Пример #1
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 def __setBuyingPanelInitData(self):
     self.as_setBuyingPanelInitDataS({'totalPriceLabel': text_styles.highTitle(MENU.CUSTOMIZATION_LABELS_TOTALPRICE),
      'buyBtnLabel': MENU.CUSTOMIZATION_BUTTONS_APPLY,
      'buyingListIcon': RES_ICONS.MAPS_ICONS_LIBRARY_ICON_BUTTON_LIST,
      'goldIcon': RES_ICONS.MAPS_ICONS_LIBRARY_GOLDICON_1,
      'creditsIcon': RES_ICONS.MAPS_ICONS_LIBRARY_CREDITSICON_1,
      'purchasesBtnTooltip': makeTooltip(TOOLTIPS.CUSTOMIZATION_PURCHASESPOPOVERBTN_HEADER, TOOLTIPS.CUSTOMIZATION_PURCHASESPOPOVERBTN_BODY),
      'buyingPanelVO': {'totalPriceCredits': text_styles.creditsTextBig(g_customizationController.carousel.slots.cart.totalPriceCredits),
                        'totalPriceGold': text_styles.goldTextBig(g_customizationController.carousel.slots.cart.totalPriceGold)}})
Пример #2
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def formatPriceCredits(value):
    if g_itemsCache.items.stats.credits >= value:
        return text_styles.creditsTextBig(value)
    else:
        return formatPriceAlert(value)
Пример #3
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def formatCreditPriceBig(value):
    value = BigWorld.wg_getIntegralFormat(value)
    icon = gui_icons.makeImageTag(RES_ICONS.MAPS_ICONS_LIBRARY_CREDITSICON_1,
                                  vSpace=-1)
    return '{} {}'.format(text_styles.creditsTextBig(value), icon)
Пример #4
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def formatPriceCredits(value):
    if g_itemsCache.items.stats.credits >= value:
        return text_styles.creditsTextBig(value)
    else:
        return formatPriceAlert(value)
Пример #5
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def formatPriceCredits(value, itemsCache=None):
    if itemsCache is None or itemsCache.items.stats.credits >= value:
        return text_styles.creditsTextBig(value)
    else:
        return formatPriceAlert(value)
        return
 def _makeBonus(value, bonusType):
     return {'icon': backport.image(R.images.gui.maps.icons.squad.bonuses.dyn(bonusType)()),
      'bonusValue': text_styles.creditsTextBig(str(int(round(value))) + backport.text(R.strings.common.common.percent())),
      'label': text_styles.playerOnline(backport.text(R.strings.messenger.dialogs.squadChannel.bonuses.dyn(bonusType)())),
      'tooltipType': None,
      'tooltip': None}