Пример #1
0
    def open(self, fullPath):
        self.setFullPath(fullPath)
        doc = minidom.parse(fullPath)
        rootNode = doc.getElementsByTagName('VisualStates')[0].getElementsByTagName('state')[0]
        rootState = State(0, 'root', True)
        rootState.parse(rootNode)

        # parse configs
        config = None
        configElement = doc.getElementsByTagName('VisualStates')[0].getElementsByTagName('config')[0]
        if configElement.getAttribute('type') == str(ROS):
            config = RosConfig()
            config.loadNode(configElement)
            config.type = ROS
        elif configElement.getAttribute('type') == str(JDEROBOTCOMM):
            config = JdeRobotConfig()
            config.loadNode(configElement)
            config.type = JDEROBOTCOMM

        libraries = []

        # parse libraries
        libraryElements = doc.getElementsByTagName('VisualStates')[0].getElementsByTagName('libraries')
        if len(libraryElements) > 0:
            libraryElements = libraryElements[0].getElementsByTagName('library')
            for libElement in libraryElements:
                libraries.append(libElement.childNodes[0].nodeValue)

        return (rootState, config, libraries)
Пример #2
0
    def open(self, fullPath):
        self.setFullPath(fullPath)
        doc = minidom.parse(fullPath)
        rootNode = doc.getElementsByTagName('VisualStates')[0].getElementsByTagName('state')[0]
        rootState = State(0, 'root', True)
        rootState.parse(rootNode)

        # parse configs
        config = None
        if len(doc.getElementsByTagName('VisualStates')[0].getElementsByTagName('config')) > 0:
            configElement = doc.getElementsByTagName('VisualStates')[0].getElementsByTagName('config')[0]
            if configElement.getAttribute('type') == str(ROS):
                config = RosConfig()
                config.loadNode(configElement)
                config.type = ROS
            elif configElement.getAttribute('type') == str(JDEROBOTCOMM):
                config = JdeRobotConfig()
                config.loadNode(configElement)
                config.type = JDEROBOTCOMM

        libraries = []

        # parse libraries
        libraryElements = doc.getElementsByTagName('VisualStates')[0].getElementsByTagName('libraries')
        if len(libraryElements) > 0:
            libraryElements = libraryElements[0].getElementsByTagName('library')
            for libElement in libraryElements:
                libraries.append(libElement.childNodes[0].nodeValue)

        return (rootState, config, libraries)
Пример #3
0
    def addState(self, id, name, initial, x, y, parentId):
        if parentId is not None:
            self.states[id] = State(id, name, initial, self.states[parentId])
            self.states[parentId].addChild(self.states[id])
            parentItem = self.treeModel.getByDataId(parentId)
            # print('parent:' + str(parentItem))
        else:
            self.states[id] = State(id, name, initial, None)
        if id == 0:
            self.rootState = self.states[id]

        self.states[id].setPos(x, y)
Пример #4
0
    def __init__(self, parent=None):
        super(QMainWindow, self).__init__()

        self.setWindowTitle("VisualStates")
        self.configDialog = None

        # root state
        self.rootState = State(0, "root", True)
        self.activeState = self.rootState

        # create status bar
        self.statusBar()

        self.createMenu()
        self.createTreeView()
        self.createStateCanvas()

        self.setGeometry(0, 0, 800, 600)
        self.show()

        self.fileManager = FileManager()

        self.libraries = []
        self.config = None
        self.interfaceHeaderMap = Interfaces.getInterfaces()
Пример #5
0
    def mouseReleaseEvent(self, qGraphicsSceneMouseEvent):
        # if we were editing the state text next mouse release should disable text editing
        # and should not add a new state or transition
        if self.stateTextEditingStarted:
            self.stateTextEditingStarted = False
            QGraphicsScene.mouseReleaseEvent(self, qGraphicsSceneMouseEvent)
            return

        if self.operationType == OpType.ADDSTATE and qGraphicsSceneMouseEvent.button(
        ) == Qt.LeftButton:
            selectedItems = self.items(qGraphicsSceneMouseEvent.scenePos())
            if len(selectedItems) == 0:
                sIndex = self.getStateIndex()
                state = State(sIndex, 'state ' + str(sIndex), False,
                              self.activeState)
                state.setPos(qGraphicsSceneMouseEvent.scenePos().x(),
                             qGraphicsSceneMouseEvent.scenePos().y())
                self.addStateItem(state.getGraphicsItem())

            self.origin = None
        elif self.operationType == OpType.ADDTRANSITION and qGraphicsSceneMouseEvent.button(
        ) == Qt.LeftButton:
            selectedItems = self.items(qGraphicsSceneMouseEvent.scenePos())
            if len(selectedItems) > 0:
                # get the parent
                item = self.getParentItem(selectedItems[0])
                if isinstance(item, StateGraphicsItem):
                    if self.origin != None:
                        self.destination = item
                        tIndex = self.getTransitionIndex()
                        tran = Transition(tIndex, 'transition ' + str(tIndex),
                                          self.origin.stateData,
                                          self.destination.stateData)
                        self.addTransitionItem(tran.getGraphicsItem())
                        self.origin = None
                    else:
                        self.origin = item
                else:
                    self.origin = None
            else:
                self.origin = None
        else:
            if self.operationType == OpType.OPENAUTOMATA:
                self.operationType = self.prevOperationType

        QGraphicsScene.mouseReleaseEvent(self, qGraphicsSceneMouseEvent)
Пример #6
0
    def newAction(self):
        self.automataScene.clearScene()
        self.treeModel.removeAll()

        # create new root state
        self.rootState = State(0, 'root', True)
        self.automataScene.setActiveState(self.rootState)
        self.automataScene.resetIndexes()
Пример #7
0
    def mouseReleaseEvent(self, qGraphicsSceneMouseEvent):
        # if we were editing the state text next mouse release should disable text editing
        # and should not add a new state or transition
        if self.stateTextEditingStarted:
            self.stateTextEditingStarted = False
            QGraphicsScene.mouseReleaseEvent(self, qGraphicsSceneMouseEvent)
            return

        if self.operationType == OpType.ADDSTATE and qGraphicsSceneMouseEvent.button() == Qt.LeftButton:
            selectedItems = self.items(qGraphicsSceneMouseEvent.scenePos())
            if len(selectedItems) == 0:
                sIndex = self.getStateIndex()
                state = State(sIndex, 'state ' + str(sIndex), False, self.activeState)
                state.setPos(qGraphicsSceneMouseEvent.scenePos().x(),
                             qGraphicsSceneMouseEvent.scenePos().y())
                self.addStateItem(state.getGraphicsItem())

            self.origin = None
        elif self.operationType == OpType.ADDTRANSITION and qGraphicsSceneMouseEvent.button() == Qt.LeftButton:
            selectedItems = self.items(qGraphicsSceneMouseEvent.scenePos())
            if len(selectedItems) > 0:
                # get the parent
                item = self.getParentItem(selectedItems[0])
                if isinstance(item, StateGraphicsItem):
                    if self.origin != None:
                        self.destination = item
                        tIndex = self.getTransitionIndex()
                        tran = Transition(tIndex, 'transition ' + str(tIndex),
                                          self.origin.stateData, self.destination.stateData)
                        self.addTransitionItem(tran.getGraphicsItem())
                        self.origin = None
                    else:
                        self.origin = item
                else:
                    self.origin = None
            else:
                self.origin = None
        else:
            if self.operationType == OpType.OPENAUTOMATA:
                self.operationType = self.prevOperationType

        QGraphicsScene.mouseReleaseEvent(self, qGraphicsSceneMouseEvent)
Пример #8
0
    def newAction(self):
        self.automataScene.clearScene()
        self.treeModel.removeAll()

        # create new root state
        self.rootState = State(0, 'root', True)
        self.automataScene.setActiveState(self.rootState)
        self.automataScene.resetIndexes()

        self.libraries = []
        self.config = None
        self.functions = ''
        self.variables = ''