Пример #1
0
 def logic_update(self, Events):
     for q in range(len(self.__MenuActual)):
         self.__MenuActual[q][0].logic_update(Events)
     if Clasic.GetFocused(Events, self.PositionFlechaContinue,
                          self.FlechaContinue.get_size()):
         self.FlechaContinue = pygame.transform.scale(
             Loaded.Images.FlechaSiguienteHover, (60, 50))
         if Events.mouse.get_now_pressed()[0]:
             if pygame.time.get_ticks() > self.LT + 200:
                 self.LT = pygame.time.get_ticks()
                 if self.MenuSeleccionado == "Primer menu":
                     TerrainType = self.GetMenuForName(
                         "Selector of players and terrain"
                     ).GetSelectedRadio()
                     NumberOfPlayers = self.GetMenuForName(
                         "Selector of players and terrain"
                     ).GetSelectedSelect("Player select")
                     self.Data["Terrain type"] = TerrainType
                     self.Data["Number of players"] = int(NumberOfPlayers)
                     self.MenuSeleccionado = "Selector de nombres"
                     self.__MenuActual = [[
                         PlayerConfiguration.PlayerConfiguration(
                             self.ActualPlayer, self.PositionNames),
                         "Player " + str(self.ActualPlayer)
                     ]]
                 elif self.MenuSeleccionado == "Selector de nombres":
                     NewData = self.GetMenuForName(
                         "Player " + str(self.ActualPlayer)).GetData()
                     if NewData != False:
                         self.Data["Players"].append(NewData)
                         if self.ActualPlayer < self.Data[
                                 "Number of players"]:
                             self.ActualPlayer += 1
                             self.__MenuActual = [[
                                 PlayerConfiguration.PlayerConfiguration(
                                     self.ActualPlayer, self.PositionNames),
                                 "Player " + str(self.ActualPlayer)
                             ]]
                         else:
                             self.__MenuActual = []
                             self.MenuSeleccionado = ""
                             return [{
                                 "Title": "Start game",
                                 "Data": self.Data
                             }]
     else:
         self.FlechaContinue = pygame.transform.scale(
             Loaded.Images.FlechaSiguiente, (60, 50))
Пример #2
0
    def GenerateNormal(self):
        self.x, self.y = self.OriginalPosition
        Surface = pygame.surface.Surface(self.NormalSize)
        if not self.Gradient:
            Surface.fill(self.Background)
        else:
            Gradient.FillGradient(Surface, self.Background[0],
                                  self.Background[1])
        Surface = add_border.add_border(Surface, (0, 0, 0), 2, 2, 2, 2)

        Text = self.UbuntuBoldSS.render(self.Title, 0, (0, 0, 0))
        TextPosition = Clasic.GetCenterPosition(Surface, Text)

        Surface.blit(Text, TextPosition)

        self.UpdateSurface(Surface)
Пример #3
0
    def GeneratePressed(self):
        self.x = self.OriginalPosition[0] - (
            (self.FocusSize[0] - self.NormalSize[0]) / 2)
        self.y = self.OriginalPosition[1] - (
            (self.FocusSize[1] - self.NormalSize[1]) / 2)
        Surface = pygame.surface.Surface(self.FocusSize)
        if not self.Gradient:
            Surface.fill(self.Background)
        else:
            Gradient.FillGradient(Surface, self.Background[0],
                                  self.Background[1])
        Surface = add_border.add_border(Surface, (0, 0, 0), 4, 4, 4, 4)

        Text = self.UbuntuBoldB.render(self.Title, 0, (0, 0, 0))
        TextPosition = Clasic.GetCenterPosition(Surface, Text)

        Surface.blit(Text, TextPosition)

        self.UpdateSurface(Surface)
Пример #4
0
    def graphic_update(self, Screen):
        if not self.Finished:
            GlobalButtonSize = self.Button.NormalSize[
                0] + 10 + self.ReturnButton.NormalSize[0]

            Name = self.Font.render(dat.GetWord("ingresar nombre"), 1,
                                    (0, 0, 0))
            if self.Input.surface.get_size()[0] > Name.get_size(
            )[0] and self.Input.surface.get_size()[0] > GlobalButtonSize:
                self.GlobalSize = [
                    self.Input.surface.get_size()[0],
                    Name.get_size()[1] + 10 +
                    self.Input.surface.get_size()[1] + 10 +
                    self.Button.NormalSize[1]
                ]
            elif Name.get_size()[0] > self.Input.surface.get_size(
            )[0] and Name.get_size()[0] > GlobalButtonSize:
                self.GlobalSize = [
                    Name.get_size()[0],
                    Name.get_size()[1] + 10 +
                    self.Input.surface.get_size()[1] + 10 +
                    self.Button.NormalSize[1]
                ]
            elif GlobalButtonSize > self.Input.surface.get_size(
            )[0] and GlobalButtonSize > Name.get_size()[0]:
                self.GlobalSize = [
                    GlobalButtonSize,
                    Name.get_size()[1] + 10 +
                    self.Input.surface.get_size()[1] + 10 +
                    self.Button.NormalSize[1]
                ]
            GlobalTestSurface = pygame.Surface(self.GlobalSize)
            self.PosName = (Clasic.GetCenterPosition(Screen, Name)[0] +
                            self.Disf,
                            Clasic.GetCenterPosition(Screen,
                                                     GlobalTestSurface)[1])
            Screen.blit(Name, self.PosName)
            self.PosInput = (
                Clasic.GetCenterPosition(Screen, self.Input.surface)[0] +
                self.Disf,
                Clasic.GetCenterPosition(Screen, GlobalTestSurface)[1] +
                Name.get_size()[1] + 10)
            self.Input.set_position(self.PosInput)
            self.Input.graphic_update(Screen)

            TestSurface = pygame.Surface(
                (GlobalButtonSize, self.Button.surface.get_size()[1]))

            self.ReturnButton.UpdatePosition(
                (Clasic.GetCenterPosition(Screen, TestSurface)[0] +
                 self.Button.NormalSize[0] + 10 + self.Disf,
                 Clasic.GetCenterPosition(Screen, GlobalTestSurface)[1] +
                 Name.get_size()[1] + 10 + self.Input.surface.get_size()[1] +
                 10))

            self.Button.UpdatePosition(
                (Clasic.GetCenterPosition(Screen, TestSurface)[0] + self.Disf,
                 Clasic.GetCenterPosition(Screen, GlobalTestSurface)[1] +
                 Name.get_size()[1] + 10 + self.Input.surface.get_size()[1] +
                 10))
            self.Button.graphic_update(Screen)
            if self.Moving != None:
                if self.DirMove == None:
                    if self.Moving < self.Button.OriginalPosition[0]:
                        self.DirMove = "Izquierda"
                    elif self.Moving > self.Button.OriginalPosition[0]:
                        self.DirMove = "Derecha"
                else:
                    if self.DirMove == "Izquierda":
                        if self.Moving < self.Button.OriginalPosition[0]:
                            self.Disf -= self.SpeedMove
                        else:
                            if self.Moving != self.Button.OriginalPosition[0]:
                                self.SpeedMove = 1
                            else:
                                self.Moving = None
                                self.DirMove = None
                    elif self.DirMove == "Derecha":
                        if self.Moving > self.Button.OriginalPosition[0]:
                            self.Disf += self.SpeedMove
                        else:
                            if self.Moving != self.Button.OriginalPosition[0]:
                                self.SpeedMove = 1
                            else:
                                self.Moving = None
                                self.DirMove = None

                if self.Moving == self.Button.OriginalPosition[0]:
                    self.Moving = None
            self.ReturnButton.graphic_update(Screen)