def build_map(self, map_initializer, fast, use_beach_tiler, load_tilers): cs = self.me.cell_size n_submaps_per_map = 36 n_time_frames = 16 n_maps_on_screen = 9 some_random_factor = 2. N = int(n_submaps_per_map * n_time_frames * n_maps_on_screen * some_random_factor) print("***INITIAL", N) map_initializer.init_loading_bar() map_initializer.update_loading_bar("Initializing surfaces", 0.) for i in range(N): nsubmap_x = SUBMAP_FACTOR // cs submap_size = (nsubmap_x * cs, ) * 2 self.me.surfaces32.append(pygame.Surface(submap_size)) map_initializer.build_map(self.me, fast, use_beach_tiler, load_tilers, build_gui=self.is_main) self.map_initializer = map_initializer self.me.build_objects_dict() self.collect_path_objects(map_initializer) if self.is_main: thorpy.add_time_reaction(self.me.e_box, self.func_reac_time) ui = gui.Gui(self)
def __init__(self): self.gui = gui.Gui() self.camera = camera.Camera() self.detect = detect.Detect() self.outImage = [] self.outText = {} self.outFilename = 'XJTU-XJTUfly3-Rx.txt' self.exsdic = {"CA001": 0,"CA002": 0,"CA003": 0,"CA004": 0,"CD001": 0,"CD002": 0,"CD003": 0,"CD004": 0,"CD005": 0,"CD006": 0,"ZA001": 0,"ZA002": 0,"ZA003": 0, "ZA004": 0,"ZA005": 0,"ZA006": 0,"ZB001": 0,"ZB002": 0,"ZB003": 0,"ZB004": 0,"ZB005": 0,"ZB006": 0,"ZB007": 0,"ZB008": 0,"ZB009": 0,"ZB010": 0, "ZC001": 0,"ZC002": 0,"ZC003": 0,"ZC004": 0,"ZC005": 0,"ZC006": 0,"ZC007": 0,"ZC008": 0,"ZC009": 0,"ZC010": 0,"ZC011": 0,"ZC012": 0,"ZC013": 0, "ZC014": 0,"ZC015": 0,"ZC016": 0,"ZC017": 0,"ZC018": 0,"ZC019": 0,"ZC020": 0,"ZC021": 0,"ZC022": 0,"ZC023": 0} self.numdic = {"CA001": 0,"CA002": 0,"CA003": 0,"CA004": 0,"CD001": 0,"CD002": 0,"CD003": 0,"CD004": 0,"CD005": 0,"CD006": 0,"ZA001": 0,"ZA002": 0,"ZA003": 0, "ZA004": 0,"ZA005": 0,"ZA006": 0,"ZB001": 0,"ZB002": 0,"ZB003": 0,"ZB004": 0,"ZB005": 0,"ZB006": 0,"ZB007": 0,"ZB008": 0,"ZB009": 0,"ZB010": 0, "ZC001": 0,"ZC002": 0,"ZC003": 0,"ZC004": 0,"ZC005": 0,"ZC006": 0,"ZC007": 0,"ZC008": 0,"ZC009": 0,"ZC010": 0,"ZC011": 0,"ZC012": 0,"ZC013": 0, "ZC014": 0,"ZC015": 0,"ZC016": 0,"ZC017": 0,"ZC018": 0,"ZC019": 0,"ZC020": 0,"ZC021": 0,"ZC022": 0,"ZC023": 0} self.doubledic = {"CA001": 0,"CA002": 0,"CA003": 0,"CA004": 0,"CD001": 0,"CD002": 0,"CD003": 0,"CD004": 0,"CD005": 0,"CD006": 0,"ZA001": 0,"ZA002": 0,"ZA003": 0, "ZA004": 0,"ZA005": 0,"ZA006": 0,"ZB001": 0,"ZB002": 0,"ZB003": 0,"ZB004": 0,"ZB005": 0,"ZB006": 0,"ZB007": 0,"ZB008": 0,"ZB009": 0,"ZB010": 0, "ZC001": 0,"ZC002": 0,"ZC003": 0,"ZC004": 0,"ZC005": 0,"ZC006": 0,"ZC007": 0,"ZC008": 0,"ZC009": 0,"ZC010": 0,"ZC011": 0,"ZC012": 0,"ZC013": 0, "ZC014": 0,"ZC015": 0,"ZC016": 0,"ZC017": 0,"ZC018": 0,"ZC019": 0,"ZC020": 0,"ZC021": 0,"ZC022": 0,"ZC023": 0} self.tridic = {"CA001": 0,"CA002": 0,"CA003": 0,"CA004": 0,"CD001": 0,"CD002": 0,"CD003": 0,"CD004": 0,"CD005": 0,"CD006": 0,"ZA001": 0,"ZA002": 0,"ZA003": 0, "ZA004": 0,"ZA005": 0,"ZA006": 0,"ZB001": 0,"ZB002": 0,"ZB003": 0,"ZB004": 0,"ZB005": 0,"ZB006": 0,"ZB007": 0,"ZB008": 0,"ZB009": 0,"ZB010": 0, "ZC001": 0,"ZC002": 0,"ZC003": 0,"ZC004": 0,"ZC005": 0,"ZC006": 0,"ZC007": 0,"ZC008": 0,"ZC009": 0,"ZC010": 0,"ZC011": 0,"ZC012": 0,"ZC013": 0, "ZC014": 0,"ZC015": 0,"ZC016": 0,"ZC017": 0,"ZC018": 0,"ZC019": 0,"ZC020": 0,"ZC021": 0,"ZC022": 0,"ZC023": 0} self.finaldic = {"CA001": 0,"CA002": 0,"CA003": 0,"CA004": 0,"CD001": 0,"CD002": 0,"CD003": 0,"CD004": 0,"CD005": 0,"CD006": 0,"ZA001": 0,"ZA002": 0,"ZA003": 0, "ZA004": 0,"ZA005": 0,"ZA006": 0,"ZB001": 0,"ZB002": 0,"ZB003": 0,"ZB004": 0,"ZB005": 0,"ZB006": 0,"ZB007": 0,"ZB008": 0,"ZB009": 0,"ZB010": 0, "ZC001": 0,"ZC002": 0,"ZC003": 0,"ZC004": 0,"ZC005": 0,"ZC006": 0,"ZC007": 0,"ZC008": 0,"ZC009": 0,"ZC010": 0,"ZC011": 0,"ZC012": 0,"ZC013": 0, "ZC014": 0,"ZC015": 0,"ZC016": 0,"ZC017": 0,"ZC018": 0,"ZC019": 0,"ZC020": 0,"ZC021": 0,"ZC022": 0,"ZC023": 0}
def __init__(self): self.gui = gui.Gui() self.camera = camera.Camera() self.detect = detect.Detect() self.outImage = [] self.position = {} self.outText = {} self.outFilename = 'XJTU-XJTUfly3-Rx.txt' # 背景图像堆栈 self.img_stack = [] # 识别处理 self.his = [] # 储存历史的识别记录 self.OutText = {} # 作为一个背景下的所有数据 self.all = {} # 最后作为输出
##game.add_object((18,10), game.windmill) ##game.add_tower((15,12), humans) ##game.set_flag((18,5), humans.flag, humans.team) ##game.set_flag((15,7), humans.flag, 1) ##game.set_fire((15,7), 2) ##game.add_smoke("small", (8,8)) ##game.add_smoke("large", (10,8)) ##game.get_cell_at(15,14).set_name("My top cell") #### GUI and events part ####################################################### ui = gui.Gui(game) game.set_ambiant_sounds(False) thorpy.add_time_reaction(me.e_box, game.func_reac_time) game.gui.footstep = get_sprite_frames("sprites/footstep.png", s=12, resize_factor=0.6) game.gui.sword = get_sprite_frames("sprites/sword_shine.png") game.gui.medic = get_sprite_frames("sprites/medic.png", s=16) game.gui.under_construct = get_sprite_frames("sprites/under_construction.png", s=16) game.gui.under_capture = get_sprite_frames("sprites/under_capture.png", s=16) game.update_player_income(game.current_player) game.gui.e_gold_txt.set_text(str(game.current_player.money)) game.gui.empty_star = get_sprite_frames("sprites/star_empty.png", s=13)[0] game.gui.plain_star = get_sprite_frames("sprites/star_plain.png", s=13)[0]
def __init__(self): self.m_gui = gg.Gui()
from image_reader import read from gui import gui from ip.find_mask import find_masks import cv2 import numpy as np show_ui = True if __name__ == '__main__': gui = gui.Gui() input_image = 'a.jpeg' # input("please input path to image") img = read(input_image) gui.add(img, "Original") ret, mask = find_masks(img, gui.add) gui.add(mask) gui.add(mask) cv2.imwrite('mask.jpeg', mask) if show_ui: gui.show()
def main(): back = out.Backend() prog = gui.Gui(back) return 0
def launch_gui(core): from gui import gui gui = gui.Gui(core) gui.init_gui() return gui
#!/usr/bin/env python #=[site officiel]========================= #<<<<<fusion files QT by W3YZOH0RTH>>>>> #============[http://progject.free.fr/]=== import PyQt4.Qt as qt import gui.gui as GUI import sys app = qt.QApplication(sys.argv) gui = GUI.Gui(sys.argv) gui.show() sys.exit(app.exec_())