from gungame51.modules.backups import VariableBackups # Addons from gungame51.core.addons.shortcuts import AddonInfo # Script Imports from modules.dictionary import players # ============================================================================= # >> ADDON REGISTRATION/INFORMATION # ============================================================================= info = AddonInfo() info.name = 'gg_deathmatch' info.title = 'GG Deathmatch' info.author = 'GG Dev Team' info.version = get_version('gg_deathmatch') info.requires = ['gg_dead_strip', 'gg_dissolver'] info.conflicts = ['gg_elimination', 'gg_teamplay', 'gg_teamwork'] info.translations = ['gg_deathmatch'] # ============================================================================= # >> GLOBAL VARIABLES # ============================================================================= # ServerVar instances mp_freezetime = es.ServerVar('mp_freezetime') mp_roundtime = es.ServerVar('mp_roundtime') # ============================================================================= # >> LOAD & UNLOAD
# Players from gungame51.core.players.shortcuts import Player # Script Imports from modules.dictionary import players from modules.respawn import respawn_players # ============================================================================= # >> ADDON REGISTRATION/INFORMATION # ============================================================================= info = AddonInfo() info.name = 'gg_elimination' info.title = 'GG Elimination' info.author = 'GG Dev Team' info.version = get_version(info.name) info.requires = ['gg_dead_strip', 'gg_dissolver'] info.conflicts = ['gg_deathmatch'] info.translations = [info.name] # ============================================================================= # >> LOAD & UNLOAD # ============================================================================= def load(): '''Called when Elimination is loaded''' # Register the joinclass/jointeam filter es.addons.registerClientCommandFilter(join_filter)