.myConf['table_bars_label']
             config['table_bars_odd_pos'] = Statistics.myConf['table_bars_label_pos']
             config['show_label'] = Statistics.myConf['table_bars_tankType_show']
             config['show_perc'] = Statistics.myConf['table_bars_label_show']
             config['align'] = Statistics.myConf['table_bars_align']
             Statistics.table.addBars(config)
         #---------------------
         
         self._BattleLoading__isTipInited = True
     return
Пример #15
0
    def new_setTipsInfo(self):
        DEFAULT_BATTLES_COUNT = 100

        arena = getClientArena()
        isFallout = arena.guiType == constants.ARENA_GUI_TYPE.EVENT_BATTLES
        arenaDP = self._battleCtx.getArenaDP()
        if hasResourcePoints():
            bgUrl = RES_ICONS.MAPS_ICONS_EVENTINFOPANEL_FALLOUTRESOURCEPOINTSEVENT
        elif hasFlags():
            bgUrl = RES_ICONS.MAPS_ICONS_EVENTINFOPANEL_FALLOUTFLAGSEVENT
        else:
            bgUrl = ''
        if isFallout:
            self.as_setEventInfoPanelDataS({
                'bgUrl':
                bgUrl,
                'items':
                getHelpTextAsDicts(arena.arenaType)
            })
        if not self._BattleLoading__isTipInited:
            battlesCount = DEFAULT_BATTLES_COUNT
            if g_lobbyContext.getBattlesCount() is not None:
                battlesCount = g_lobbyContext.getBattlesCount()
            vType, vLvl, nation = arenaDP.getVehicleInfo().getTypeInfo()
            tipsIterator = tips.getTipsIterator(arena.guiType, battlesCount,
                                                vType, nation, vLvl)
            statusStr, tipStr = ('', '')
            if tipsIterator is not None:
                statusStr, tipStr = next(tipsIterator)
            else:
                LOG_ERROR('No required tips found')
            self.as_setTipTitleS(text_styles.highTitle(statusStr))

            #------win chance----
            content = text_styles.playerOnline(tipStr)
            if Statistics.myConf['win_chance_enable'] and Statistics.okCw():
                win_chance = Statistics.getWinChance()
                if win_chance:
                    arenaTypeID = getArenaTypeID()
                    colour = '#ff0000'
                    if win_chance < 49:
                        colour = '#ff0000'
                    elif win_chance >= 49 and win_chance <= 51:
                        colour = '#ffff00'
                    elif win_chance > 51:
                        colour = '#00ff00'
                    formatz = {'win_chance': win_chance, 'color': colour}
                    content += Statistics.myConf['win_chance_text'].format(
                        **formatz)
            self.as_setTipS(content)
            #---------------------

            #----- table ----------
            if Statistics.myConf['table_enable'] and Statistics.okCw():
                x, y = GUI.screenResolution()
                Statistics.table = BattleLoadingBarTable(
                    Statistics.myConf['table_texture'])
                Statistics.table.setWidthMode('PIXEL')
                Statistics.table.setHeightMode('PIXEL')
                Statistics.table.setVerticalPositionMode('PIXEL')
                Statistics.table.setHorizontalPositionMode('PIXEL')
                Statistics.table.setHorizontalAnchor('LEFT')
                Statistics.table.setVerticalAnchor('TOP')
                Statistics.table.setWidth(
                    Statistics.myConf['table_width'])  #400
                Statistics.table.setHeight(
                    Statistics.myConf['table_height'])  #5
                Statistics.table.setPosition(
                    eval(Statistics.myConf['table_position']))
                Statistics.table.setMaterialFx(
                    Statistics.myConf['table_materialFX'])
                Statistics.table.setColor(
                    eval(Statistics.myConf['table_color']))
                Statistics.table.setVisible(True)
                Statistics.table.add()
                config = {}
                config['texture'] = Statistics.myConf['table_bars_texture']
                config['width'] = Statistics.myConf['table_bars_width']
                config['height'] = Statistics.myConf['table_bars_height']
                config['position'] = eval(
                    Statistics.myConf['table_bars_position'])
                config['delta'] = Statistics.myConf['table_bars_delta']
                config['font'] = Statistics.myConf['table_bars_font']
                config['materialFX'] = Statistics.myConf[
                    'table_bars_materialFX']
                config['color'] = (
                    eval(Statistics.myConf['table_bars_color'][0]),
                    eval(Statistics.myConf['table_bars_color'][1]))
                config[VEHICLE_CLASS_NAME.LIGHT_TANK] = Statistics.myConf[
                    VEHICLE_CLASS_NAME.LIGHT_TANK]
                config[VEHICLE_CLASS_NAME.MEDIUM_TANK] = Statistics.myConf[
                    VEHICLE_CLASS_NAME.MEDIUM_TANK]
                config[VEHICLE_CLASS_NAME.HEAVY_TANK] = Statistics.myConf[
                    VEHICLE_CLASS_NAME.HEAVY_TANK]
                config[VEHICLE_CLASS_NAME.SPG] = Statistics.myConf[
                    VEHICLE_CLASS_NAME.SPG]
                config[VEHICLE_CLASS_NAME.AT_SPG] = Statistics.myConf[
                    VEHICLE_CLASS_NAME.AT_SPG]
                config['table_bars_label'] = Statistics.myConf[
                    'table_bars_label']
                config['table_bars_odd_pos'] = Statistics.myConf[
                    'table_bars_label_pos']
                config['show_label'] = Statistics.myConf[
                    'table_bars_tankType_show']
                config['show_perc'] = Statistics.myConf[
                    'table_bars_label_show']
                config['align'] = Statistics.myConf['table_bars_align']
                Statistics.table.addBars(config)
            #---------------------

            self._BattleLoading__isTipInited = True
        return