Пример #1
0
 def _move_ghost(self, g, ghost_range):
     if Grid.manhattan_distance(self.state.agent_pos,
                                self.state.ghosts[g].pos) < ghost_range:
         if self.state.power_step > 0:
             self._move_defensive(g)
         else:
             self._move_aggressive(g)
     else:
         self._move_random(g)
Пример #2
0
 def _select_target(rock_state, x_size):
     best_dist = x_size * 2
     best_rock = -1  # Coord(-1, -1)
     for idx, rock in enumerate(rock_state.rocks):
         if rock.status != 0 and rock.count >= 0:
             d = Grid.manhattan_distance(rock_state.agent_pos, rock.pos)
             if d < best_dist:
                 best_dist = d
                 best_rock = idx  # rock.pos
     return best_rock
Пример #3
0
 def _hear_ghost(poc_state, hear_range=2):
     for ghost in poc_state.ghosts:
         if Grid.manhattan_distance(ghost.pos,
                                    poc_state.agent_pos) <= hear_range:
             return True
     return False